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View Full Version : Gravity Tubes (Kinda)


InTeRLoPeR
03-21-2003, 01:11 AM
Is it possible to make some kind of tube that when you walk in the bottom it shoots you to the top and when at the top it takes you down but dooesn't hurt you or shoot you back up. Any ideas?

yangyan
03-21-2003, 01:32 AM
This is just a kinda workaround but use a thin piece of trigger_push -> target_position and set the position at the top. Then make another trigger_push and target at the bottom. Add a cushion shader at the bottom so you don't get hurt and for the first trigger_push tick the conveyor and inactive checkboxes. So only when the player steps on the trigger_multiple, the trigger_push works and the player also has to be on the ground. Find a way to delay the trigger_multiple so when the player lands, doesn't get pushed back up again.

InTeRLoPeR
03-21-2003, 11:11 AM
Thanks that might work.

master_thomas
03-21-2003, 09:33 PM
To keep from launching up a second time, you can put a target_deactivate that is triggered by the top trigger_push and surround the bottom push with trigger_multiples(with some distance around) that trigger a target_activate(both activate and deactivate target the bottom trigger_push). Do the same for the top trigger_push.

yangyan
03-22-2003, 12:24 AM
Great idea thomas

Leslie Judge
03-22-2003, 05:25 AM
The idea is very good :D but works in SP only. I don't know if the map is SP, just wanted to make a warning.