View Full Version : Lighting and skies

03-12-2003, 12:58 PM
Hello everyone.

I'm working on a level (escape from a dungeon) and I have 2 things that bug me:

1- I have water up to the caracter's knees in a tunnel but it is liquid(splashhes and put's saber out) every 1/2 compile. Does the engine need a compile just for water. this is strange.

2- I made a bespin sky once and light came poring through the door in the next closed room. I didn't even need lights! but then I tried putting a trigger death so players would die on the sides (were u can fall to oblivion like luke almost did) and everything got dark in the outdoor area.

I hope these questions arent to simple I tried searching but came up with zip after an hour.

Thanks in advance! :)

Leslie Judge
03-12-2003, 06:43 PM
1- I have the very same problem. I was asking around but the only thing I got is that someone told me the brush parameters are defined by the first surgace from the map file when compiling. So if Radiant writes a non water textured face first for that brush into the map file the water will not behave as a water. If you go the Splash Damage forums you can find my thread about this and a little more explanation. I hope that helps.

2- No idea. Yet. :)