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View Full Version : Modeling: mesh very messed up in-game


clu
03-23-2003, 07:28 PM
Just on the off chance anyone knows what this is caused by....Here's what my model looks like in 3DS Max:

http://www.jakekeating.com/pub/mesh_prob/model01.jpg

Here's what he looks like when I get him in-game:

http://www.jakekeating.com/pub/mesh_prob/shot0010.jpg


I had no trouble exporting/compiling, the mesh weighting seems all fine, my exported root.xsi model looks good when I import him into Max. I'm stumped.

-clu

razorace
03-23-2003, 07:49 PM
*shrug* there's probably something wrong with you .skin file.

clu
03-23-2003, 08:28 PM
Ok, false alarm. My mesh weighting was messed up on the shoulders arms (got my lefts and rights mixed up). Very stupid mistake, but all is well. Thanks for the reply razorace.

-clu

razorace
03-23-2003, 08:45 PM
It happens and you are welcome. :)