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SithLord13
04-08-2003, 09:51 PM
So alll this talk about the new sabers what about the new force powers does anyone know what the new ones are yet? or what kind of powers they think should be added. I say well most of the powers rock I say some just need to be adjusted but more powers more fun anyway :dsaber: and also the siths saber is gonna be the best :mauls:

Hekx
04-08-2003, 10:40 PM
If Force Powers are combined:

Saber Throw your saber, it knocks into a wall you then Force Pull it back towards your hand.

The Dark Rage of the Darkside grows inside until it's unleashed powering the Force Lightning to emence damage.

:D

I have another idea, but I forgot it. :(

I think most of the Force Powers are staying the same. There will probably be Force Sight in SP aswell as others.

I want to see more Jedi-like ones. Increased reflexes, force-sight, and general low-level mind tricks.

Rad Blackrose
04-08-2003, 10:43 PM
Originally posted by SithLord13
:dsaber: and also the siths saber is gonna be the best :mauls: [/B]

I can't wait to see the game released only to see all these Darth Maul wannabes with balanced two-bladed lightsabers.

Just because you think the two bladed lightsaber is the shiznit does not mean that someone can take you out.

Smood
04-08-2003, 10:43 PM
I do know they are foolishly progressing further, and further away from the movies with the addition of all these crazy jedi abilities (COMBINING POWERS, urgh).

And conversely their STAR WARS revenues decline :). I see a correlation do you?

SithLord13
04-08-2003, 10:58 PM
Originally posted by Rad Blackrose
I can't wait to see the game released only to see all these Darth Maul wannabes with balanced two-bladed lightsabers.

Just because you think the two bladed lightsaber is the shiznit does not mean that someone can take you out. I sense fear in you :holosid:

eastcoast2895
04-08-2003, 11:05 PM
all i wanna see is reflect like what yoda did in ep3. that'd be awsome to reflect all types of stuff.

Rad Blackrose
04-08-2003, 11:10 PM
Originally posted by SithLord13
I sense fear in you :holosid:

No, but I am death.

Taos
04-09-2003, 01:24 AM
I know there are going to be over 50 force powers for Kotor....some for dark jedi's only and some for light jedi's only. There are also ones that both can use - but I really don't know what they will do for JA.

Khier
04-09-2003, 01:39 AM
Originally posted by Rad Blackrose
I can't wait to see the game released only to see all these Darth Maul wannabes with balanced two-bladed lightsabers.

Just because you think the two bladed lightsaber is the shiznit does not mean that someone can take you out.

Agreed, I'll probably use it from time to time as well, but it's hilarious and ridiculous to see 16 people on a server with double bladed sabers, it'll probably be double bladed sabers in JA like red stance in JO.......... about 90% of the population will use it, that's why I'm going with dual sabers or single bladed sabers

Echuu Shen-Jon
04-09-2003, 11:11 AM
I would like to see, that you could move objects, and cut through door ;)...

toms
04-09-2003, 01:37 PM
i'd like a decent JK style force throw... maybe where you targeted a box and pressed the button, then targeted an enemy and released it... sending the box flying at them.

Smashing up crates would provide more ammo.

A decent force sight... allowing you to actually see people through walls (this has been in loads of games, so it can't be a hard technique graphically)

The ability to have an out of body experience like in MotS

Especially: a meditation ability (like qui-gon in ep1) where you kneel for a few seconds and it restores all your force powers.
(Saves all the attack, wait to recharge, attack, wait to recharge gameplay). But you can't defend yourself while kneeling, and if you are interupted you loose a load of force power.

If performed when already full it could supercharge you for a few seconds.

Rein-force Team effect for multiplayer where you can "chain" power into one player.

Echuu Shen-Jon
04-09-2003, 01:48 PM
Originally posted by toms
i'd like a decent JK style force throw... maybe where you targeted a box and pressed the button, then targeted an enemy and released it... sending the box flying at them.

Smashing up crates would provide more ammo.

A decent force sight... allowing you to actually see people through walls (this has been in loads of games, so it can't be a hard technique graphically)

The ability to have an out of body experience like in MotS

Especially: a meditation ability (like qui-gon in ep1) where you kneel for a few seconds and it restores all your force powers.
(Saves all the attack, wait to recharge, attack, wait to recharge gameplay). But you can't defend yourself while kneeling, and if you are interupted you loose a load of force power.

If performed when already full it could supercharge you for a few seconds.

Rein-force Team effect for multiplayer where you can "chain" power into one player. Yes, some of those would be good...I still think, that mine is good too;)!

SithLord13
04-09-2003, 05:45 PM
Originally posted by toms
A decent force sight... allowing you to actually see people through walls (this has been in loads of games, so it can't be a hard technique graphically)

The ability to have an out of body experience like in MotS

Out of body exprience would be interesting but an x ray force sight is some thought, so say you walk into a bar you see all the weapons people are hiding under there coats, My thought could be a darkside power could also be the ability to shoot lasers out of your eyes is another thought you could use it to cut people in half, cut threw doors, and like cut statues or columns down to block paths like maybe in the rancor chase mission :D but its just a thought the more the force powers the better

SithLord13
04-09-2003, 05:47 PM
Originally posted by Rad Blackrose
No, but I am death. When JA comes out we will duel and see if you are truly death or just plain old dead :lsduel:

Master_Payne
04-09-2003, 06:03 PM
If there's going to ba a Rancors "Chase" I don't want things to cut down in the paths or holes to hide, I want to stab my saber right in his spine... nothing of running like a little girl just cause you see a Rancor toward you...

new force... as much as possible, the farsight was cool, the seeings trought walls already works on MP so... who knows
about lightsabers, a single one (hopefully selected trought "gamma" silverish blue), and abussing blue and yellow stances unless they put better ones.

t3rr0r
04-09-2003, 06:14 PM
i wanna be able to stop blaster bolts with my hand like vader does in esb. :cool:

Smood
04-09-2003, 07:33 PM
That is not force. That was simply because he has heavy gloves, the blaster cant penetrate it. Heck a little jab from luke with his saber only scratched vader's armor, but it was more glancing so....

t3rr0r
04-09-2003, 07:36 PM
Originally posted by Smood
That is not force. That was simply because he has heavy gloves, the blaster cant penetrate it. Heck a little jab from luke with his saber only scratched vader's armor, but it was more glancing so....
... a normal person wouldn't have the hand-eye coordination required to stop a bolt... hence where the force comes in.

Master_Payne
04-09-2003, 07:40 PM
same heavy glove that was cut like butter on RotJ? I think was force protect at a high level, the saber only scratches is armor cause the chestplate is resistent and rigid.
saber may cut trought anything but another saber's blade, but some materials are more resistant to it (like qui-gon cutting the door on TPM). but a glove is a glove... or maybe is mech-arm...

SithLord13
04-09-2003, 08:53 PM
what about a spider sense force to detect something before it happens :D

coupes.
04-09-2003, 09:12 PM
the force throw objects sound like a neat idea.
but i want to be able to counter lightning, either by force or with my saber, like yoda and obi did in ep2.

DarkLord_44
04-09-2003, 09:42 PM
That is a real force power. Anakin did it in the NJO books. It is the ability to absorb energy. When there was a fire, Anakin absorb a section of the energy to put it out so he and the vong wouldn't get hurt.

Elliot334
04-10-2003, 02:26 AM
Bring back old force powers:

Force Blinding
Force Far Sight
Force Deadly Sight
Force Projection (only if implemented waaaay better than in MOTS)
Force Destruction (only if made like in JK1 cut-scenes (see this movie (http://www.reandev.com/destruction.htm) -1.5MB) and not the flying-basketball-of-doom like in the actual JK1 game)

And make it so force push doesn't push blaster bolts and other energy based weapons, doesn't make any sense, force push should only push projectile weapons like rockets and repeater bullets.

StormHammer
04-15-2003, 08:22 AM
New Force powers?

Well, as Elliot334 said, they could just bring back some from JK/MotS that were missing in JO.

Personally, I'd like to see some kind of object lifting ability - we see it quite extensively in ESB, and I think it's long overdue to be put in this series of games. Lifting heavy crates out of the way to reveal a hidden door - or shift them into place to block a door - would be a good thing to have, IMHO. Hell, you could even levitate a NPC under your protection to a higher vantage point and safety. So I'd love to see something like that implemented. A logical extension or power-up for such a Force ability is to be able to throw the objects you can pick up.

I also like the idea of a Jedi Sense...where you get a warning about something about to happen - possibly even a vision that lasts a few seconds, giving you an indication of where you need to go. This is a bit similar to one of the levels on the Spider-man game.

I was never a fan of Deadly Sight or Destruction, and Blinding was more of an annoyance than anything else in JK.

SithLord13
04-15-2003, 05:09 PM
Originally posted by StormHammer
New Force powers?

Personally, I'd like to see some kind of object lifting ability



MOST ARGEED if they have choke they should have that ;)

Blademaster_109
04-15-2003, 07:25 PM
i'd like to see u be able to lift objects then drop them on ur opponets. also in multiplayer i will kill u in a duel with my double headed light saber Rad Blackrose

JDKnite188
04-15-2003, 08:50 PM
Mysteries of the Sith had the best way of choosing force powers and had a great variety. As a jedi progressed in training, one could choose from categories of force powers. The more in touch with the force, the more categories accessible.

btw Coupes, what is the logo of your avatar?

SithLord13
04-15-2003, 10:06 PM
Originally posted by Blademaster_109
also in multiplayer i will kill u in a duel with my double headed light saber Rad Blackrose :D lol hmm?:confused:

Doctor Shaft
04-16-2003, 12:23 AM
Force Powers:

the best thing to do is simply expand on what JO already has. Take the push/pull powers and turn them into "manipulate objects" power. Force grip gets taken beyond "choke" to manipulate target. However, for a fast paced fps, that may not be a good idea entirely.

The old-school JK powers that were left out....
GOOD RIDDANCE. There is a reason they were left out.... over the top. And redundancy. Why bother with force blind when I can just be invisible? If I set my video settings, force blind isn't so bad, I can still 'see'. Force persuasion.... not same situation. Plus, good dark siders had an unbeatable counter to that. Force sight on at ALL times, force speed on, hit you with destruct. Plain and simple.

Destruction: it was good for the game they put it in. Jk was fast enough, and clunky enough that force destruction worked. However, the JO series is a little slower, and also more precisison based. Also, I personally thought that while the Dark Force series isn't and shouldn't be precisely "movie" style, Force Destruction reminded me WAY too much of Dragonball Z. Sorry guys, Jedi don't make fireballs, especially ones that don't hurt the user. Good riddance.

Deadly Sight: I dug this power a lot more than destruction. At least it made more 'sense' to me than the JK version of Kamehame-ha. However, once again, this power could often get in the way of saber combat. One thing is for certain, Force powers never truly got in the way of guns, but stuff like deadly sight and destruction certainly curbed saber fights to a degree, unless you were a light jedi with absorb.

All in all, I'd be more interested in the combining force powers. IT would be NICE if they gave us a MotS style of force selection. I don't care what anyone thinks about how the "force system" should work according to movies. Techincally, I should be able to select whatever I want. Then it can be in the combinations of powers that really demonstrate who a light jedi is, who a sith is, and who just someone caught up in the dark side is. that sorta thing.

Pedantic
04-16-2003, 12:23 AM
Maybe they should have Force Deadly 'Nad Kick. :rolleyes:

Seriously though, I think that they should concentrate on making a few quality powers rather than the shotgun approach. Pretty soon we'll be wondering which key we bound Force Water Heater to, the bracket or the dash? :)

leXX
04-16-2003, 06:25 AM
I would like to be able to absorb lightning with my saber like .:CoupeS:. said, and also, I would like to be able to break my fall from a great height with force push.

Echuu Shen-Jon
04-16-2003, 02:29 PM
Originally posted by leXX
I would like to be able to absorb lightning with my saber like .:CoupeS:. said, and also, I would like to be able to break my fall from a great height with force push.
Also some good ones!

SithLord13
04-16-2003, 06:20 PM
Originally posted by leXX
I would like to be able to absorb lightning with my saber like .:CoupeS:. said, and also, I would like to be able to break my fall from a great height with force push.

I like any more thoughts guys :D

Pnut_Man
04-16-2003, 06:29 PM
We need an extensive Telekenesis system built into JA. I want to be able to levitate and move certain objects like I am able to with the grip power.

Blademaster_109
04-16-2003, 06:52 PM
i know right now i think we don't need ne more force powers, i'll think totaly differen't when they release a new totaly awsome one.

Mazellion
04-17-2003, 10:14 AM
Think we will get to use these Force powers?

* Force Whirlwind
* Force Wave
* Force Throw
* Force Destruction
* Force Blind
* Deadly Eye
* Sith Sorcery

Darklighter
04-17-2003, 05:13 PM
Hmm, I can only assume you're talking about Jedi Academy. In that case, wrong forum;)

*moves*

Shrimpkebab
04-17-2003, 05:57 PM
all i wanna see is reflect like what yoda did in ep3. that'd be awsome to reflect all types of stuff.

you have seen episode 3? LoL i though it was set for release 2005

SithLord13
04-17-2003, 06:50 PM
Originally posted by Mazellion
Think we will get to use these Force powers?

* Force Whirlwind
* Force Wave
* Force Throw
* Force Destruction
* Force Blind
* Deadly Eye
* Sith Sorcery


Whirlwind hmmm interesting and Sith Sorcery I like but what would it do :confused:

Luc Solar
04-18-2003, 03:49 AM
* Force Whirlwind
* Force Wave
* Force Throw
* Force Destruction
* Force Blind
* Deadly Eye
* Sith Sorcery


You almost make it sound like some cheesy mix of kung fu, anime and mortal combat.

"NOW YOU SHALL KNOW THE TRUE POWERZ OF TEH JEDIMASTA! FORCE TORNADO-STRIKE!!! FEAR ME!"

"HA HA HA HA! YOU ARE SO WEAK! Now witness TRUE POWER: FORCE EARTHQUAKE GO!"

:D

A Star Wars game should have pull, push, grip, lightning, speed, jump, saber throw, heal and telekinesis (=ability to move objects). The rest isn't really that necessary.. but I sure as hell don't want to see 12 new force powers like force "making-your-wookie bowcaster-shoot-explosive-bubbles-that-cut-through-shields" or force that neglects the affects of force "heating-up-opponents-weapons-so-that-they-cause-burns".

Btw- am I the only one who thought the blindness in JK was very annoying? Staring at a bright white monitor isn't exactly my idea of fun. :(

SithLord13
04-18-2003, 08:55 AM
Originally posted by Luc Solar



The rest isn't really that necessary.. but I sure as hell don't want to see 12 new force powers like force "making-your-wookie bowcaster-shoot-explosive-bubbles-that-cut-through-shields" or force that neglects the affects of force "heating-up-opponents-weapons-so-that-they-cause-burns".

Btw- am I the only one who thought the blindness in JK was very annoying? Staring at a bright white monitor isn't exactly my idea of fun. :(

Now that weapon would be a lot of fun :D and yes the blindness was annoying but it was a good thought of a force power

taekwondo joe
04-18-2003, 10:09 AM
the only thing i have to say is, bring back DESTRUCTION!!!!!!!!! thats the best force power ever

StormHammer
04-18-2003, 12:04 PM
Originally posted by taekwondo joe
the only thing i have to say is, bring back DESTRUCTION!!!!!!!!! thats the best force power ever

Yuck, no leave it out. :barf:

Luc solar...ROFL That's great. :p

I too thought blindness was more of an annoyance - especially considering all you had to do was adjust your monitor brightness so you could still see. A bit silly, really.

No, I still think the key one missing is manipulating/lifting objects.

Klorel
04-19-2003, 05:07 PM
Telekenisis would serve to simplify a lot of force powers and make the game replay value a lot higher.
Keep for sure:
Dark:
-Grip
-Lightning
Light:
-Mind Trick
-Heal
-Absorb (but used like yoda in EP II)
Neutral:
-Jump
-Sight

and ADD:
-Telekenisis (total freedom to move any object in any direction at a certain speed, as long as your force meter hasn't run out).
Grip is this with damage, Jump is this on yourself, and in JK I you could throw all kinds of stuff at enemies (my fav. force ability), but they got rid of it, this would re-empiment it.
so basically if you have Telekenisis,by default you have jump, grip and probably a few others. That would definitelly cut down on the number of keys required without Nerfing the game diversity.

SithLord13
04-19-2003, 08:56 PM
Originally posted by Klorel

and ADD:
-Telekenisis (total freedom to move any object in any direction at a certain speed, as long as your force meter hasn't run out).
Grip is this with damage, Jump is this on yourself, and in JK I you could throw all kinds of stuff at enemies (my fav. force ability), but they got rid of it, this would re-empiment it.
so basically if you have Telekenisis,by default you have jump, grip and probably a few others. That would definitelly cut down on the number of keys required without Nerfing the game diversity.

Yes being able to do that would make gameplay interesting for fights like take for example this

:lsduel:
(notice how vader throws things)

Doctor Shaft
04-19-2003, 09:26 PM
Man, Force Blind was just the silliest power ever made... well, maybe the second silliest. Force Destruction was the silliest ever.

Force Blind:
First off, it simply didn't make any sense. I'm a light jedi, and I don't use the Force to attack. So... how am I blinding people anyway? I shoot something into their eyes, and then they can't see. For some reason, this shot of stuff doesn't damage their eyes at all, I don't permanently do anything. The whole concept of the power was strange AND redundant, considering that Force Persuasion did the same job, only it worked on everyone. Plus, the gamma screen trick solved the problem fast. All Force Blind really did was make everyone turn on Force Sight all day to counter it... easily.


Force Destruction:
This power was a travesty. Just a ploy by Lucasarts to appeal to the Doom/Quake/super guns loving crowds. I know that the Dark Force games aren't supposed to be complete replicas of the Star Wars movies or canon, but Force Destruction didn't come CLOSE to resembling Star Wars. You fire a massive ball of explosive energy that conveniently can't hurt you. :p Talk about lame. It was like Dragonball Z meets the Dark Side. It also completely negated the usefulness of Force Lightning. Why have that power when you could just blast everyone to death? The world may never know.

I don't like any fancy frills in my Force powers. The Force, when used, is a simple kind of thing. It doesn't cause wind storms, it doesn't summon Earthquakes, it doesn't cause the sky to burn crimson red, nor does the Force oddly resemble Son Goku's Kamehame-ha. It's those little invisible pushes, those mind tricks, those chokes, absorb (yoda did it), and the lightning that makes the game. The more the Force resembles Dragonball Z or the card game "Magic", the worse it is.

SithLord13
04-19-2003, 09:44 PM
Originally posted by Doctor Shaft
Man, Force Blind was just the silliest power ever made... well, maybe the second silliest. Force Destruction was the silliest ever.

Force Blind:
First off, it simply didn't make any sense. I'm a light jedi, and I don't use the Force to attack. So... how am I blinding people anyway? I shoot something into their eyes, and then they can't see. For some reason, this shot of stuff doesn't damage their eyes at all, I don't permanently do anything. The whole concept of the power was strange AND redundant, considering that Force Persuasion did the same job, only it worked on everyone. Plus, the gamma screen trick solved the problem fast. All Force Blind really did was make everyone turn on Force Sight all day to counter it... easily.


Force Destruction:
This power was a travesty. Just a ploy by Lucasarts to appeal to the Doom/Quake/super guns loving crowds. I know that the Dark Force games aren't supposed to be complete replicas of the Star Wars movies or canon, but Force Destruction didn't come CLOSE to resembling Star Wars. You fire a massive ball of explosive energy that conveniently can't hurt you. :p Talk about lame. It was like Dragonball Z meets the Dark Side. It also completely negated the usefulness of Force Lightning. Why have that power when you could just blast everyone to death? The world may never know.

I don't like any fancy frills in my Force powers. The Force, when used, is a simple kind of thing. It doesn't cause wind storms, it doesn't summon Earthquakes, it doesn't cause the sky to burn crimson red, nor does the Force oddly resemble Son Goku's Kamehame-ha. It's those little invisible pushes, those mind tricks, those chokes, absorb (yoda did it), and the lightning that makes the game. The more the Force resembles Dragonball Z or the card game "Magic", the worse it is.

All i have to say is "True":D

Rad Blackrose
04-19-2003, 09:53 PM
Originally posted by Blademaster_109
i'd like to see u be able to lift objects then drop them on ur opponets. also in multiplayer i will kill u in a duel with my double headed light saber Rad Blackrose

Three words:

Bring

It

On

They don't call me the Magic Fencer for nothing.

Now, as far as new force powers go, god forbid that they reintroduce Force Blinding or Destruction. I do like the sound of telekinesis though. And could we have a better saber throw system?

Echuu Shen-Jon
04-20-2003, 12:23 PM
What is “force destruction”? And, telekinesis could be done with the grip! Thus reducing the keys!

And now you think, that grip is a dark force-power, but Luke used it in episode VI! Just for a reminder!

modru2004
04-24-2003, 03:21 PM
Originally posted by Smood
I do know they are foolishly progressing further, and further away from the movies with the addition of all these crazy jedi abilities (COMBINING POWERS, urgh).

And conversely their STAR WARS revenues decline :). I see a correlation do you?

combining powers is more realistic. i don't know what u have been smoking but jedi don't have really specific powers like in the game. there is no grip, no push no pull. they manipulate the force and it does that but there is no specific force power. so combining allowing other things to happen would in fact be more releastic.

Echuu Shen-Jon
04-24-2003, 04:25 PM
Yes, but it would be more difficult to execute!!!

txa1265
04-24-2003, 06:04 PM
I love Jedi Mind Trick in JKII, but would also love a new Persuasion form, where you become 'invisible' if you also walk.

Also, I would like some way to choose a level of power that is applied, and if it is lower than my current rank, the force cost would be reduced. For instance - if I had mind trick level 3 and only wanted to use level 1, I could do it at almost no force cost, so I could then use other powers as well.

Just a thought ...

Mike

Iblis Reborn
04-24-2003, 06:39 PM
Originally posted by txa1265
I love Jedi Mind Trick in JKII, but would also love a new Persuasion form, where you become 'invisible' if you also walk.

Also, I would like some way to choose a level of power that is applied, and if it is lower than my current rank, the force cost would be reduced. For instance - if I had mind trick level 3 and only wanted to use level 1, I could do it at almost no force cost, so I could then use other powers as well.

Just a thought ...

Mike

i never thought of that but yeah that makes alot of sense
alot of times it can be overkill to use the mind trick full power or something on just one guy when all you need is to get passed him unseen without him following you
on second thought i dont think you have any reason to get passed him so lets just kill him instead :P

Shadoer
04-24-2003, 06:54 PM
Well here are my thoughts

Force Destruction: I don't understand where people are getting the idea its not star wars. Yeah, it does sound like Dragon Ball Z fire balls and stuff, but think about it. Its a ball of pure hate! What better emphasises the dark side then pure hate? Also, its not like you face dark jedi's on a regular basis in the star wars universe and the expanded universe. (Darth Maul, Vader, Dooku, the Emperor, and in the expanded universe that guy who got the Sun Crusher). I think with a graphical improvement, Force Destruction can find its place.

Force Throw: It was annoying in jk, but it can work and should be included.

Dark Sight: It makes sense, its useful, and it is fairly in tune with the dark side. How this didn't make it into JO is beyond me.

Force Scan?: There should be some kind of force ability to allow you to see the current status of your opponent (Hp and Shields). It would be fairly useful and be good for the light side.

Force Light: Another annoying power from jk, but I think it can work. It just should do something more then make the moniter go white (maybe you are forced to cover your eyes for a few seconds).

Well those are my thoughts.

modru2004
04-25-2003, 02:58 PM
force absorb should be fixed as well. releasticly speaking it should absorb not only the force but any other energy form as well, to an extent which is determined by the skill of the jedi using it, not only that but the energy absorbed gives a temporary but extremely powerful power boost. the catch to that is the fact that few jedi ever develop that ability. its a rare talent. while i can see how they toned it down majorly for the game, it should be somewhat releastic i think. they could probably set a time limit for each of the different skill levels and all energy absorbed fills ur force meter and since its a force power it can temprorarily take ur force meter above its limit giving the user a littl mroe force. but like i said fairly short time limits. if u want an example of how the releastic power can be so powerful, it is rare after all, here it is: lets say two master jedi are fighting. one is knocked to the ground loses his lightsaber. while hes down his opponent stabs his light saber down into the fallen jedi's chest. well then the fallen jedi uses absorb and sucks the energy right out fo the lightsaber, the oppenets lightsaber than stops working because all energy has been sucked out of it. the added energy allows the fallen jedi to live longer than most jedi in that situation. the fallen jedi uses his power boost to lift his opponent in the air and proceeds to crush his opponents body. the oppenents dead but the fallen jedi now dies because all power is used up and its was a death blow.

HertogJan
04-25-2003, 03:45 PM
I think absorb is powerfull enough!! Perhaps too powerfull, you can have it turned on almost continuously!!

txa1265
04-25-2003, 03:52 PM
Originally posted by Shadoer
Well here are my thoughts
Force Throw: It was annoying in jk, but it can work and should be included.

Definitely one I hope they work on. Gives more interaction with the environment, which is always a good thing, IMO.


Force Scan?: There should be some kind of force ability to allow you to see the current status of your opponent (Hp and Shields). It would be fairly useful and be good for the light side.


I like this ... I've always had the desire for 'force sight' or 'sense', so that you could come to a wall, and it would look like the MP 'Jedi Master' mode, where you can see the JM through walls, or you'd at least sense where enemies were. This is different, and I think it would be useful. Deus Ex had it, and I like it - no 'boss bar', just a way to check enemies & allies using the force.

Maybe ... also NPC Heal on your allies - use your force power to heal them.

Mike

Echuu Shen-Jon
04-25-2003, 06:49 PM
Originally posted by txa1265
I like this ... I've always had the desire for 'force sight' or 'sense', so that you could come to a wall, and it would look like the MP 'Jedi Master' mode, where you can see the JM through walls, or you'd at least sense where enemies were. This is different, and I think it would be useful. Deus Ex had it, and I like it - no 'boss bar', just a way to check enemies & allies using the force.

Maybe ... also NPC Heal on your allies - use your force power to heal them.

Mike You mean a way to predict that an enemy is closing?

txa1265
04-25-2003, 09:45 PM
Originally posted by Echuu Shen-Jon
You mean a way to predict that an enemy is closing?

Absolutely! I think that a Jedi should have some sense of what is about to happen.

Mike

HertogJan
04-26-2003, 07:02 AM
Yeah it's a great force power for the light side... Although I don't hope it'll be an instant wallhack for MP, make it use up a lot of force, have a limited range or something :)

Echuu Shen-Jon
04-26-2003, 07:27 AM
Yes, it would be very movie-like!!! I'm in for that one :D

StormHammer
04-26-2003, 07:33 PM
Jedi Sense sounds like it could be a cool addition to the game. Let's hope the devs think so too... :thumbsup: The potential problem is how they could implement it without unbalancing part of the gameplay. If the power were to go up in levels...perhaps you just get a hint that something is wrong at the lowest level, while the highest level allows you to perceive danger through walls...

Echuu Shen-Jon
04-26-2003, 08:06 PM
Sounds like a very good idea!

txa1265
04-26-2003, 10:46 PM
When I thinking about balancing vs. implementing these things, I think about how it is that my 5 and 6.5 year old boys, who are Purple and Green belts in Karate, and each the senior student in their age group, can barely to carry their dinner plates and cups to the sink without a mishap ...

I really want some type of sense for SP ... but it falls into that balancing stack of things ...

Mike

Cloud Tiamat
05-19-2003, 04:56 AM
KOTOR has a Force Whirlwind ability. It would be an interesting idea in Jedi Academy; perhaps it could capture projectiles and even Force Lightning. :)

It would be great to have Force Throw, Deadly Sight, and Force Destruction in Jedi Academy.

[LJC]ReDMaStEr
05-20-2003, 02:39 AM
Originally posted by Smood
That is not force. That was simply because he has heavy gloves, the blaster cant penetrate it. Heck a little jab from luke with his saber only scratched vader's armor, but it was more glancing so....


ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh....im sorry but as an extreme star wars geek who has read the books and seen the original trilogy, the special edition trilogy, episodes 1 and 2 millions of times im sorry sorry sorry i dont usually flame but OMFG OMFG OMFG...Vader was so attuned with the dark side of the force that he had the ability to channel aggressive energy (the blaster bolt) into his own energy making him more powerful. Unfortunately he wasn't a sith master so he was unable to deal with the amount of power he was undertaking by the emperor's lightning. The saber attack that Luke made was a ***** one at best. Blue stance moron! LoL :D

Echuu Shen-Jon
05-22-2003, 01:06 PM
Ermm...Even if it is a quick jab, Vader's arm would still bee ****ing cut off! Don't flame. Say it like. No, that's not right! Vader is full of...I've been flamed myself, and it isn't funny!!

babywax
05-22-2003, 03:50 PM
Am I the only one for more passive abilities?
Force Speed: Actually increases your speed as long as you have points in it.
Force Jump: Duh!
Force Strength: Adds damage to your attacks.
Force Balance: Helps combat against knockdown-attacks.
Force Resistance: Reduces damage from grip/lightning etc...
Can't think of any others right now...
As for normal force powers:
Jedi Sense! Make everything within a radius around you slow down, max payne style. Everything in a radius, say 4 feet at first level, 6 feet at second, and 8 at third, slow down. Attacks slow down, movement slows down, blaster shots slow down etc... This would be very neat, and would also work due to having a limited radius. Anything outside the radius would move at normal speed, it would have to cost a great deal of mana, or cost like 1 point a second or something.
I love that telekinises idea.
Force Knockdown: Knocks a person off his/her feet.
Force Disarm: Makes a person kneel for a certain amount of time, disabling him from blocking and attacking.
That's all for now!

Luc Solar
05-22-2003, 04:45 PM
Force Speed: Actually increases your speed as long as you have points in it.

We already have that. It's called...force speed. :confused:

Force Jump: Duh!

We already have that. It's called...force jump. :confused:

Force Strength: Adds damage to your attacks.

We already have that. It's called...force rage. :confused:

Force Balance: Helps combat against knockdown-attacks.

Ehhh...when would you use this? Keep it on 24/7 draining your force pool just for the sake of not being knocked down so easily if someone happens to try something that might knock you down?

Force Resistance: Reduces damage from grip/lightning etc...

We already have that. It's called...force protect. :confused:

Jedi Sense! Make everything within a radius around you slow down, max payne style.

So you'd have 16 people all "slowing down everyone" so that as a result everyone would be moving at 1/4 of the speed they usually do? And the radius-thing would probably make the whole game a slow, lagging hell.. :(

Force Knockdown: Knocks a person off his/her feet.

And this would be force number 27 you got mapped on your keyboard performing the exact same thing that force push or pull or kicking sometimes do....except if the opponent is using force 'balance' or absorb.

Force Disarm: Makes a person kneel for a certain amount of time, disabling him from blocking and attacking.

Kneeling for a certain amount of time?? So I could run around the map with my rocket launcher and everyone would kneel in front of me for 5-10 seconds accepting a rocket or a saber in their face?

Somehow I doubt that would work out. ;)

As for telekinesis: it won't make it into SP. :( That's the impression I got from the trailer. Damn..

(If you were talking about force that actually affect your character passively...as in "adds to his physical pre-game" abilities, forget all I said. :) )

Echuu Shen-Jon
05-22-2003, 05:17 PM
As a followup to my last post! I don't know, if a mechanical arm is a part of the force, but Joruus C'Baoth said, in "Dark Force Rising", that droids wasn't a part of the Force. If Vader's arm ins't a part of the Force, he couldn't block the shots with his hand with the help of the Force!

I would like telekinesis so much...LUCASARTS LISTEN TO MY PLEA!!!:D

Which Forcepowers did we see in the trailer apart from lightning?

babywax
05-22-2003, 06:20 PM
Am I the only one for more passive abilities?

Heheh
As for the knockdown, I think it should only target 1 player, and cost a respective amount of force, don't know how much but it could be defined after testing.
As for the slow thing, well that doesn't lag that much, when you consider it's actually easier for the engine to render things going slower than it is faster, considering it has to do less calculations in a given time ;)
The Jedi Sense would not stack, so you wouldn't have some areas going at 1/16 because of overlapping jedi senses being used.
Force balance would also be a deturrent against force disarm.
Force disarm would also be a single target thing, like grip/force knockdown.
I'll re-list my force power suggestions ;)
PASSIVES:
Force Speed: Actually increases your speed as long as you have points in it.
Force Jump: Duh!
Force Strength: Adds damage to your attacks.
Force Balance: Helps combat against knockdown-attacks.
Force Resistance: Reduces damage from grip/lightning etc...
NORMAL FORCE POWERS:
Jedi Sense! Make everything within a radius around you slow down, max payne style. Everything in a radius, say 4 feet at first level, 6 feet at second, and 8 at third, slow down. Attacks slow down, movement slows down, blaster shots slow down etc... This would be very neat, and would also work due to having a limited radius. Anything outside the radius would move at normal speed, it would have to cost a great deal of mana, or cost like 1 point a second or something.
Force Telekinises: Ability to move objects(people maybe? people like grip without damage?)around, and in the air, and throw them at enemies.
Force Knockdown: Knocks a person off his/her feet.
Force Disarm: Makes a person kneel for a certain amount of time, disabling him from blocking and attacking.

Echuu Shen-Jon
05-23-2003, 03:25 PM
Using the same form as Luc. Sorry ;)

As for the knockdown, I think it should only target 1 player, and cost a respective amount of force, don't know how much but it could be defined after testing.

We already have that. It's called...force push. :confused:

Luc Solar
05-23-2003, 04:39 PM
You should also keep in mind that in 99% of the future JA servers you will be kicked & banned for using something as lame as "knockdown".

I mean...who'd be dishonourable enough to hit a player when they're down on the ground??? It's not like that that would be the whole point in making someone fall, right? :rolleyes:

Ok. I'm off to look for a FFA server where you're allowed to actually shoot people with the guns. See you in 2010! ;)

babywax
05-23-2003, 06:47 PM
lol, force push doesn't ever really knockdown, it does sometimes but not very often, atleast in MP

Stormtrooper X
05-24-2003, 04:46 AM
Force Hurricane. They're putting in the JO Multiplayer Force Pwers in Single Player for JA.

Icemaniax
05-24-2003, 03:46 PM
i dunno if its in jkII because i have yet to finish it, but, i want to be able to Force grip someone raise them into the air an throw them agianst the wall, or over a catwalk,




in jkii can you force grip raise the target and like move so hes hanging off the edge of something and let go?

Luc Solar
05-24-2003, 05:49 PM
Uh, yes. It's called force grip.

Icemaniax
05-24-2003, 05:51 PM
i know its force grip, i have only gotten it to lift tem in the air and choke them to death, which cis funny to fo to Reborns btw, but i meant, can you manipulate them, move them while they are in the air?

StormHammer
05-24-2003, 06:03 PM
Originally posted by iceman87
i know its force grip, i have only gotten it to lift tem in the air and choke them to death, which cis funny to fo to Reborns btw, but i meant, can you manipulate them, move them while they are in the air?

You're playing SP, aren't you? When you get to level 3 Force Grip...you can do exactly what you are asking. Grip them, toss them around a bit (including banging them into walls) and then letting them go over a looooong drop. :)

I imagine it will be the same in JA. ;)

Icemaniax
05-24-2003, 06:04 PM
woo hoo!, thanks

HertogJan
05-25-2003, 05:42 AM
Yeah I like lifting stormies up in the air and then SMASHING them on the ground, mwuahahahaa!! Grip is the ultimate show-off intimidating power :D

In multiplayer you can't damage ppl (at leats not that I noticed) by smashing 'em into a wall or something :(

Kurgan
05-25-2003, 07:34 PM
It's utterly stupid (but apparently official) that Count Dooku's cape (his friggin' CAPE) is "resistant to lightsabers"...


If they can make a danged cape resistant 20-30 years in the past, surely they can make an expensive suit for Vader with gloves that are resistant.

Of course they didn't say HOW resistant, and in the EU we have "cortosis" so who knows....

I wouldn't expect Vader to be any tougher than anyone else though, unless he was an enemy in the game (doubtful since he's been dead a long time).

Frankly, the way the "combined powers" were shown in JK/MotS was right up my alley, so this is something I'm looking forward to.

The only trick is having ENOUGH MANA to do all of them. Will there be a Force Surge more like JK/MotS? 'Cause if not, those pathetic Force Boons aren't going to give us much "combo" time unless the powers use less mana....

Which also brings up.. are they talking SP or MP? Because in JK2 SP you could combine some powers that you couldn't in MP (both due to lack of mana and they just plain wouldn't let you, like Grip+saber throw).

Stormtrooper X
05-29-2003, 04:11 PM
Originally posted by Echuu Shen-Jon
As a followup to my last post! I don't know, if a mechanical arm is a part of the force, but Joruus C'Baoth said, in "Dark Force Rising", that droids wasn't a part of the Force. If Vader's arm ins't a part of the Force, he couldn't block the shots with his hand with the help of the Force!

I would like telekinesis so much...LUCASARTS LISTEN TO MY PLEA!!!:D

Which Forcepowers did we see in the trailer apart from lightning?


Force Push. As for Telekinesis... why is there such powers as: Force Push, Force Pull, Force Throw, and for people, Force Grip.
You won't be needing telekinesis. It's more of a Magic Power. And since when did we see Force Telekinesis in the films?

And for the Droids thing, remember what Obi-Wan once said, ' The force is binded together by all LIVING things'. Droids are not living. At www.swgalaxies.net some guy asked if you will ever be able to be a droid in Galaxies, and the person who replied pretty much said 'being a droid would be unfair for the droid player, because people could buy you, droids are not at all wise, only clever, unless you think of 8t88, and droids couldn't be a jedi, because the force binds all LIVING things.

Luc Solar
05-29-2003, 06:26 PM
Originally posted by Stormtrooper X
As for Telekinesis... why is there such powers as: Force Push, Force Pull, Force Throw, and for people, Force Grip.
You won't be needing telekinesis. It's more of a Magic Power. And since when did we see Force Telekinesis in the films?

The whole point with telekinesis is moving OBJECTS. Not just pushing and pulling them without any control. In JO push/pull only (except the few puzzles in SP) only worked on enemies. They're both still needed, 'cause they could be combined with telekinesis to give more momentum to whatever you're moving *and* they work on players as well.

Think of it as "Grip that affects objects". Not players, only objects.

And I don't think I have seen any SW movie ever where they wouldn't have used "telekinesis". Every time they move something with with the force = telekinesis. Luke and C3PO. Luke and R2D2. Luke & the X-wing. Yoda and the X-wing. Dooku and the roof + the stuff on the walls + the huge thing that almost crushed Obi & Anakin. And Yoda, naturally, did the same to all those objects. Vader throwing debris at Luke etc. etc. I'm sure there are plenty more examples.

IMO we should be asking: "Why on earth can I toss players around by CHOKING them?!"

Grip is ok. Pull/push are ok. Force throw kinda sucks. It was not a well thought-out force power.

There are lot of threads about telekinesis already, so I won't repeat that again. Do a search and you'll find the rest of the arguments that make the power a MUST.

...too bad they won't implement it, though.. :D

By the way - any new info on the force powers?? We got grip, lightning saber throw and push, but what else?

GreenDevil
05-31-2003, 02:52 AM
I'd really like to see some improvement on the Force skills in JA.

JO had some nice new features, like the improvements and how they incorporated jump, along with throw, lightsaber defense and offense. But there were some that I just found as stupid that I never used. Like "Teal Heal" or whatever its called... I still don't even know what it really does.

I'd like to see the rebirth of some of the CLASSIC powers. I'd do anything for some good old Persuasion, Blinding, and Destruction. I mean, those were some of the coolest skills you could find. I remember how great it was when you got someone with Blinding and you knew all they saw on their screens was a big white screen. =D Its not an official cool Jedi power unless it pisses off your opponent. :)

Even Mysteries of the Sith had a couple of skills that had potential. You could make Projection into a really fun skill with a little work. I mean, using that in multiplayer rocked. Simply just took out your fists and then made some replicas of yourself. Your opponent didn't know which was the right one until it was too late :) Far Sight could be made cool too...

Anyway, thats just my two cents...

Rockstar
05-31-2003, 03:54 AM
I SAY BOOOOOOOOOO at the new standard issuing of the double bladed sabre!! LUCAS ARTS HAVE BROUGHT UNREALISM TO THE GAME! there will be servers with 99% of jedi using them. bah! answer, how many jedi have u seen in the whole starwars saga that use them?? answer: ONE!! i agree that its bloody awesome! but i think that they shouldn't make it better than single bladed or put some disadvantages on it so it only suits certain styles of play

also double sabres are cool..... but again i still think for the SW tradition the majority should use single bladed. altho myself my fav is double, i think it dumb that it become so standard :(

Rockstar
05-31-2003, 03:55 AM
also i think that the light powers should be improved so the servers aint full of evil jedi.....

Tyrion
05-31-2003, 04:39 AM
Originally posted by Rockstar
LUCAS ARTS HAVE BROUGHT UNREALISM TO THE GAME!

Wow! I didnt know that space travel and lightsabers and blaster rifles and hyperdrives and rancors were REAL!!!

Wow! Sweet! Cool!

/end sarcasm

Anyway, I think this will be a step in the good path. Double lightsabers probably will have a huge disavantage. Like, super slow movement.

It'd go something like this for the lightsabers.

1 Saber- Can use all force powers, no disavantage, but does the least damage.

2 Saber - Does twice the damage of 1 sabers, but cannot use forcepowers while equiped.

Dual-Saber - Does the same damage as 2 saber, and can use force-powers, but everytime you swing you slow down

That'd be pretty fair (Maybe it'd also cost more points for them(like, 0 points for 1 saber, 5 for dual, 8 for 2).

Luc Solar
05-31-2003, 05:22 AM
Originally posted by GreenDevil
Like "Teal Heal" or whatever its called... I still don't even know what it really does.

You mean Team Heal? It heals your team mates in a team game. Never used it though.

I'd like to see the rebirth of some of the CLASSIC powers. I'd do anything for some good old Persuasion, Blinding, and Destruction.

IMHO blinding was the worst force power ever (and useless if the other adjusted his monitor settings, I heard). The only "classic" thing about it was that it annoyed the hell out of people. :D

Didn't really like destruction either. Or deadly sight. Seemed way too... "consoleish" to me.

I hope they'll keep it simple. Perhaps get rid of heal and drain-kind of hp-regenerating powers...I never liked those in MP. Bactas and powerups are quite enough.

GreenDevil
05-31-2003, 05:03 PM
IMHO blinding was the worst force power ever (and useless if the other adjusted his monitor settings, I heard). The only "classic" thing about it was that it annoyed the hell out of people.

Oh man! You just never lived! Blinding was my favorite skill. Whenever I played with my friends I just kept blinding them, and watched as they ran into walls as I chopped them to death :)

I guess I can see how people wouldn't like it though.

I liked Persuasion a lot more in JK, Mind Trick just doesn't do it for me.

Luc Solar
05-31-2003, 05:49 PM
lol... I remember a few games back then where there were like 8 people doing nothing but blindind everyone 24/7. Arg!

... OH! So *that's* what caused it! :eek:

*points at custom title* :D

GreenDevil
05-31-2003, 07:41 PM
LoL


*smacks Luc Solar around with a large trout for being silly*

:D

Smood
06-01-2003, 01:43 AM
Originally posted by Tyrion
Wow! I didnt know that space travel and lightsabers and blaster rifles and hyperdrives and rancors were REAL!!!

Wow! Sweet! Cool!

/end sarcasm



Rockstar was not speaking of story components. He was speaking of realistic feel. He was speaking on the fact that having 100 people named UBER JEDI running from side to side frantically waving a double bladed saber around senselessly without skill or precision would be STUPID.

AND I must say I agree. Finally someone strikes home with an argument.

StormHammer
06-01-2003, 11:11 AM
Originally posted by Smood
He was speaking on the fact that having 100 people named UBER JEDI running from side to side frantically waving a double bladed saber around senselessly without skill or precision would be STUPID.

AND I must say I agree. Finally someone strikes home with an argument.

True, but in any game that allows the player more choices, you're bound to get some silly situations, and overuse of particular features, especially in the early stages.

It's really up to the players to ensure this sort of thing doesn't happen, IMHO. Because to my mind it would be even more stupid if Raven imposed some kind of restriction about how many players used X, Y, Z sabers and other weapons. That might be appropriate for the Siege mode...but not for the other game modes.

The Count
06-01-2003, 05:11 PM
Originally posted by Smood
I do know they are foolishly progressing further, and further away from the movies with the addition of all these crazy jedi abilities (COMBINING POWERS, urgh).

And conversely their STAR WARS revenues decline :). I see a correlation do you?

You are a bloody idiot, for dismissing a game as **** before you've even played it, go to hell.

JDKnite188
06-01-2003, 06:06 PM
Many things could go wrong with the force. What I am worried about is spamming. The force powers should be designed so that you can use them once for the full effect and then wait instead of using them like some kind of gun.

The saber combat might also be spammed with dual and double-bladed sabers. Here is my solution:

Single Blade: Defense Point Range 1-5
Offense Point Range 1-5

Double Blade: Defense Point Range 1-5
Offense Point Range 5-10

Dual Blades: Defense Point Range 5-10
Offense Point Range 1-5

The idea is that double bladed lightsaber is easier to use for defense while the dual blades are easier to use for attack. All force powers would still be available, but they might be reduced in strength according to your preferences on offensive and defensive skill.

babywax
06-02-2003, 12:23 PM
I'm not sure you said what you wanted to, I think some very interesting additions would be to have a single handed saber style, for one saber only, that would have reduced damage, but you could use force while attacking!
I believe you were trying to say above:
1 hilt two blades(Darth Maul style): high defense, normal offense, reduced speed.
Single saber: All force powers, normal speed, normal offense, normal defense.
Two sabers, two hilts, one in each hand: High offense, low defense, increased speed, no force powers (no hand to do it with!)

toms
06-04-2003, 03:12 PM
random thoughts:

some sort of Force Shockwave that pushed people out from around you would be cool (L1 just pushes them back, L2 sends them flying, L3 also does damage), kind of an unfocused force push.

i never liked blinding or deadly sight, sucky powers, but destruction looked good in the cutscene, it just sucked as a small ball in the actual game engine... is should slowly build up in your hand until it is released, then be a massive stream of fury... (maybe black rather than yellow). and maybe with a risk of overload.

Force Ysalimari (or maybe another name :D ) - creates an area around you where the force doesn't work, also drains all your powers

Force Taint: Taints the target with the wrong "type" of force... meaning when they use their force powers they take damage.

How about a verson of force throw where you activate it on the item (rubble, barrel etc..) and it hovers near you a bit like a training remote (all the while draining force power), then when you release the button it flies out at wherever you are aiming?

however vader did it, a power that made a short lived shield infront of you would be cool (Requiem had a power like this that was cool, only lasted a few seconds)

Telekenesis is cool, but how would you control an item in 3 dimensions at the same time as controling your character? that is why it has been split into discrete powers...

Meditate! Meditate! Meditate!

Luc Solar
06-04-2003, 04:39 PM
Originally posted by toms
Telekenesis is cool, but how would you control an item in 3 dimensions at the same time as controling your character? that is why it has been split into discrete powers...


Just like grip. Simple. :)

Rockstar
06-05-2003, 06:48 AM
id like to say thanks to Smood!

about the sarcasm about the realness of SW.... ofcoarse its fiction!! but if people don't want the game accurate to the myth im gonna make a light power called "force GOOD" and what that does it means any dark jedi can only reduce a good one to 1HP but cannot kill because evil can't win?? that sounds cool huh??

duh! if you don't want a game that has realism of SW go play SOF2! the single bladed sabre should be the most popular in the server!! only about a quarter of the players should have the other 2 alternatives... sad when we see all these sad little darth maul wannabes filling our servers *shakes head grinning*

anyways. WHO HERE AGREES THAT THE LIGHT POWERS NEED TO BE IMPROVED???? AND WHY?

Silent_Thunder
06-05-2003, 07:13 AM
I'm all for more and improved forces powers but I don't like what I've seen so far (in JO) and it sounds like it will only get worse.

I'm talking about the force powers like drain or dark rage... I always thought that force powers should be kept more discrete like in the movies, I guess that's one reason I always play "NF".

The force powers should be more invisible I think, and less flashy... I mean, whats up with the big white cloud that comes around your hand when you force push stuff? I personally like the (movie like) invisible push/pull/choke stuff better... But that's just me. Wouldn't it ruin the coolness factor alittle bit if Vader made red clouds come around his hands and his victoms; necks when he choked them? Or if the Emperor made a thousand little lightning bolts come out of his hands like what we see in JO (along with the big blue glow on the palm).

Anyways, for actual additions and modifications:

I think single player Force Speed should be made the way it was in JKI again... It was FAR FAR too powerful and became the ultimate weapon in ALL circumstances... Dessan too hard? Just use forces speed and chop at him with your heavy swing... he'll be dead before he can ignite his saber. If implementing old JKI style speed isn't an option than I suggest severly weaking speeds effect, and causing the swinging rate of your saber to be as slow as normal. Or else let DJs counter it in some manner. Otherwise Speed will just be a really cheap unbalancig force power again... one that almost ruined JKII for me (boo hoo ;) ).

Also, I think absorb and protect should be merged as one power, and should be created as the opposite of lightning and other offensive powers. Instead of creating temporary shield that stays on no matter what you're doing it should be used more like the way Yoda used it in EPII. For example: A Dark Jedi fires lighting at a light jedi... The Light Jedi sees the attack coming and presses and olds the "Absorb/protect" key, bringing his hand up in Yoda like posistion. While the hand is up the lightning attack is harmlessly converted into energy for the lightsider, but if he were to take his finger off the button he'd start taking damage again. Also, force power would be drained quickly from the lightsider if he's just holding up a defense without recieving any offensive power to give him energy. That would make absorb much much cooler I think, more movie like and require more skill to use. The absorb/protect from JK and JO remind me too much of "Buffs" from RPGs.

As far as new or returning powers are concered I think that destruction could fit in there... as long as it isn't it's old "basket ball of death" self that it used to be... But I think it should be modified to make it more like a stun move... One that freezes your opponent for a few seconds if he's low on health. It would be the kind of power that would take up all or most of your force pool... and you'd only use it if you knew you'd hit your opponent off gaurd at the right moment.

Anyways, those are my opinions... overall I think force powers should be kept as lowkey as possible, thus making them more movie like... That also makes them so much more special when used correctly, as little things here and there that catch your opponent off guard or give you a slight advantage, instead of the flashy throwing fire balls and red lightning all over force powers. Saber combat should always be the main form of combat... It should be hard to actually kill another jedi with a force power I think.

Nemios
06-05-2003, 10:38 AM
Originally posted by Silent_Thunder
Also, I think absorb and protect should be merged as one power, and should be created as the opposite of lightning and other offensive powers. Instead of creating temporary shield that stays on no matter what you're doing it should be used more like the way Yoda used it in EPII. For example: A Dark Jedi fires lighting at a light jedi... The Light Jedi sees the attack coming and presses and olds the "Absorb/protect" key, bringing his hand up in Yoda like posistion. While the hand is up the lightning attack is harmlessly converted into energy for the lightsider, but if he were to take his finger off the button he'd start taking damage again. Also, force power would be drained quickly from the lightsider if he's just holding up a defense without recieving any offensive power to give him energy. That would make absorb much much cooler I think, more movie like and require more skill to use. The absorb/protect from JK and JO remind me too much of "Buffs" from RPGs.


I TOTALLY agree! That would be much more cool!

Rockstar
06-05-2003, 11:14 AM
THANK YOU!!

OTHERS AGREE WITH ME. the light side should be made MUCH more simple to go as (altho i had not problem in JK2) i think that protect should merge the abilities of both protect AND absorb aswell. it wouldn't be unfair either. all it takes of the evil sith is mana? big loss.
i just go SOOOO tired of just aimlessly switching between absorb and protect

i think that the light jedi should have an ability that once they absorb enough dark energy that they should be able to execute a short ranged attack that attacks the enemy. i think that would be veeery cool, and would give some offense to the light side. but its not evil offense... its DEFENSIVE offense ;) just like it should be..... lucas arts should seriously consider that

Luc Solar
06-05-2003, 01:07 PM
Please chill, no need to SHOUT. :)

Combine protect and absorb? Why on earth would you want to do that? You protect yourself against lightning that won't affect you at all because you're absorbing?? :confused:

Offensive light side powers? How about ditching the whole Sith/Jedi/Light side/Dark side thingy? And who cares about the SW universe anyhow... let's just ZAP-KABOOM each other and make everything die. :rolleyes:

A toggleable absorb? That might work, although I don't see what the problem is now. It would surely make the lives of darkies tougher.

Also, why would we make lightside much more powerful than dark side? So that the rest of us could play darkies and die in order for you to enjoy playing a kick-ass light sider?

If there is not balance, then there are no options. How many light siders do you see dueling these days? None. I doubt perfect balance can ever be achieved, but one side/power/gun/stance/move should not totally dominate the entire scene.

toms
06-05-2003, 01:35 PM
i always quite liked the idea of force rage, seemed to fit in quite well to the ethos of the movies... but i do think there should be a similar light side meditation power...

look at that bit in ep1 where maul and qui-gon are on other sides of the shield. Qui-gon kneels down and tries to be at peace to attach himself more strongly to the light side, maul paces like a tiger, working up his anger and his attachment to the dark side.

Force speed did make single player duels ridiculously easy... :(

combine protect and absorb????? huh????

Nemios
06-06-2003, 04:37 AM
Originally posted by Rockstar
THANK YOU!!

OTHERS AGREE WITH ME.

Sorry but... well... as I quoted I agreed with Silent_Thunder :o :D

Rockstar
06-06-2003, 07:17 AM
ok sorry for yelling

for those that can't understand the combining of protect and absorb.

they should create a single light power that:
- Reduces physical damage by ___%
- Makes the caster immune to all dark energy and converts it into force energy which he can use

combining the 2 shields is the concept that i was talking about.
it is direly needed because all darkies do is use grip/lightning, lighty uses absorb, darky uses rage, ..... too comon a problem

i don't think that the light side should own the dark side. im just saying they should be equal, but IF anything the light should be stronger...... how else did they win in the movies? lol

honestly don't tell me that u think there are more light jedi than dark in the servers?

Spider AL
06-06-2003, 09:09 AM
Light side is patently more powerful in 1.04. It provides immunity to pull, so you can keep your weapons. Push, so you can stand on catwalks. Perhaps you only play sabre-only games, but even then a lightsider should be able to push their raging foe away until their power and life runs out.

The Light Side does NOT need beefing up. 1.03 nerfed the Dark Side.

Prime
06-06-2003, 01:06 PM
Originally posted by Spider AL
Light side is patently more powerful in 1.04. It provides immunity to pull, so you can keep your weapons. Push, so you can stand on catwalks. Perhaps you only play sabre-only games, but even then a lightsider should be able to push their raging foe away until their power and life runs out.

The Light Side does NOT need beefing up. 1.03 nerfed the Dark Side. Indeed. Absorb pretty much protects me from everything a Dark Sider can do to me (and being a Light Sider, I love it!). The Light Side does not need any "improvements".

And I see Rockstar is still desperate for offensive light side powers. Play using the Dark Side, my friend, if that is your prefered style of play. :)

shock ~ unnamed
06-06-2003, 01:21 PM
<---- confused.

Right after jk2 came out *all people wanted to know was "how do I get teh darf maul saber".

Go to any admin mod type server and people constantly say "gimme teh darf maul saberz"

Now no one wants it...

People bind things like "May the Force be with you" or "The Force is my ally"

but everyone hates Force powers...


People want "teh game to be more like teh movie"

but people want to be able to shoot fire balls like in jk1...



:confused: :confused: :confused:

shock ~ unnamed
06-06-2003, 01:34 PM
Originally posted by Luc Solar

Also, why would we make lightside much more powerful than dark side? So that the rest of us could play darkies and die in order for you to enjoy playing a kick-ass light sider?


Light Side:

Absorb - great in CTF and gunning.

Mind trick - great in CTF

Protect - great in TeamFFA

Team Heal - great in TeamFFA

Self Heal - utterly and totally useless at any level in any game type.

1/2 your pool for 25 hp?

And that is at the best level (3).

There are only two times self heal can be used effectively.

1- the server has a 0 regen time.

2- in a team match and the entire team constantly spams the hell out of team energize (dark power) so you can actually heal more than roughly 1 kick worth of damage w/o giving up 1/2 your pool.


A simple fix w/o nerfing drain would be to make it a "4hp at a time" power like drain.

A dark can hold down the button until he hits 25 in his pool. At that point it will only do short 4 hp draining blasts until you let it up to regen.

Give lights a "minimum usage level" and if they hold down the button give back 3-4 hp as the regen them so it's on par with drain.

Prime
06-06-2003, 01:35 PM
Originally posted by shock ~ unnamed
<---- confused.

Right after jk2 came out *all people wanted to know was "how do I get teh darf maul saber".

Go to any admin mod type server and people constantly say "gimme teh darf maul saberz"

Now no one wants it...

People bind things like "May the Force be with you" or "The Force is my ally"

but everyone hates Force powers...


People want "teh game to be more like teh movie"

but people want to be able to shoot fire balls like in jk1...



:confused: :confused: :confused: LOL. It's funny because it's true.

When I was playing the other day I was on a FF Duel server. When the next player joined, up came a multi-coloured text message saying, "Don't use force. We are having a No Force Duel because Force is for Lamerz." The fact this guy had taken the time to bind a coloured message saying not to use the force on a FF server made me laugh out loud.

But then I thought about how sad it really was that the game has gotten this way.



And I wept.

txa1265
06-06-2003, 01:43 PM
Originally posted by Prime
LOL. It's funny because it's true.

When I was playing the other day I was on a FF Duel server. When the next player joined, up came a multi-coloured text message saying, "Don't use force. We are having a No Force Duel because Force is for Lamerz." The fact this guy had taken the time to bind a coloured message saying not to use the force on a FF server made me laugh out loud.

But then I thought about how sad it really was that the game has gotten this way.



And I wept.

Now THAT - along with the [too true] comments from Shock ~Unnamed - is why Raven should be very judicious in what comments they choose to listen to from users ...

... of course, they should always listen to me :p

Mike

Spider AL
06-06-2003, 01:44 PM
Originally posted by Prime:

The fact this guy had taken the time to bind a coloured message saying not to use the force on a FF server made me laugh out loud.

But then I thought about how sad it really was that the game has gotten this way.

And I wept.Well, I can see at least ONE cleric who needs his dose of Prozium. :D

Seriously though, I for one have been accused of elitism against the majority of JO players in the past. But the type of behaviour that Prime just described is the main reason that I have no time for most players. Most players of any game, in fact.

There are many commandments one must follow to be a good gaming citizen. The cardinal rule though is "Thou shalt not whine".

praenuntius
06-10-2003, 02:11 PM
Grip and Telekinesis should be made separate. Grip causes damage only (no movement). Grip should be a Darkside only power.

Telekinesis lets you move stuff about, but to make it simple, the object should stay the same distance from you as when you started moving it. While effected by Telekinesis, you can use Push or Pull to change the distance between you and the object.
Telekinesis should sap only a small amount of power, if the Force bar is 100 at max, it should only take like 5 points per second. Perhaps if you move the object quicker it will increase the Force usage to 15 points per second (and obviously the damage caused if it collides with anything). Clearly, I'm only giving example values.

Push and Pull should function like grenade throwing, ie you hold down Push/Pull and a bar fills up showing you how much Force you will use. Eg tapping Push/Pull will gracefully bring an object to you, mustering all of the Force you have left could violently crush an enemy against the wall.

Telekinesis, Push and Pull should all be neutral powers.

All of these powers should require accurate targetting, no more area effect stuff. Also, this would only work well in the quiter moments in the single player game. To me it seems like it could be used effectively in single player, but multiplayer could get messy, and one would almost never have the opportunity to concentrate on carefully moving something in a hectic deathmatch.

Force Absorb should be back, but this time it should allow you to store one energy/Force attack to be used once at your discretion. Imagine this: a storm trooper fires a blaster energy bolt at you, only to have you catch it in a glowing hand and launch it back at him. Imagine also: dark Jedi launches a lightning attack at you only to have it gathered in your out-stretched hand, ready for you to either add the energy to your Force pool or dish the damage right back at them. My idea is that while ethically questionable, a Lightside Jedi could wield a Darkside Power used on him/her/it. A side effect of this could be a lightning bolt being bounced between players like a (graphically pleasing) game of pong. I tried to get this going with Desann and a rocket launcher once, but being computer controlled, he always managed to deflect it back, whereas me being human I would miss-time a Push and get blown up!
Absorb summary: suck the power out of one energy attack for use at your discretion - either recycle the energy for yourself, or save that lightning for a surprise retaliation. Lightside only.

HertogJan
06-11-2003, 06:21 AM
No plz, no push/pull like grenade throwing!! I have bound push and pull to my mouse wheel (up = push, down = pull) and it works great, so don't change it :)

And I agree about the area effect, I'd like to see you actually have to AIM to use those powers :)

Spider AL
06-11-2003, 11:10 AM
Personally I'd like a JK game one day, in which all telekenesis feeds off the same power. Throwing things feeds of the same pool as gripping someones throat, or pushing someone off a ledge, etcetera. After all, it's all the same power. The power of the Force.

.:Silver:.
06-11-2003, 12:50 PM
I don't care what powers they add or leave in, but just make everything have a counter. In 1.04 right now, there is no counter to a saber throw pull, aside from running or attempting to dodge which only works if your opponent is a noob. Absorb should keep the pull from starting your defense animation, which would allow you to block the saber throw with your saber.

Saber throw pull is the backstab for 1.04. If you guys disagree with that one, then maybe there should be an ability to push the saber back at the thrower.

Spider AL
06-11-2003, 12:55 PM
I don't care what powers they add or leave in, but just make everything have a counter. In 1.04 right now, there is no counter to a saber throw pull, aside from running or attempting to dodge which only works if your opponent is a noob. Absorb should keep the pull from starting your defense animation, which would allow you to block the saber throw with your saber. I doubt anyone of sense would disagree with you on this specific issue my friend, but it's important to remember that there will ALWAYS be gameplay issues that are on the borderline between bugs... and curiosities. Personally I think Raven should leave the gameplay well alone after release, and only fix those things that are obviously bugs. This may leave such things as sabrethrow/pull exploits and strafe jumping in... but that's a price I as a competitive player am willing to pay.

Prime
06-11-2003, 01:26 PM
Originally posted by Spider AL
Well, I can see at least ONE cleric who needs his dose of Prozium. :D Gimmie gimmie gimmie! :D

Originally posted by .:Silver:.
I don't care what powers they add or leave in, but just make everything have a counter. In 1.04 right now, there is no counter to a saber throw pull, aside from running or attempting to dodge which only works if your opponent is a noob. Absorb should keep the pull from starting your defense animation, which would allow you to block the saber throw with your saber. Indeed it is a problem, but it doesn't have a counter because it wasn't an intentional design decision in the first place. Someone just happend to find out that it could be done, and exploited it. As Al says, these will always exist, unfortunately.