View Full Version : Advanced Lighting Question
04-06-2003, 04:15 PM
Hum, for my latest map I am trying desparately to get my tunnels VERY dimly lit so you can just see the textures--but I do NOT want to illuminate the player model. How can I acheive illumination of that particular part of my map without casting light on the player.
Thanks a million.
04-06-2003, 09:09 PM
I think there's a way to make a shader self-lit...Otherwise, the only thing that comes to mind is a very low level of ambient lighting (which, though it will be in the whole level, will be insignificant everywhere else).
04-07-2003, 02:21 PM
Arg, Ive tried that as well...but it conflicts with my surface lighting and crashes the compiler...that is so weird...
I guess I'm going to make all those textures in the area shaders...
Thanks Wedge for responding.
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.