View Full Version : WIP bespin (ctf)
04-06-2003, 06:07 PM
The map doesn't have name yet but is allready starting to build up. It's mix of ffa_bespin and bespin_streets (sp) with ctf_ns_streets dangers :) Don't worry about the lighting or the skybox since I haven't really started working on with them.
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/001.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/001.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/002.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/002.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/003.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/003.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/004.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/004.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/005.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/005.jpg)
...more screenshots coming soon!
 added thumbnails
04-07-2003, 03:46 AM
:eek: Wow thats pretty good. at first i thought this map was going to be boring because there is already a map called bespin ctf. But when i looked at the screenshots i was amazed at all the good details and such.. Do you have any other plans on making another map?
04-07-2003, 09:12 AM
Looks like a great start but the map is a bit dark. I'm not sure if that's intentional or that you just haven't finished lighting it, though.
04-07-2003, 12:29 PM
I like the idea of a nighttime Bespin map...looks good. Maybe the bespin skybox could be recolored a dark blue...
04-08-2003, 03:05 AM
Can we have an update on the cool map you started making? It looks good, very good, im amazed at its good details and textures.Well about that, how big do you plan on making it? I was sort of hoping it would be a moderate size, cause the bespin ctf i play in is super short , but fun ;) anyway good job and good luck.
04-10-2003, 01:44 PM
I have had few problems while making rest of the so total redesign of the map was inevitable (im little perfectionist :)) .. but nothing too dramatic ;)
Im going to post new screenshots tomorow if everything goes right.
04-10-2003, 08:21 PM
A nightime bespin would be sweet!
04-11-2003, 06:13 PM
There you go:
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/006.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/006.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/007.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/007.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/008.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/008.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/009.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/009.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/010.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/010.jpg)
(Pics are from exterior part of blue base)
My new plans include some interiors, elevators,
new rendered skybox & few planes to skies (as decoration) :D
 added thumbnails
04-12-2003, 12:56 PM
Looks great! I'm a big CTF fan myself so I'll be looking forward to playing it!
04-12-2003, 05:56 PM
Holy f*ck thats the bomb!
scuse my language,thats an amazing map man!
04-12-2003, 07:56 PM
Look great. The dark lighting in the Bespin archi gives it a fresh scent :p
04-13-2003, 02:46 AM
this map is lookin great!!!cant wait till its out :)
04-13-2003, 11:04 AM
Looking better and better, Khaza. I know you've got plans for a new rendered skybox, but I couldn't resist messing around with the original bespin skybox. Got a few alternates for you to look at... let me know if you want to use any of them.
04-15-2003, 07:50 AM
Nice skies there Eldritch, I liked the #1 very much.. but as I wrote earlier I wan't to have rendered sky because it needs to have buildings in it.
Anyways.. here I go again:
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/011.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/011.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/012.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/012.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/013.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/013.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/014.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/014.jpg)
Lately I have been wondering if few neon signs or ads could be added around the map without ruining the atmosphere.. any suggestions here ?
04-15-2003, 10:25 AM
I think they would alter the atmosphere too much from the Bespin we all know and love.
04-17-2003, 10:55 AM
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/015.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/015.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/016.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/016.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/017.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/017.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/018.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/018.jpg)
Im slowly working my way to central part of the map.. added new building and elevator that ppl can get up from lower street level.
04-23-2003, 10:03 AM
Wow it looks really great! More like the Bespin we see in the movies :D I'd recommend that you don't make it too dark though...
Keep up the good work!!
04-23-2003, 01:36 PM
It does look good. :D
My only request is that you put in support for the FFA gametype as well, because I play FFA a lot more than CTF.
04-25-2003, 06:23 AM
O Crap! Looks so so so awesome! Once this gets out I'm definitely getting this. As a fellow mapper, you have gained my respect.
04-26-2003, 11:48 AM
Lately I have been working with the interior parts:
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/019.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/019.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/020.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/020.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/021.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/021.jpg)
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/022.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/022.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/023.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/023.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/024.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/024.jpg)
... lighting is quite finished but I need to create more custom textures since ranvens textures don't fit in at all. Im still trying to figure out what walls are missing since they look quite empty right now, any ideas are welcome. :)
04-27-2003, 03:50 PM
Here is the reason I hate texture compression in mp:
..and here are the actual screenshots :D
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/026.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/026.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/027.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/027.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/028.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/028.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/029.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/029.jpg)
As you can see I added more details and new textures, also I use more detailed lighting settings wudan gave me. /me thanks wudan
04-27-2003, 04:21 PM
Wowzers - the sexy-ometer for this level has just spiked 1000 points!
I'm glad to here that I was able to help! Makes the atmosphere dark, yet disturbingly sexy.
04-27-2003, 04:34 PM
Man...the gray interior contrasted against the red sky outside the windows looks awsome. More windows!!! :D
04-30-2003, 08:17 PM
i see im not the only one who likes making bespin levels :D
nice touch going for the dark setting
oh hint for ya the floor in the film is made up of square slabs
3 across the corridoor but as its hard to fit perfectly on maps like this i would just texture the floor normally with it.
The floor in the film is also shiny but in MP this could cause to much lag.
Im making the daytime version of bespin =] for Single player
and i think ive gone mad with the windows :rolleyes: LOL
Bespin corridoors are hard arnt they because we never see the whole film set.
But in making my map i have a good tip for you.
Those corridoors youve made in the straight parts before the centre circle with the light statue. In the film youll see those round topped corridoors criss cross between. What we need is a map of Cloud city =]]
05-01-2003, 04:42 PM
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/030.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/030.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/031.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/031.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/032.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/032.jpg)
http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/033.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/033.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/034.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/034.jpg) http://atjw.sigmatic.fi/khaza/wip/ctf_/sml/035.jpg (http://atjw.sigmatic.fi/khaza/wip/ctf_/035.jpg)
I started using the normal/bumpmaps to create more realistic lights for the ceiling & wall textures.. I don't know if you can see the difference but its definitely there :) Blue flag is going to be on the platform and players can make ctf_bespin style window jump to evade defending forces.
Thanks for the tips Livingdeadjedi.. I will possibly add those tilings to floor later on :)
05-02-2003, 01:35 AM
I can most definitely see the difference. Really slick looking, Khaza. It's quite beautiful.
08-05-2003, 03:47 PM
I'm normally not one to bring up dead threads... in fact, I really dislike bringing old threads back up.
But I was just thinking about this map, and was wondering if it would be finished. It's really too good to let fall by the wayside, Khaza. I hope it's done, wherever it happens to be.
08-07-2003, 08:33 AM
Yea it's been awhile since I've posted in this thread too... Well I've looked at the newer pics and I must say.... I WISH I COULD DO THAT!! Hehe. That's all for now.
08-09-2003, 08:46 PM
Sorry for the lack of updates... :o
I have not deserted this project, it's just on hold for a while as Im working on another map projects as well. Im aiming release of my projects so that I should have maps ready when Raven releases info or tools how to compile maps for JA.
Pictures moved to here:
My other projets:
"dueling at heights of coruscant" - ffa???
"improved and much larger version of my duel map" - ctf,duel???
The Truthful Liar
08-09-2003, 09:24 PM
I must ask, how you achieved that fluorescent glow eminating from the lights in your newly updated kamino map.
[Edit: Image removed.]
08-09-2003, 10:34 PM
I added "glow" to the glowing shader stage...
...and used the latest & greatest, but not so legal JK :(
That Im not very proud to use, I might add. I only use it because I want to know how my maps are going to look and perform.
The Truthful Liar
08-09-2003, 11:06 PM
Damn. I knew it was to good to be true. I'll let this one slip, but I have to warn you about posting screenshots taken in the pre-official released version of JA.
[Edit: I'm supposed to notify the admins so they can list the names (and IP) of those persons who have aquired the JA alpha/beta to Raven Software. However, I shall turn a blind eye since I know you only use it for editing/testing purposes.]
08-09-2003, 11:16 PM
My "WIP"ing status is *on hold* so no fear for that.. Thx anyway for understanding, and not being so "trigger happy" as other moderators I have ran into on the net :)
i have now removed the illegal pics from my site
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