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View Full Version : running JK II on 3dfx Voodoo 3?


KaBuTaR
03-26-2003, 03:45 PM
hi,

i'm sure this question has been asked many times and i hate to rehash... but i was wondering if it is at all possible to run JK II on a Voodoo3 under WinXP Professional - i know it's not supported but it does run fine for Star Trek Voyager Elite Force and so I was wondering if there's a way to get it to run for JK II as well... coz it's giving me the 'could not load OpenGL subsystem' error msg on startuup... is there a drivers resource site for 3dfx users that i can go to or something else?

thanks
kabutar

shock ~ unnamed
03-26-2003, 06:04 PM
http://www.lucasforums.com/showthread.php?s=&threadid=34929

KaBuTaR
03-27-2003, 10:45 AM
i had already looked at that actually... i tried what they said (installing the driver update) and it didn't work (they didn't install - maybe it's coz it's WinXP)... the link to WickedGL didn't work either...

any ideas by any chance?
kabutar

Tosh_UK
03-27-2003, 11:00 AM
may be you need to do what these guys did
How to cook chips in a freezer (http://totl.net/Eunuch/index.html)

KaBuTaR
03-27-2003, 11:52 AM
ok - got wickedgl and installed quake iii drivers - copied opengl32.dll file into gamedata directory - however still gave me the same error:

----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): failed
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem

so following this i copied the dll file into the c:\windows\system32\ directory - it overwrote the file already in there (dont worry, i saved another copy of that one) which seemed to be newer... tried it again - still didn't work - any ideas what to do?

thanks
kabutar

KaBuTaR
03-28-2003, 08:30 PM
ok... i tried everything again with wickedGL and still no luck... would anyone have any ideas what to do?

thx again :)