View Full Version : md3 problem

04-08-2003, 01:24 AM
I am working on modelling a very large ship. I thought I had read in a Quake3 forum that the maximum physical size of an .md3 model fits into a cube 1024 x 1024 x 1024 radiant units. I broke up my model into sections, so that each .md3 exported from Milkshape would fit in that cube. However, most of the sections still get corrupted when brought into JK2Radiant as misc_models.

Any ideas?