View Full Version : Who need a programmer?
03-12-2003, 04:41 AM
I look for a team who wants to create a mod or TC(single player).
I have programmed with C++ since 5 years, and I know quite well Quake engines functionnalities.
Is anyone interested?
03-12-2003, 05:23 AM
simple question, how do you expect to code a TC for single player when the SP sdk isn't even out ?
03-12-2003, 09:30 AM
Yes, it is possible, with the MP source,
but it's very difficult, i agree
03-12-2003, 11:56 AM
Ok, but when you say SP - everybody thinks something else. Check the requests forum, coders are a hot item.
03-12-2003, 12:28 PM
We need one for our Zelda mod, scroll down to find the thread!
03-12-2003, 01:13 PM
Good point! I'd like to see the Zelda Mod see the light of day.
03-13-2003, 08:12 AM
Sorry, but i prefer stay with Star Wars universes.
I stop proposing my help to know if a SP mod with MP source is really possible.
Good luck for all mods in work!
03-13-2003, 02:58 PM
look in your user cp please ;-)
03-13-2003, 06:29 PM
Hello! I am project leader for a co-op mod (or TC as you kids like to call it) for Jedi Outcast called Rebel Operations. I know it's not single player, but since that isn't possible at the moment, I believe co-op is a nice compromise between SP and MP. We are in need of experienced team members as yourself to help us in our task. If you're interested, check out the site by following the link in my signature. You can also contact me at email@example.com if you need anything. Thanks for the consideration :D!
03-13-2003, 07:24 PM
I don't think you should waste your time on trying to do a SP mod with the MP code. It's about as possible as reverse engineering the engine. I'd just join a MP modder team.
Masters of the Force could always use another coder. :)
04-01-2003, 09:36 AM
i would need one C++ proggrammer! atleast for start! (i might learn C++ but its gonna take looooonnnnngggggg) ok im doing Inuyasha mod and if u can well proggram then its ok! if ur interrested email me at firstname.lastname@example.org
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