View Full Version : The Gravity Thing
03-28-2003, 12:03 AM
I remember there was a way to , erm, suck a player out to his death. One example is the map "Mars". I think it can be found in either jkii.net or jk2files.com. I wonder how you do it?
03-28-2003, 12:35 AM
Yes, how do you do that?
03-28-2003, 01:36 AM
Get your thing you would like to break and activate the vacumm. Turn it into a func_breakable. Now func_breakable -> target_activate -> trigger_push. Make the trigger_push inactive. Put a trigger_hurt behind the func_breakable. The player breaks the wall, gets pushed out, and gets killed.
03-28-2003, 01:38 AM
That only works for SP, or if you just want a vacumm, just do a trigger_push and a trigger_hurt.
03-28-2003, 09:29 AM
You use a trigger_push to do the actual throwing of the player into space. The way I did it in Mars, since there's no trigger_activate in MP and I couldnt figure out if a trigger_push can be turned on or off, was to make the trigger_push a really thin brush on the floor and then make an equally thin invisible door above it. When the door was triggered, it moved down and exposed the trigger_push.
03-28-2003, 01:03 PM
Originally posted by wedge2211
...make the trigger_push a really thin brush on the floor and then make an equally thin invisible door above it. When the door was triggered, it moved down and exposed the trigger_push.
Wedge, great work-around!
Too bad some of the stuff from Single player is not available in MP
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