View Full Version : How do i correctly apply shaders to circular rooms/walls, etc?

03-24-2003, 10:17 PM
I have been trying to figure this out for the longest time, as it is crucial for me to learn if i want to make more complex maps. I'm totally frustrated as to how i do this as the shader/texture is either really stretched out or smashed together. Can someone help please?

Leslie Judge
03-25-2003, 07:55 AM
Select the patch and try pressing SHIFT+CTRL+N a few times. IT will cycle through the different texture mapping modes. And you can use the patch inspector SHIFT+S and try CAP and Natural.

03-25-2003, 10:44 AM
Originally posted by Leslie Judge
And you can use the patch inspector SHIFT+S and try CAP and Natural.
And FIT and SET.

03-25-2003, 12:01 PM
Wow... I've been moving it around and abusing CTRL-N (think of N as Natural) to make the patch's textures align properly with the edges of the patch, then I just stretch it/ move it in to position.

Guess that's why I don't map often :)

03-25-2003, 01:37 PM
Originally posted by wudan

Originally posted by Leslie Judge

Is there a difference between these two commands, or did one of you mistype? I'm just checking because--uh, hee hee--I don't use those or know what they do.

Leslie Judge
03-25-2003, 07:58 PM
No mistype. :)

CTRL+N males patches natural.
SHIFT+CTRL+N cycles through different texture mapping modes. Mostly for caps, but works on other patches as well.

03-25-2003, 07:58 PM
I prefer the precise control that SHIFT+S (patch inspector) gives me as opposed to using the shortcuts of cycling thru. After all, what if I want to stretch the patch or change it's position? :D

And Wedge, I think CTRL+N selects the 'Natural' option while SHIFT+CTRL+N cycles thru the different options (Natural, fit, etc).