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Achilles87
04-07-2003, 03:53 PM
Ok I've been making a map for my clan, and everything has been going fine! Smooth as iyt could be, then today, I made a little more to the map, and then bspFastvis(1/2) it and it compiles fine,
But then I go into the game and pull down the console and type: sv_pure 0, then I type devmap erg, then it starts loading, then it goes to the part where it says: loading/maps/erg.bsp
Then after awhile of loading that it kickes me out of the game and brings up the Rcon saying this:

35536 files in pk3 files
Loading vm file vm/jk2mpgame.qvm.
VM file jk2mpgame compiled to 2115009 bytes of code
jk2mpgame loaded in 7400768 bytes on the hunk
------- Game Initialization -------
gamename: basejk
gamedate: Jul 03 2002
0 teams with 0 entities
13 items registered
-----------------------------------
------- BotLib Initialization -------
58 bots parsed
36 arenas parsed
Bot route data not found
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
Cmd_AddCommand: screenshot_tga already defined
Initializing Shaders
...loading 'shaders/vader.shader'
...loading 'shaders/zam_wesell.shader'
...loading 'shaders/arena.shader'
...loading 'shaders/royalf.shader'
...loading 'shaders/royalm.shader'
...loading 'shaders/padme_geonosis.shader'
...loading 'shaders/mariosky.shader'
...loading 'shaders/zeldasky.shader'
...loading 'shaders/mortdarke.shader'
...loading 'shaders/dojo.shader'
...loading 'shaders/jerec.shader'
...loading 'shaders/grayfox.shader'
...loading 'shaders/xicon.shader'
...loading 'shaders/maul_blue.shader'
...loading 'shaders/daywalker.shader'
...loading 'shaders/cinematics.shader'
...loading 'shaders/bespin.shader'
...loading 'shaders/cantina.shader'
...loading 'shaders/base_light.shader'
...loading 'shaders/common.shader'
...loading 'shaders/coruscant.shader'
...loading 'shaders/decals.shader'
...loading 'shaders/doomgiver.shader'
...loading 'shaders/effects.shader'
...loading 'shaders/explosions.shader'
...loading 'shaders/flares.shader'
...loading 'shaders/fogs.shader'
...loading 'shaders/gfx.shader'
...loading 'shaders/gfx2.shader'
...loading 'shaders/giz_env.shader'
...loading 'shaders/imperial.shader'
...loading 'shaders/items.shader'
...loading 'shaders/marks.shader'
...loading 'shaders/metashader.shader'
...loading 'shaders/models.shader'
...loading 'shaders/mp.shader'
...loading 'shaders/nar_shaddaa.shader'
...loading 'shaders/players.shader'
...loading 'shaders/sabers.shader'
...loading 'shaders/scavenger.shader'
...loading 'shaders/skies.shader'
...loading 'shaders/sprites.shader'
...loading 'shaders/system.shader'
...loading 'shaders/test.shader'
...loading 'shaders/text_crawl.shader'
...loading 'shaders/ui.shader'
...loading 'shaders/yavin.shader'
...loading 'shaders/zoom.shader'
...loading 'shaders/beam.shader'
...loading 'shaders/sith.shader'
...loading 'shaders/limbonik.shader'
...loading 'shaders/wall.shader'
...loading 'shaders/fleshnwater.shader'
...loading 'shaders/yoda.shader'
...loading 'shaders/duel_kamino.shader'
...loading 'shaders/halfbreed.shader'
...loading 'shaders/sidious.shader'
...loading 'shaders/cheshire_vader.shader'
...loading 'shaders/japan1.shader'
...loading 'shaders/japangrass.shader'
...loading 'shaders/volumelight.shader'
----- finished R_Init -----
Loading vm file vm/ui.qvm.
VM file ui compiled to 721949 bytes of code
ui loaded in 9479232 bytes on the hunk
Parsing menu file:ui/jk2mp/ingame.menu
Parsing menu file:ui/jk2mp/ingame_vote.menu
Parsing menu file:ui/jk2mp/ingame_about.menu
Parsing menu file:ui/jk2mp/ingame_controls.menu
Parsing menu file:ui/jk2mp/ingame_join.menu
Parsing menu file:ui/jk2mp/ingame_setup.menu
Parsing menu file:ui/jk2mp/ingame_leave.menu
Parsing menu file:ui/jk2mp/ingame_player.menu
Parsing menu file:ui/jk2mp/ingame_playerforce.menu
Parsing menu file:ui/jk2mp/ingame_addbot.menu
Parsing menu file:ui/jk2mp/ingame_callvote.menu
Parsing menu file:ui/jk2mp/ingame_orders.menu
Parsing menu file:ui/jk2mp/vid_warning.menu
UI menu load time = 332 milli seconds
57 bots parsed
Loading vm file vm/cgame.qvm.
VM file cgame compiled to 1785675 bytes of code
cgame loaded in 11083968 bytes on the hunk
MP3ERR: Source file is not sampled @ 44100!
(File: sound/weapons/saber/saberblock9)
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
AAS shutdown.
---------------------------
Requested feature was omitted at compile time



Can someone please help me! This has taken me sooo much time to make and I don't want to have to remake it!
Has anyone ever had this problem? If so tell me how you fixed it!

Achilles87
04-07-2003, 05:54 PM
Anyone?! Please!

Kyle_KatarnJedi
04-07-2003, 08:35 PM
I'm just gonna take a stab at this, and I'm probally wrong, but do you have a Spawn point?

I would also suggest that you remove any mods then try, sometimes they can mess it up. Again this is just a shot in the dark for me...:confused:

Achilles87
04-07-2003, 08:37 PM
Yeah I have a spawn point... I'll try the mod thing that you said, thanks for trying to help me :)

Kyle_KatarnJedi
04-07-2003, 08:41 PM
No Problem, you might want to check the Junk.txt and post it here so we can see if something went wrong in the compile

Achilles87
04-07-2003, 10:33 PM
Ok here is the jumk folder:

-bsp -samplesize 32 \GameData\\base/maps/erg.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- BSP ----
lightmap sample size is 32x32 units
entering /gamedata//base/shaders/bespin.shader
entering /gamedata//base/shaders/cinematics.shader
entering /gamedata//base/shaders/common.shader
entering /gamedata//base/shaders/decals.shader
entering /gamedata//base/shaders/doomgiver.shader
entering /gamedata//base/shaders/effects.shader
entering /gamedata//base/shaders/explosions.shader
entering /gamedata//base/shaders/flares.shader
entering /gamedata//base/shaders/fogs.shader
entering /gamedata//base/shaders/gfx.shader
entering /gamedata//base/shaders/gfx2.shader
entering /gamedata//base/shaders/imperial.shader
entering /gamedata//base/shaders/items.shader
entering /gamedata//base/shaders/marks.shader
entering /gamedata//base/shaders/metashader.shader
entering /gamedata//base/shaders/models.shader
entering /gamedata//base/shaders/mp.shader
entering /gamedata//base/shaders/nar_shaddaa.shader
entering /gamedata//base/shaders/players.shader
entering /gamedata//base/shaders/sabers.shader
entering /gamedata//base/shaders/scavenger.shader
entering /gamedata//base/shaders/skies.shader
entering /games/jkii/gamedata//base/shaders/sprites.shadere
entering gamedata//base/shaders/system.shader
entering gamedata//base/shaders/test.shader
entering /base/shaders/text_crawl.shader
entering gamedata/base/shaders/ui.shader
entering gamedata/base/shaders/yavin.shader
entering gamedata//base/shaders/zoom.shader
Loading map file /gamedata//base/maps/erg.map
entering gamedata//base/maps/erg.map
Entity 0, Brush 214: duplicate plane
Entity 0, Brush 215: duplicate plane
Entity 0, Brush 229: duplicate plane
Entity 0, Brush 232: duplicate plane
Entity 0, Brush 232: duplicate plane
Entity 0, Brush 313: duplicate plane
Entity 0, Brush 313: duplicate plane
Entity 0, Brush 467: duplicate plane
Entity 0, Brush 467: duplicate plane
Entity 0, Brush 705: duplicate plane
Entity 0, Brush 719: duplicate plane
Entity 0, Brush 720: duplicate plane
Entity 0, Brush 739: duplicate plane
Entity 0, Brush 740: duplicate plane
Entity 0, Brush 754: duplicate plane
Entity 0, Brush 779: duplicate plane
Entity 0, Brush 780: duplicate plane
Entity 0, Brush 795: duplicate plane
Entity 0, Brush 796: duplicate plane
Entity 0, Brush 821: duplicate plane
Entity 0, Brush 822: duplicate plane
Entity 0, Brush 837: duplicate plane
Entity 0, Brush 838: duplicate plane
Entity 0, Brush 1052: duplicate plane
Entity 0, Brush 1052: duplicate plane
Entity 0, Brush 1086: duplicate plane
Entity 0, Brush 1086: duplicate plane
WARNING: Couldn't find image for shader noshader
**********************
******* leaked *******
**********************
WARNING: fog brush 2152 has multiple visible sides
Writing /gamedata//base/maps/erg.bsp
62 seconds elapsed

GameData\base\maps>GameData\tools\\sof2map -vis -fast \GameData\\base/maps/erg.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

---- Vis ----
fastvis = true
reading /gamedata//base/maps/erg.bsp
reading gamedata//base/maps/erg.prt
LoadPortals: couldn't read gamedata//base/maps/erg.prt


GameData\base\maps>\GameData\tools\\sof2map -light -extra -samplesize 32 \GameData\\base/maps/erg.map
SoF2Map v1.0c (c) 2000 Raven Software Inc.

----- Lighting ----
Extra detail tracing
lightmap sample size is 32 x 32 units
entering /gamedata//base/shaders/bespin.shader
entering /gamedata//base/shaders/cinematics.shader
entering /gamedata//base/shaders/common.shader
entering /gamedata//base/shaders/decals.shader
entering /gamedata//base/shaders/doomgiver.shader
entering /gamedata//base/shaders/effects.shader
entering /gamedata//base/shaders/explosions.shader
entering /gamedata//base/shaders/flares.shader
entering /gamedata//base/shaders/fogs.shader
entering /gamedata//base/shaders/gfx.shader
entering /gamedata//base/shaders/gfx2.shader
entering /gamedata//base/shaders/imperial.shader
entering /gamedata//base/shaders/items.shader
entering /gamedata//base/shaders/marks.shader
entering /gamedata//base/shaders/metashader.shader
entering /gamedata//base/shaders/models.shader
entering /gamedata//base/shaders/mp.shader
entering /gamedata//base/shaders/nar_shaddaa.shader
entering /gamedata//base/shaders/players.shader
entering /gamedata//base/shaders/sabers.shader
entering /gamedata//base/shaders/scavenger.shader
entering /gamedata//base/shaders/skies.shader
entering /gamedata//base/shaders/sprites.shader
entering /gamedata//base/shaders/system.shader
entering /gamedata//base/shaders/test.shader
entering /gamedata//base/shaders/text_crawl.shader
entering /gamedata//base/shaders/ui.shader
entering /gamedata//base/shaders/yavin.shader
entering /gamedata//base/shaders/zoom.shader
Reading /gamedata//base/maps/erg.bsp
0 light emitting surfaces
Only 606825 gridArrays used out of 1048576
0...1...2...3...4...5...6...7...8...9... (275)
145 x 93 x 45 = 606825 grid
17256 unique grid light points
0...1...2...3...4...5...6...7...8...9... (280)
writing /gamedata//base/maps/erg.bsp
595 seconds elapsed


Hope this helps me

Kyle_KatarnJedi
04-08-2003, 11:32 AM
I think this may be the problem

Entity 0, Brush 214: duplicate plane
Entity 0, Brush 215: duplicate plane
Entity 0, Brush 229: duplicate plane
Entity 0, Brush 232: duplicate plane
Entity 0, Brush 232: duplicate plane
Entity 0, Brush 313: duplicate plane
Entity 0, Brush 313: duplicate plane
Entity 0, Brush 467: duplicate plane
Entity 0, Brush 467: duplicate plane
Entity 0, Brush 705: duplicate plane
Entity 0, Brush 719: duplicate plane
Entity 0, Brush 720: duplicate plane
Entity 0, Brush 739: duplicate plane
Entity 0, Brush 740: duplicate plane
Entity 0, Brush 754: duplicate plane
Entity 0, Brush 779: duplicate plane
Entity 0, Brush 780: duplicate plane
Entity 0, Brush 795: duplicate plane
Entity 0, Brush 796: duplicate plane
Entity 0, Brush 821: duplicate plane
Entity 0, Brush 822: duplicate plane
Entity 0, Brush 837: duplicate plane
Entity 0, Brush 838: duplicate plane
Entity 0, Brush 1052: duplicate plane
Entity 0, Brush 1052: duplicate plane
Entity 0, Brush 1086: duplicate plane
Entity 0, Brush 1086: duplicate plane

Try Going in GTK Raident to Plugins=>Bobz Toolz=> Brush Clean up. Then Doing a recompile. Thats what I suggest, perhaps one of the more expirenced mappers will be able to help...

wedge2211
04-08-2003, 12:07 PM
The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up.

Originally posted by Achilles87
**********************
******* leaked *******
**********************

THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process.

Achilles87
04-08-2003, 01:36 PM
That coul be the problem! Oh man thank you guys soo much for helping me! I'll try it out as soon as possible! Thanks again!

Kyle_KatarnJedi
04-08-2003, 01:48 PM
Originally posted by wedge2211
The degenerate plane thing is playable...not a HUGE problem. BobzTools shoudl clean it up.



THIS is what you need to worry about. (That's why they put all the stars around it.) Go find the leak and fix it. It looks like your map leaked and did not complete the VIS process.

Yeah, I missed that, I think i need thicker glasses....

Karshaddii
04-09-2003, 02:40 PM
Umm Yeah

the leak would be your problem--notice how it didn't even finish the VIS--just find your leak and your set to go--

It should be quite easy to find, you did say you added more onto your map so look where you connected the new to the old.