View Full Version : Mouse Racing Mod Updates
03-22-2003, 09:23 PM
I have started on the map not the mod. Using SP mapping mode first... It's easier to determine where the panels and triggers should go... Then i'll switch to MP.
03-22-2003, 09:28 PM
Finished making the draft of the mouse tracks. Minor probs with mice waypoints. If I do the map in MP then there can't be any bots or the gametype won't work.. I could use trigger_multiples in the map. And so the person wont have to press the +use button... Perfect. Now trying to figure out how to use NPC_Droid_mice in the game...
03-22-2003, 10:38 PM
Lmfao.Im picturing it now
Yo when your done and stuff can you add an option to have weapons or not kinda make it like a twisted metal type thing with mouses XD
03-23-2003, 12:32 AM
03-23-2003, 01:55 AM
Just a thought ^.^;;
This looks really good yangyan. If this works out I reckon we could expand the whole idea. It is coming along very nicely. Just say if you need any help!
I might have found something/someone, that may help you yangyan. Go to the massassi temple (http://www.massassi.net/levels/files/2635.shtml) and check this page out! Hope it helps!
03-24-2003, 01:43 AM
Thanks russ. I need a modeller, a modder, a person good with shaders and finally, a beta-tester.
03-24-2003, 01:44 AM
If you can do these, email to Yangyan here! (firstname.lastname@example.org)
I can beta-test, that's for sure. I'm not experienced in the other fields, but I'll try to find someone who is!
03-24-2003, 01:57 AM
Man russ, they are JK1 mappers!
I don't follow. Who are JK1 mappers?
03-25-2003, 01:55 AM
Those, racing guys in massasi temple thing.
That's a bit of a pity. Oh well. Also, check your user CP yangyan, I've sent some info.
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.