View Full Version : Sound problem!

03-16-2003, 06:40 PM
I created a target_Speaker and in the key "noise" i gave the value to the wav's destination. Now when you go in the game, you can barely hear it. Is there any way I can raise teh volume? Cuz the tutorial doesn't tell you how to do that.

And um I've this hall type where I want it to play the wav. But it only plays at the spot where I have the target_speaker at. Is tehre any way i can make it play thruout the whole hall? I don't want the global or activator options.

Please help :)

Leslie Judge
03-16-2003, 09:33 PM
You still can use more targer_speakers spreaded in the hall.

03-17-2003, 10:16 PM
thanks, is there any way to raise the volume?

03-18-2003, 09:07 AM
You still can use more targer_speakers spreaded in the hall.

Eh, sorry, but I absolutely had to replicate that first answer. In some file it is said that adding more target_speakers does not decrease game speed, but increases just the volume (provided they are at the same phase, I guess...).

03-18-2003, 11:11 AM
Phase doesn't matter. A target_speaker playing the same sound as another target_speak, near the 2nd one, will increase the volume and "spread the sound out." If you want a sound to be VERY LOUD in one area, put 4-5 target_speakers near each other in that place. If you want the sound to play along a large area, well...you spread out the target_speakers.

03-19-2003, 01:39 AM
OOOOOOoooooo...I just found this thread, but I already posted about it here: http://www.lucasforums.com/showthread.php?s=&threadid=93216

Anyhow all I want to know is how to use target_speakers properly. I can't get them to work....

Thanks in advance...:D

03-19-2003, 01:04 PM
Does target_speaker work in MP? anyone tested it?

03-19-2003, 01:14 PM
Yes, it works. I've done it several times. THey can be triggered, made global, etc, everything it says it can do. :)

03-20-2003, 12:12 AM
thanks, I figured the probout :)