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AJL
03-11-2003, 03:51 AM
When EFX file is used there seems to be always this code:

trap_FX_PlayEffectID( effect, position, direction );

But is it possible to affect to size of the effect in the code ??

Is there some other way to load them which would be like:

trap_FX_PlayEffectSizeID( effect, position, size, direction );

??? :confused: ???

Wudan
03-11-2003, 09:04 AM
To make larger effects, you'd have to make a larger fx file. However, because fx_runner information is 'fired' at a default of every .4 seconds, too many fx_runners in a map can make for a very laggy map, netwise.

Shame on Raven for not having fx_files be a client-side render effect. As it is, they should only be used in small numbers and as traps.