PDA

View Full Version : JK2 TC mods


Darth Bolshevik
03-21-2003, 11:43 PM
Just recently, I discovered the overall greatness of total conversion mods for JK2!

I've tried the Dark Forces TC demo, and I know about the Dark Forces II:Jedi Knight TC and the AOTC TC.

Does anyone know where I could find more star wars related total conversion mods for JK2?


BTW, is anyone making models/skins of chars from Star Wars: Bounty Hunter like Montross and Komari Vosa?

Thanx!:jango:

Agent_J
03-22-2003, 03:11 AM
yes, i would also like to know if there are any TC mods for JKII :D

Covax
03-22-2003, 09:27 AM
:cool: Shameless Plug:

Blade: Knight of Dracul
http://www.writersblockmedia.com/KnightofDracul/

Gotta snag more staff tho'

deXtoRious
03-22-2003, 10:21 AM
Are there any completed TC (or some near completion)?

reaper1576
03-22-2003, 11:16 AM
yeap im the team leader of the Dark Forces 2 Jedi Knight Enhanced TC i think theres only a few big TC on the what DF DF2E ATOTC, TPM and LOTR TC. where going to realease a demo soon for the DF2E TC (jedi Knight 1) in a 3-4 weeks where going for a private beta invite only and soon the new site will be launched :D wahts slowing the demo down a bit as all my time is going into the Site

Darth Bolshevik
03-22-2003, 04:11 PM
Cool! Where can I find the websites for the TPM and LOTR TC's?

Btw, I found Montross and Jaster skins so forget my second question.:fett:

Chandler
03-22-2003, 05:07 PM
I am project leader for the co-op total conversion, Rebel Operations (http://rebelops.oktagone.net/). Here is a short description of the mod:

Rebel Operations is a cooperative multiplayer modification for Jedi Knight II: Jedi Outcast that puts players in the role of the elite special forces of the Empire or Alliance. As one of many distinct characters, players will be able to utilize a variety of weapons and equipment to complete the impossible against all odds.

For more information, follow one of the links to the site ;).

deXtoRious
03-23-2003, 03:09 PM
Could anybody tell me the address of the LOTR website?

Wudan
03-23-2003, 03:45 PM
If I recall, LOTR mods do not have permission to use LOTR, so they'll get nuked. You can make models and skins and maps without problem, as those are just the same as making a painting, it's 'fan art', but a mod is considered a liability to most companies.

razorace
03-23-2003, 08:53 PM
Define your version of "TC".

Agent_J
03-23-2003, 10:46 PM
mine would be Total Conversion ;)

Covax
03-23-2003, 10:58 PM
:cool: *sheesh* Guys need to have backups for licenced stuff. I mean, granted I'm workin' on a comic character-mod but two seconds and it's just another Vamp-slayer game.

I'd just make the spunky sidekick Zia the main character. Getting 'A Letter from the Man' is just a lame excuse IMO.

razorace
03-23-2003, 11:39 PM
Well, if you count as Total Conversion as any mod that totally changes the whole game you'd have a grand total of zero TCs for JK2 because all the plained mods only totally change MP or SP but not both. Yes, AOTC TC claims this but you'll also notice there are no true plans for a SP component for JK2.

Agent_J
03-24-2003, 02:10 AM
oh ya, thats a good point, what about just multi TCs :D ?

Anakin
03-24-2003, 06:54 AM
razoraces wrote
Yes, AOTC TC claims this but you'll also notice there are no true plans for a SP component for JK2

Not strictly true, we are concentrating on the MP side of the TC at the moment, but the SP is still there, im still making SP levels as well, but we cant do a lot until the SP SDK is released, and I dont think we will see that until the expansion pack is released.

anakin

Darth]-[azard
03-24-2003, 04:17 PM
Too bad there isn't a Dune based TC yet. Perhapos one will come about after the SP SDK.

Chandler
03-24-2003, 04:25 PM
Hm, I define "total conversion" as any mod that changes virtually all aspects of a game (save for the engine), thus creating a new game. I don't put any bearing on whether the original game had SP, MP, both, or something else in relation to the TC. A "mod" would be anything that modifies the code of something...

Wudan
03-24-2003, 05:46 PM
Mods are generally any little 'replace'ment, for instance, lightsaber changes.

razorace
03-24-2003, 07:33 PM
Originally posted by Anakin
Not strictly true, we are concentrating on the MP side of the TC at the moment, but the SP is still there, im still making SP levels as well, but we cant do a lot until the SP SDK is released, and I dont think we will see that until the expansion pack is released.[/B]Basically, you're not actively working on it which is the same thing. :)

Anakin
03-25-2003, 06:17 AM
Iam still working on SP levels, everyone else is working on the MP and SAGA side of it.

razorace
03-25-2003, 02:37 PM
SP levels for the mod?

Wudan
03-25-2003, 02:44 PM
Yes AOTC has 2 projekts, SP and MP. MP is the main focus right now, but Anakin is checking out what can be done in SP.

razorace
03-25-2003, 03:10 PM
Ahh. Gotcha. See, I thought the SP part had been set aside totally until MP part was done.

Covax
03-25-2003, 07:25 PM
:cool: Hmm... It's the opposite with the Blade Mod. SP comes first and any MP is more of a 'side effect'. Any MP component would just be a mix of the SP stuff with other MP mods (Dragon Remix & Saberists for example) untill the main SP chapters are done, then we'd work on the MP.

I personally consider them two different games.

Anakin
03-26-2003, 04:35 AM
I was all looking foward to doing the SP side of the TC, we were going to base the whole thing on the novel rather than the film, as there were cool extra bits in it. Im still working on a few SP level and training levels that I was hoping to use to intorduce new Force Powers and fighting styles, but with out the support of Raven tellin us how to create new animation keys I gave up and concentrated on the MP side.

Seb(crea)
03-26-2003, 02:25 PM
www.mittelerde-tc.de.vu this is the page of the LOTR mod.

The_One
03-26-2003, 04:14 PM
It's a popular misconception that the Dark Forces MOD is a TC. This is not the case, and you will find no reference to "TC" on our site. In our estimation, a TC tries to change every element of the game down to the smallest details. We are not attempting to do this - our primary concern is to get the "feel" of Dark Forces within the constraints of JKII. So far, we believe we have achieved this, as the very positive feedback to our demo has shown. I think I can safely say, the Dark Forces MOD is - out of all the TCs/Big MODs - the nearest to completion, even though we have tonnes left to do ;)

Also, once we have released the finished MOD, we will distribute the "SP Lite" code (SP in the MP environment) we have developed so that more SP MODs can emerge :)

*Notes that DF2E has stolen the "demo" idea*

Heh :p

razorace
03-26-2003, 04:25 PM
I'm pretty sure the whole "demo" concept was out way before your mod existed. :D

Chandler
03-26-2003, 05:02 PM
Yes, indeed. Any single player mod cannot be a "true TC" without the SP source...

The_One
03-26-2003, 06:43 PM
Originally posted by Chandler
Yes, indeed. Any single player mod cannot be a "true TC" without the SP source...

Unless you write your own source code, like we're doing ;)

razorace
03-26-2003, 07:43 PM
Yeah, the crazy method. Any luck?

Chandler
03-27-2003, 12:19 AM
Ah, forgot that one :o. Yeah, good luck with that.

razorace
03-27-2003, 12:49 AM
Forget me? I'm just being realistic. :) There's seriously differences between the SP and MP on a engine code level.

Anakin
03-27-2003, 05:25 AM
Ohhh cool idea, now thats something I havent thought of.
Maybe this could be a good step in JO editing :) a bit like when JK when to 16-bit mats :p

razorace
03-27-2003, 01:14 PM
Uh, guys. It's not possible in the way you're thinking. The best you can hope for is something like the Co-Op Mod that runs on specially made maps.

The MP executable is different in some major ways from the SP executable. Unless you got information about the specific differences between SP and MP executables, it's like rewriting the game with the uncompiled executable. WITH the information, you'd still have to totally rewrite the MP code to make it even remotely like SP.

reaper1576
03-27-2003, 02:11 PM
i have to agree with razorace here im not a coder but what i have been told of the code by the coders on the team is that there is some small sp refferances and the only was to get the code from the sp exe is to decompile and i would think lucasarts would have something to say about it

Chandler
03-27-2003, 04:34 PM
No, not forget you, razorace. I meant I forgot "the crazy method" ;).

The_One
03-27-2003, 07:11 PM
Reaper, I think you're talking about a slightly different thing.

Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC.

Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed ;)

reaper1576
03-27-2003, 07:39 PM
Originally posted by The_One
Reaper, I think you're talking about a slightly different thing.

Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC.

Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed ;)

well you your self know im not a coder and never will clam i know very much about that stuff have you guys looked into the save fuction as primesghost has been working on it

Covax
03-28-2003, 02:16 AM
:cool: Meh.

Even without messing with the Source there's still enough little modifications you can do that, taken as a whole, would provide a different SP experience. That was the point of Dragon Remix, to show what you can do with 'little mods'. That and a map/character pack is enough for me now.

If the Source would ever be released, or the SP-Lite MDK (Mod Developer's Kit ;) ) then that would be a good basis for a sequel.

... which would make the original MOD a long Promo Demo...

Anakin
03-28-2003, 04:40 AM
Originally posted by The_One
Reaper, I think you're talking about a slightly different thing.

Despite all the concerns - we were told it was possible, but we'd be mad to do it - we have a very talented team of coders who are making very good progress on the code work. Unless we waited for a few years (likely) for the SP SDK, this MOD would only be a map pack, as would every other big SP MOD/TC.

Bear in mind guys that this won't be like a SP SDK, it will effectively be what we call "SP LITE". It will have all the basic features required to play SP in our MOD. The coders aim to have most of the work finished by early Summer, and so far we haven't hit any major obstacles - I'll keep you all informed ;)

If possible maybe we could chuck some ideas about and maybe work on this together, I think this would not only benifit both of us, but also the community.

Anakin

razorace
03-28-2003, 05:23 AM
I'd like to remind everyone that there's some serious differences between the SP engine and the MP engine. Even if you replicated the SP code for the most part, you'd not be able to play most of the SP maps due to the map entity limit of the MP executable.

reaper1576
03-28-2003, 07:22 AM
Originally posted by Anakin
If possible maybe we could chuck some ideas about and maybe work on this together, I think this would not only benifit both of us, but also the community.

Anakin

one thing i think would be very usefull if we could get all our coders together as i think we all could benerfit from this and maybe make some break throghts cos primes was gonna talk with some of your guys The one but he's away at the moment finishing UNI

razorace
03-28-2003, 11:14 AM
Just have your codders post on the forums. The collective data of everyone on the forums covers about all of the code. Don't expect much thou, everyone seems to be insisting on going it alone and burning themselves out after a couple of minor milestones. :(

reaper1576
03-28-2003, 11:27 AM
have to agree theres only so much more we all can do on our own before it drives us all nuts

razorace
03-28-2003, 11:56 AM
Heck, I'm enjoying this more as time goes on. 7 months and counting, baby!

The_One
03-29-2003, 09:18 PM
I'll get Darth_Linux (project lead) to get in contact with you guys. If we can bring all our coders together to work on this, it would benefit us all. However, we are putting in our Dark Forces code as we go along aswell - so the code could get pretty messy. Even so, I'm sure we can work around that.

Once we are all more firmly in contact, we can probably arrange for you to have access to our team forums and we will use that as a discussion base for any work that goes on.

How many coders do you guys have on your respective teams? We have about 3.

razorace
03-29-2003, 09:40 PM
Uh..ok. PM with your contact information. I have plenty of information but I don't like organizing/writing it up. :)

The_One
03-30-2003, 10:03 AM
Originally posted by razorace
Uh..ok. PM with your contact information. I have plenty of information but I don't like organizing/writing it up. :)

Are you on the JK TC, or AOTC TC? Or do you want to join the coding effort on the Dark Forces MOD. Sorry, I'm a little confused as to where you fit in with all this ;)

reaper1576
03-30-2003, 10:14 AM
soon as primesghost is back i will get him to contact you's

razorace
03-30-2003, 02:54 PM
I'm the team leader and main coder for Masters of the Force. I'm not interested in doing coding for your guy's mods but I am interested in doing some sort of group code documentation project.

The_One
03-30-2003, 08:05 PM
Originally posted by reaper1576
soon as primesghost is back i will get him to contact you's

Most people have Spring Break/Easter Break (depending where you live) coming up. So we can put some time into it then. Don't e-mail me at the moment, my mail is down. Fire one off in the direction of Darth_Linux: darth_linux@planetblood.com

Cheers!

reaper1576
03-31-2003, 09:24 AM
ok cool will do

The_One
04-06-2003, 04:50 PM
Have you sent that e-mail?

I'll point him in the direction of this thread, too :) We are about to get back into coding gear soon - our coders have been busy with real life for the past month or so.