View Full Version : GLM in MP?
04-09-2003, 07:57 PM
i saw this thing called misc_G2model, or something like that...well, anyways, i figured id try it out, that would be really cool :D if i could put a sort of statue type thing of a model in MP...im going to compile soon, does anyone know how to work it? just wondering, i need to make sure i did it right...
i put in:
will that work?
04-10-2003, 09:39 AM
good idea, I myself was wondering too. glm is the ghoul 2 model format for player models, sabers, ect. I beleive i tried to get it into the editor once and it didnt work, were you able to get it into the editor? If so, its possible it could work :D
04-10-2003, 05:22 PM
uhh...i sort of got it in, the box still looked the same, i dont think it worked though, any one know the command?
04-12-2003, 06:26 PM
anyone know if this is possible? wedge, leslie? (i know yer out there :p) This would be great for a training map to have glm statues of a player model to practice your saber skills.
04-12-2003, 10:33 PM
Sorry, but no idea.
If you want you probably can convert the .glm files to .md3 files. I think MilkShape 3D can do that. But in this case you have to include them in the pk3.
04-12-2003, 10:52 PM
i dunno but you spell it "models" not "modles"
07-19-2009, 03:56 PM
I can't get this command to work for a GLM file either.
10-27-2009, 10:08 AM
It only works for the one unpacked one, I don't know why.
There's a shadowtrooper model in one of the asset.pk3's that it works for, but he's in the davinci pose.
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