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View Full Version : Mouse Racing Mod Updates


yangyan
03-22-2003, 08:23 PM
#1

I have started on the map not the mod. Using SP mapping mode first... It's easier to determine where the panels and triggers should go... Then i'll switch to MP.

yangyan
03-22-2003, 08:28 PM
#2

Finished making the draft of the mouse tracks. Minor probs with mice waypoints. If I do the map in MP then there can't be any bots or the gametype won't work.. I could use trigger_multiples in the map. And so the person wont have to press the +use button... Perfect. Now trying to figure out how to use NPC_Droid_mice in the game...

-=DarkZero=-
03-22-2003, 09:38 PM
Lmfao.Im picturing it now
Yo when your done and stuff can you add an option to have weapons or not kinda make it like a twisted metal type thing with mouses XD

yangyan
03-22-2003, 11:32 PM
Oh dear...

-=DarkZero=-
03-23-2003, 12:55 AM
Just a thought ^.^;;

Russ
03-23-2003, 01:37 AM
This looks really good yangyan. If this works out I reckon we could expand the whole idea. It is coming along very nicely. Just say if you need any help!

Russ
03-23-2003, 05:24 AM
I might have found something/someone, that may help you yangyan. Go to the massassi temple (http://www.massassi.net/levels/files/2635.shtml) and check this page out! Hope it helps!

yangyan
03-24-2003, 12:43 AM
Thanks russ. I need a modeller, a modder, a person good with shaders and finally, a beta-tester.

yangyan
03-24-2003, 12:44 AM
If you can do these, email to Yangyan here! (yangyanchen@hotmail.com)

Russ
03-24-2003, 12:48 AM
I can beta-test, that's for sure. I'm not experienced in the other fields, but I'll try to find someone who is!

yangyan
03-24-2003, 12:57 AM
Man russ, they are JK1 mappers!

Russ
03-24-2003, 02:15 AM
I don't follow. Who are JK1 mappers?

yangyan
03-25-2003, 12:55 AM
Those, racing guys in massasi temple thing.

Russ
03-25-2003, 04:45 AM
That's a bit of a pity. Oh well. Also, check your user CP yangyan, I've sent some info.