View Full Version : "structural map detected" error?

03-31-2003, 02:33 PM
I got this at the beginning of the bsp process:

--- LoadMapFile ---
Loading C:/Games/Jedi Outcast/GameData/base/maps/tal.map
entering C:/Games/Jedi Outcast/GameData/base/maps/tal.map
Entity 0, Brush 229: Mixed detail and structural (defaulting to structural)
Entity 0, Brush 230: Mixed detail and structural (defaulting to structural)
WARNING: > 90eData/base/ structural map detected. Compile time will be adversely affected.

Like anybody else, I don't my compile to be "adversely affected..." (sounds quite threatening...) Does anyone know how to get rid of this error? My guess would be to find these mixed brushes and make them either detail or structural, one or the other, but I've tried that once and more of them showed up.

Leslie Judge
03-31-2003, 05:27 PM
I think you should post this on the Splash Damage forums.

The Truthful Liar
03-31-2003, 07:09 PM
This only means that a certain percentage of the map (over 90%) is structural, not detailed. That's why compiling vis might take longer. It doesn't stop the compile and isn't a problem whatsoever, just a mere reminder. :-)