View Full Version : Z-fighting question

04-07-2003, 04:48 PM
This kinda hard to explain but here goes.....

Ok, I want to make a little hill or bump on the ground. So I make a simple patch mesh and curve it up in the middle, then place it on the ground, looks good, except on the edges of the Patch mesh there is some really ugly z-fighting going on. So my question is are there any tricks or anything I can do to get rid of this? -Thanx.

04-07-2003, 05:27 PM
It depends on how your layout is but I'll use a simple example:

Say your hill is in the middle of the room. Cut up the floor with the clip tool so that there is a square the exact size of the hill mesh. Now texture that square that is under the hill with caulk.

Here is an example pic: http://richdiesal.jedioutcastmaps.com/images/gc102lsn4-16.jpg

Taken from this great website: http://richdiesal.jedioutcastmaps.com/tutorials

You may have to get creative to tailor this idea to suit your needs.

Leslie Judge
04-07-2003, 05:27 PM
If you left the edges straight then you can cut up your floor along those to have a brush with the size of the patch mesh under the patch mesh and texture it's upper surface with system/caulk.

[edit] Ehh, I was slow. :)

04-08-2003, 12:51 AM
Hey, Thank you to both of you. I have tried what you said & it has worked beautifully, no more z-fighting. Thanks again for helping me, I really appreciate it. :)

04-08-2003, 11:17 PM
I got here a 'lil late but I normally just stretch the patch mesh through the actual brush...as far as I can tell it doesn't affect the VIS process whatsoever and it looks more natural.

04-09-2003, 02:52 PM
hey theres nothing to worry about
even the professionals get Z fighting and sparkles

play jk2 and have a good look around in the SP game =]]]
LOADS of sparkles in between meshes
and they are impossible to get rid of even by caulking a brush behind.

Thats only certain mesh forms though

sometimes perfection isnt needed. :D .......Wait a Sec ...What the hell am i saying RFL :p

04-09-2003, 04:15 PM

04-09-2003, 10:28 PM
hehe... yep.. i even noticed a bit of sparklies in the multiplayer levels