View Full Version : texture and texture_glow

03-23-2003, 05:56 AM
JKradiant (I know, I know, I said I was going to switch but I haven't yet.)

Ok I am using the textue bespin/u_shaft.jpg and it looks great.

Then all of a suddent after one of my test compiles, it looks dull. Then I realize that it's not "glowing". It's like it doesn't know where to look for bespin/u_shaftglow* (I think there are two it needs. So I thought maybe it was something I did (the change coincided with the first time I put it all in a pk3 to test it.)

Well I save my map then I pull up a backup from a few days ago (when I know the glow texture was working right) and run the bsp on that baby. Same thing; no glow.

So I don't think it is the .map file. Does anyone have
any idea how i can correct it?

As always, thank you

Leslie Judge
03-23-2003, 06:45 AM

Why do you pack up the u_shaft texture and possibly the others that came with the game? Don't do that. Pack up only your custom textures.

OK, it's not sure this will help you, but anyway it is a good advice. :D

03-23-2003, 05:05 PM
I've said it before and I'll say it again:

I'm an idiot.

I finally realized that while I was poking around in my video preferences, I had turned off detail shaders. So it had nothing to do with my map or radiant (hehe)

Thanks Leslie for your help all the same. I approved your comment just because you had to waste your time reading this:D