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superdude201
04-09-2003, 04:59 PM
is it possible to make doors from brushes and make them revolve?

wedge2211
04-09-2003, 06:13 PM
You can make them into a func_rotating. THat will create your standard "revolving door." Although, if you mean a SWINGING door, like one with hinges, that cannot be done in MP.

superdude201
04-09-2003, 06:39 PM
Thanks m8 thats what i meant

Mix_Master2k
04-10-2003, 10:43 AM
would there be a way to have a trigger in the func_rotating (revolving door) so that when the play moves into the door, the door rotates x amount of degrees. This would create the effect that the player is turning the door rather then it just spinning around. Possible?

wedge2211
04-10-2003, 11:20 AM
Originally posted by Mix_Master2k
Possible?

Nope. Sorry.

superdude201
04-10-2003, 03:36 PM
When i do that it spins round in a big circle round the outside of my room lol how do i stop it?

wedge2211
04-10-2003, 06:12 PM
Make sure you have an origin brush, as part of the entity, as the point where you want the entity to rotate around (in this case, the center of the revolving door).

Dea
04-10-2003, 06:48 PM
I would try adding a func timer in the mix, you can set the rotation speed, so let's say you set the speed so that it rotates a full circle in 4 seconds, then if you use the timer to shut it down after 1 second it will have turned a quarter of a circle, wich whould be like a swinging door.

However, you would only be able to use this once, as you can only let the rotator rotate in one direction.

Karshaddii
04-11-2003, 10:23 AM
I HAVE made a swing double-door, just like the ones in Counter-Strike--but as Dea said--it can only be done once...so it is best to use them in a duel map where the map resets often.

superdude201
04-13-2003, 03:27 PM
Thanks i'll try that wedge

superdude201
04-13-2003, 03:52 PM
How do i add an origin brush to it?

wedge2211
04-13-2003, 05:34 PM
Make a small brush and texzture it with system/origin. It has to be centered at the point where the entity will rotate around.

superdude201
04-13-2003, 06:51 PM
k thanks again

sematriclen
04-14-2003, 08:33 AM
well with the doors on hinges what if u make them like in sof2 double helix like on the seaward star there are doors like that every where and since u can use gtk radiant on sof2 maybe u could to that with doors for jk2?

superdude201
04-14-2003, 09:12 AM
Thanks wedge it works now :)

Leslie Judge
04-14-2003, 06:34 PM
Originally posted by sematriclen
well with the doors on hinges what if u make them like in sof2 double helix like on the seaward star there are doors like that every where and since u can use gtk radiant on sof2 maybe u could to that with doors for jk2?

I'm not familiar with SOF2 editing but there can be a rotating door entity which is missing from JK2. So you can't make the same for the two games.