View Full Version : Mouse Racing Mod Updates

03-22-2003, 08:23 PM

I have started on the map not the mod. Using SP mapping mode first... It's easier to determine where the panels and triggers should go... Then i'll switch to MP.

03-22-2003, 08:28 PM

Finished making the draft of the mouse tracks. Minor probs with mice waypoints. If I do the map in MP then there can't be any bots or the gametype won't work.. I could use trigger_multiples in the map. And so the person wont have to press the +use button... Perfect. Now trying to figure out how to use NPC_Droid_mice in the game...

03-22-2003, 09:38 PM
Lmfao.Im picturing it now
Yo when your done and stuff can you add an option to have weapons or not kinda make it like a twisted metal type thing with mouses XD

03-22-2003, 11:32 PM
Oh dear...

03-23-2003, 12:55 AM
Just a thought ^.^;;

03-23-2003, 01:37 AM
This looks really good yangyan. If this works out I reckon we could expand the whole idea. It is coming along very nicely. Just say if you need any help!

03-23-2003, 05:24 AM
I might have found something/someone, that may help you yangyan. Go to the massassi temple (http://www.massassi.net/levels/files/2635.shtml) and check this page out! Hope it helps!

03-24-2003, 12:43 AM
Thanks russ. I need a modeller, a modder, a person good with shaders and finally, a beta-tester.

03-24-2003, 12:44 AM
If you can do these, email to Yangyan here! (yangyanchen@hotmail.com)

03-24-2003, 12:48 AM
I can beta-test, that's for sure. I'm not experienced in the other fields, but I'll try to find someone who is!

03-24-2003, 12:57 AM
Man russ, they are JK1 mappers!

03-24-2003, 02:15 AM
I don't follow. Who are JK1 mappers?

03-25-2003, 12:55 AM
Those, racing guys in massasi temple thing.

03-25-2003, 04:45 AM
That's a bit of a pity. Oh well. Also, check your user CP yangyan, I've sent some info.