View Full Version : Fog and water questions...
03-15-2003, 03:52 AM
1) I've made a swimming pool for my map. Obviously I first createad a brush having selected caulk_nonsolid as the texture and then applied water bespin/water2 to the upper side and the bottom of the brush. I'm positive the water brush is correctly aligned in the pool but there appears to be some z-fighting either on top or at the bottom of the water. What in the world could this be caused by?
2) What fog do you suggest I use if I for example want to cover the bottom of a tall building so I couldn't see the edge?
03-15-2003, 05:59 AM
1) a screenshot could help a lot
2) you can place a fog brush at the bottom of the level. Use a black one if it's evening, or a grey (light or dark) if it's daytime. This is only my opinion. :)
03-15-2003, 08:22 AM
Here you go, some screenshots of the pool...
As I took a bit more thorough look I started to doubt if it's even z-fighting I'm talking about. But have a look for yourselves.
Notice that if you stand on one side of the pool there is no sight of a graphical bug. The more further to the west the more you can see the lines...
03-15-2003, 11:51 AM
Try resizing the water brush so it extends a little bit beyond the bottom of the pool.
03-15-2003, 03:27 PM
Yeah, I have no idea. Never seen anything like that.
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