View Full Version : Jkiii - Yum Yum Yum

03-31-2003, 04:48 PM
Sorry, just seen the screenies.

Looks good (too good for my PC... Poor White Witch)

Couldn't help bu note the following:

No Kyle - DOH!

Selection of Force powers is now back in the hands of the players.... umm.... Interesting that we are returning to that method. Both work though, so no biggy.

Saber choice - I SEE DUAL BLADE AND TWIN SABERS! REALLY want to master the dual blade!

Rancor is back - YAH!

Reborns.... is this a follow on from JKIII, or was it a case of using models that were to hand to speed up graphics engine testing?

Meant to be 70% Saber based - YYYYYEEEEAAAAAAHHHHHHH!!!!!!

Over all, chuffed to note that many of the cool ideas I was hoping would be in ARE!

Come one peeps - you not excited!

Was surprised to see no-one had made a JKIII thread yet!

You all aprehensive or somin?

Bob Gnarly
03-31-2003, 04:52 PM
You all aprehensive or somin? no, just feel thi sbelongs in the vally of the jedi, but yeah im gonna get JK3 ASAP

03-31-2003, 05:12 PM
what i've been doing is been going to the valley if i want to talk about it :p

04-01-2003, 03:21 AM


Lock at will! :p

04-01-2003, 05:04 AM
No, I'll just move it. ;)

04-01-2003, 05:20 AM
what tha....


You moved a thread FROM the swamp?!?!?

WHAT THA!!!......

well folks, it had to happen sometime :D

04-01-2003, 06:20 AM
What, you think this is the first?

04-03-2003, 12:32 PM
Are there going to be special multiplayer characters like vader dooku luke yoda mace obi wan just for multiplayer and maps:D

04-03-2003, 02:23 PM
If they arent included, I am sure that the modeling community will be only to happy to provide them!

The love to do, and it would be a new challenge for them.