View Full Version : Converting .bsp back to .map
03-18-2003, 04:45 PM
I hered this is posable but you lose the textures and shaders that dosent matter how do you do it?
03-18-2003, 05:52 PM
Im not completly sure but their is a program that does it but as you said you lose textures curves shaders bot rotes and I tihnk thats it
03-19-2003, 09:38 AM
As far as I'm aware, the BSP format used in JK2 and SOF2 is different than Quake3 and Elite Force.
It would be possible to write such a program, but there wouldn't be any point - if you want to modify a map, ask the author for permission and a copy of the .map file.
If they refuse, you can't modify it, if you modified their map by decompiling it, you'd still have to ask permission.
03-19-2003, 05:57 PM
im not totally sure if this works with jk2 maps or not, but i got a bsp converter from countermap which is a counter-strike mapping place, www.countermap.counter-strike.net i think its under tools or whatever, take note, you cannot recompile decompiled maps, but its sure as hell good for finding out how someone did somthing
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.