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wedge2211
04-06-2003, 11:46 AM
Does anyone know how saber stances will work in JA? Will we have the same 3 stances as in JK2, or will there be more to choose from? I think the best option would be to have many stances available, some stronger in offense, antisaber defense, antigun defense, etc, but only allow players to choose 3 to use in-game as part of their character customization. This way, each Jedi would have several fighting stances available to them for different situations, but they would have a distinct 'overall' fighting style defined by the 3 stances they chose.

SettingShadow
04-06-2003, 12:29 PM
I think I read somewhere they will keep all the 3 stances from JO for the single blade, and then one new for double ended, and one for two sabers...

Hekx
04-06-2003, 01:19 PM
I hope the Desann and Tavion stances have been wiped out. :indif:

ckcsaber
04-06-2003, 01:29 PM
The stances should be kept from JO. They were pretty good, and will serve a single saberist's purposes. The staff stance should be made more acrobatic, the moves really flowing, the spear moving much more than a single blade. I'm not sure about the 2 seperate sabers though, as Raven will be up for a challenge working that system out.

toms
04-07-2003, 01:29 PM
the stances were a good idea that pretty much sucked in practice... so i'd be happy if they took them out.
but i know it aint going to happen. :(

An Oni style progression where you learnt special moves every so often worked a lot better...

SettingShadow
04-07-2003, 01:52 PM
I think it's good they keep the old stances, BUT I really hope they tweaked them like hell. It's really annoying that you need 8 hits in the back with yellow before the guy dies, while with red, you need one or two. The damage variations from stance to stance is too big IMO, you get in twice or more the amount of hits with yellow in a duel than with red, and still, you often lose, since those few hits is 3 times as strong as your hits.

And I seriously hope they made something with the red dfa, maybe even removing it, tho in ep2 a Jedi does that kinda jump on a battledroid. It just disgusts me to see everyone dfa spamming at random all over the place

toms
04-07-2003, 01:56 PM
Can we please have a sensible method for resolving saber locks? It literally killed my mouse having to click like mad to win them. The button was never as good again and eventually i had to buy a new one.

I thought the "tap like mad" gameplay mechanic went out with those 2d side scrolling Daly Thompson's decathlon games on the
amiga.

How about a Tony Hawk Grind/Golf Game style meter that comes up in the middle of the screen and you have to click as near as possible to a mark without going over. Nearest person wins. Easy, more skill related and it might just save your mouse.

Either that or include a free JKA Mouse with the game :D

SettingShadow
04-07-2003, 01:59 PM
I really think the "click like mad" system is real bad. I dont know what should replace it, but I certainly know something has to.

Agen
04-07-2003, 03:32 PM
use ctrl instead..... :)

HertogJan
04-07-2003, 04:00 PM
Yeah I bound a special key to "+attack"... Then your mouse won't be raped :D

AlzWisHum
04-07-2003, 05:14 PM
hehee yep good point brought up, my good ol' trusty Logitech mouse has died. Rest In Peace... :rolleyes:

Can't think of a better system for saber locks though...

scottb
04-07-2003, 05:36 PM
Will lightsaber sounds in Jedi Academy be OT sounds or PT sounds? I would think with the lightstaff it would be PT sounds since the only instance of seeing and hearing a lightstaff in the movies was in TPM and the lightstaff had a distinctive sound when Maul would swing it.

t3rr0r
04-07-2003, 06:20 PM
another thing... it'd be interesting if some colours of sabers had different sounds... like the warmer spectrum would sound more sith-like and vice versa...

CanadianSurfer
04-07-2003, 06:25 PM
You mean like in the movies?

t3rr0r
04-07-2003, 06:28 PM
Originally posted by CanadianSurfer
You mean like in the movies?
yes.

Smood
04-07-2003, 06:49 PM
I would definately recommend checking out my saber sounds pack, for what sounds might potentially sound like, and just to use in your jk2 game.

They feature ep1, and ep2 sounds (contempory), as well as a powerful amplified hum, and a DOOKU saber ignition sound.

ULTRASABERSOUND
http://www.jediknightii.net/files/index.php?link=file&id=866

IMO best sound pack to date, although I might be a bit biased. :)

Pedantic
04-07-2003, 07:41 PM
I want the prequel saber sounds. I like the distinctive sounds you hear in Episode I and II. I...just like them better. :)

Tesla
04-07-2003, 07:54 PM
maybe they should include a customizable saber sound option i like luke's ROTJ the whoosh you hear when ignitited :D

Taos
04-07-2003, 08:23 PM
Ok, I've taken three seperate small threads that talked about lightsabers and merged them into one......there are just too many here, so I'm trying to reduce clutter for all of you. Please continue the discussion. :)

Jedi Apprentice
04-07-2003, 08:58 PM
Originally posted by Pedantic
I want the prequel saber sounds. I like the distinctive sounds you hear in Episode I and II. I...just like them better. :)

The PT saber sounds are much more distinct and clearer. A little mix of both for varitey wouldn't hurt anything though. :)

CanadianSurfer
04-07-2003, 09:53 PM
Originally posted by Leemu Taos
Ok, I've taken three seperate small threads that talked about lightsabers and merged them into one......there are just too many here, so I'm trying to reduce clutter for all of you. Please continue the discussion. :)

I was wondering where all this other stuff came from...

FatalStrike
04-08-2003, 06:37 PM
I really hope that they load the game with special moves and ignore the noobs that whine and try to turn this new game into 1.04 again.

that's all.