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View Full Version : Easy Question 'bout texture/shader names.


Karshaddii
04-02-2003, 07:51 PM
Sup?!?

Could one of you fine peeps give me the directory and the name of the shiny chrome like texture everyones been using?

Also, whats the name and directory of the reflective glass shader.

Thanks!

Kengo
04-02-2003, 09:23 PM
Hey man, you have returned! :D

Just for old time's sake I will be of no use whatsoever and state truthfully that I don't know where those textures are, and I just posted to say welcome back! Are you going to re-start work on that SP campaign you were working on?

Wow :)

Karshaddii
04-03-2003, 06:26 PM
KENGO MY MAN!

Nice to see you still around!

Yes, I am back to the Lucas Mapping Boards and hopefully for good. Oh, heh, I haven't stopped mapping BTW--just been doing some serious clan mapping--just finished my 25 private clan map yesterday and I have learned alot.

I got some real cool stuff to show you guys too--if I can find a web host.

Any's good to see yah Kengo, and I'm happy to be back.

NOW WHAT ARE THE FREAKING SHADERS CALLED!

; )

wedge2211
04-03-2003, 08:13 PM
Reflective glass (glass that blaster ricochet off of) is common/glass_reflective or common/glass_reflective_doublesided, I believe. Check the names in the common directory. As for the chrome...I dunno. ???

Leslie Judge
04-04-2003, 02:03 AM
The reflective glass is in the tests texture group not in common. The name is OK. :)

The shiny crome? Is there any? I've made one myself.

Karshaddii
04-04-2003, 04:49 PM
Thank you Leslie and Wedge--(does a lil' dance for the two) I see it now that I turned my res down a bit (the glass names were on top of each other so I couldn't see them at first)

As for the chrome shader--the console verions of the game implement it HEAVILY in the first several levels. I know it is also hidden in the PC version as well because several other mappers have implemented the exact same shader in some of their work.

Arg--I guess I'll just stop being lazy and go make my own.

=P

Thanks again guys.