View Full Version : BOTH_THERMAL_THROW Bug

03-15-2003, 09:44 PM
I found another minor bug. For some wierd reason the "*r_hand" tag surface on BOTH_THERMAL_THROW isn't 100% attached to the animation. This causes the thermal detenator to float off the hand in a different arc than the actual hand. The problem is very easy to see in ModView.

Sadly, there's no way to fix this without help from Raven.

Razor Ace

03-15-2003, 10:11 PM
BOTH_ATTACK10 seems to be the same animation as BOTH_THERMAL_THROW. It also has the tag problem.

03-16-2003, 10:04 AM
Explain why this can't be fixed without Raven stepping in?

It's obviously NOT a problem with code, or the engine, if the problem occurs in ModView.

Does this problem happen 'in-game'?

03-16-2003, 11:43 AM
Uh, I wouldn't have noticed it unless it was in the game. It's the primary throw on the thermals and it's about 50% fragged. I honestly don't know how the tag got disconnected but it's definately an animation problem and something we can't currently fix.

03-16-2003, 11:52 AM
Does it have anything to do with detatching the thermal or making it look like it's being detatched? It reminds me of JK's thermal throwing trick in first person.

03-18-2003, 03:54 AM
Nope. It's a problem with the actual model. I checked the tag surfaces in ModView. It's probably due to an animation "touch up" and the animator forgot to update the tags. It happens. I'm just asurprised a professional team with a full betatesting team never catch onto such an obvious to catch bug.

03-20-2003, 01:36 AM
I'm sure they did, but remember, LEC = releasedatemongers, those bugs don't matter.