View Full Version : Swirly fog
04-05-2003, 05:11 PM
I used a global fog in a level I have in the works...work will begin on it "in earnest" when I finish Tal Erulanei, both will be in the NRG FFA pack...anyways, this map is a derelict spacecraft and so the fog is sort of smoke left over from whatever battle blew the ship up. Here's an early shot of the bridge (http://wso.williams.edu/~jshoer/images/screenshots/shot0189.jpg) for you curious types. I was thinking that it would really add to the atmosphere of the level if the fog swirled around, instead of just remaining stationary. I though this would be possible with "tcmod scroll," which I saw in another shader, but it doesn't work. Any way to make the fog image "drift" or "scroll" or "swirl" around?
04-05-2003, 05:57 PM
*Karshaddii thinks of Wind Waker*
*Karshaddii turns on TV and plays Wind Waker for hours*
Oh, swirly fog?
Why couldn't it be possible?
If you can make shaders you got yourself one...
*Karshaddii realizes that his post was of absolutely NO help*
Oh...well..... could you explain yourself a bit--I admit I'm real st00pid...and yes Leslie, you can quote me on that.
04-05-2003, 06:09 PM
Originally posted by Karshaddii
[BI admit I'm real st00pid...and yes Leslie, you can quote me on that. [/B]I wont, I promise. :D
wedge, how about an effect? At least that would be in real 3d. But this is only an idea with nothing behind it. Maybe I'll take a look in EffectsEd.
04-05-2003, 07:15 PM
An effect would be useless, because the global fog is...well, global...and I'd have to cover the map with effects. Yuck. :p I've seen other shaders that "scroll," specifically some light-beam shaders, I want to use the same effect to make the fog look like it's in motion.
04-06-2003, 06:38 AM
The only example I found and can be useful for you is textures/fogs/bespin_test in the fogs.shader.
04-09-2003, 10:32 PM
im a curious type... how didja get the lighting to be like that? i mean the lil spotlight thing by the bridge window
04-10-2003, 10:19 AM
What, the beam shader? Do a forum search for "light beam" or "beam shader" or somesuch, you'll find several useful posts.
Oh...I tried using a variant of the bespin fog...no luck. :(
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