PDA

View Full Version : I like pie.

The Truthful Liar
04-11-2003, 07:12 PM
Don't you? :P

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot014.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot015.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot016.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot017.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot018.jpg

http://www.nrgteam.com/images_previews/images_skins/nrgtrooper_red.jpg

http://www.nrgteam.com/images_previews/images_skins/nrgtrooper_blue.jpg

If you want, you can also download my really cheesy video ingame of me doing some jumping, thanks to Eagle_e7 for putting it together :-)

At least it gives you an idea of the map layout. Video (9.5 MB @ 1:02 min): http://www.nrgteam.com/downloads/ffa.zip

master_thomas
04-11-2003, 07:17 PM
When you say pie, do you mean pi (3.141....; irrational number used to find the measurements of circles) or does that have absolutely no relevance to this.

Altus_Thrawn
04-11-2003, 07:29 PM
Firstly, you are an artist (IMHO), and that is bueatiful art.

Secondly, I am going to guess you mean pie as in pi, 3.14 because of the large numbers of curves....if not then you have me. I just have to say that is pure bueaty.

LITE Jedi
04-11-2003, 07:42 PM
well since we are talking about pi, lets rate these shots with the pi scale,

perfection being - 3.1415

outstanding being 3.141

good being 3.14

My score is: 3.14159265354!

Great job, nothing could make that architecture any better. *tear*

wedge2211
04-11-2003, 08:10 PM
You people are so wierd.

That looks...currrrvy. Do you die if you fall in the fog at the bottom, or can you run around in there, too?

The Truthful Liar
04-11-2003, 08:34 PM
You die.

master_thomas
04-11-2003, 11:46 PM
Well, Truthful Liar, is that what you meant? Pi, because of the curves? Yes. I do like pie lol.

wedge2211
04-12-2003, 02:27 AM
I think there's a reason he said "pie" and not "pi."

I don't know where you get your delusions, laser-brain.

Eldritch
04-12-2003, 02:52 AM
Originally posted by The Truthful Liar
[I like pie.] Don't you? :P
Only the humble variety. :D
The architecture looks good, but the texturing looks a little bland. I know it's going with the same theme as the duel map you made, but why not throw in some new textures?

Louis
04-12-2003, 03:15 AM
Nice work man! Amazing curves!

The Truthful Liar
04-12-2003, 04:17 AM
Originally posted by Altus_Thrawn
Firstly, you are an artist (IMHO), and that is bueatiful art.

Secondly, I am going to guess you mean pie as in pi, 3.14 because of the large numbers of curves....if not then you have me. I just have to say that is pure bueaty.

Thanks, as an aspiring designer this means alot to me. :]

Originally posted by LITE Jedi
well since we are talking about pi, lets rate these shots with the pi scale,

perfection being - 3.1415

outstanding being 3.141

good being 3.14

My score is: 3.14159265354!

Great job, nothing could make that architecture any better. *tear*

Au contraire mon ami, alot more can be done. ; )

Originally posted by Eldritch
Only the humble variety. :D
The architecture looks good, but the texturing looks a little bland. I know it's going with the same theme as the duel map you made, but why not throw in some new textures?

Because I don't have to. You'll see so much variety in NRG's FFA Map Pack. (Not to mention I'm planning to work on 4 ffa maps.) :-)

Originally posted by Louis
Nice work man! Amazing curves!

Thanks, I try.

And guys, seriously, drop the whole 'pi' thing! Pie is pie and there's no mistaking it. :P

Altus_Thrawn
04-12-2003, 07:49 AM
I downloaded the video, there is a glitch in it so I can only watch aboout the first 12 seconds.

The Truthful Liar
04-12-2003, 07:57 AM
If you have the latest codec it should work.

Altus_Thrawn
04-12-2003, 08:43 AM
Where does one get the latest codec?

BTW, the first 12 seconds were nice!

The Truthful Liar
04-12-2003, 08:53 AM

-=ReApEr=-
04-14-2003, 01:03 PM
Those are some kick ass screenshot's that look's like you took month's to do and im just d/ling the video now dude's.:D

DarkLord60
04-14-2003, 07:05 PM
Wow this map is very cool!

master_thomas
04-14-2003, 10:16 PM

I took a look at the leader board during the movie "leader: -17"
Woah.

I'm recognizing this from your other recent showcase thread. Especially the conveyor belt-looking thing that is suspended above the fog.

The Truthful Liar
04-15-2003, 12:12 AM
A few higher res pictures. They're similar to the others, just more detail added in the shots. The main reason I'm posting these is because I've just finished the hinting and caulk hull so now I can add as much detail as I want (to an extent) and concentrate on the rest of the layout. >:]

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot019.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot020.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot021.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot022.jpg

Expect more screenshots of other areas and finished detailed hallways. :-)

superdude201
04-16-2003, 08:14 AM

Wudan
04-16-2003, 02:09 PM
Truthful Liar ... must ... be ... stopped ...

The Truthful Liar
04-16-2003, 05:05 PM
Originally posted by RaPEr
Those are some kick ass screenshot's that look's like you took month's to do and im just d/ling the video now dude's.:D

As a matter of fact, this is just a start, about two weeks worth of work. :-)

Originally posted by master_thomas

I'm recognizing this from your other recent showcase thread. Especially the conveyor belt-looking thing that is suspended above the fog.

Thanks, this is that very same map fyi. :P

Originally posted by superdude201

You can't. :]

Originally posted by wudan
Truthful Liar ... must ... be ... stopped ...

Not yet my friend, there's so much more to come. ; )

Expect follow up screenshots in a few minutes, if all goes well (the compile) that is.

LITE Jedi
04-16-2003, 05:16 PM
wow, I am impressed with the speed of how this map is evolving, very nice work as i have said before, cant wait to see the new screen shots ( in game ) ;).

superdude201
04-16-2003, 06:56 PM
Originally posted by The Truthful Liar
You can't. :]

No :( are you lying to me ;)

The Truthful Liar
04-16-2003, 07:43 PM
Originally posted by superdude201
No :( are you lying to me ;)

I'm a truthful liar, what can I say? Actually, I'm not lying, I've made this for something in particular (as well as other skins I'll be working on) and won't be available at all untill we finish a special project. ; )

I fixed some of the lighting and added yet some more detail, don't fret though, I get an average of 110 fps in this map and there's still more that can be done to optimize it. :]

Would you all like some cream with that pie? I sure would. :-)

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot023.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot024.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot025.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot026.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot027.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot028.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot029.jpg

LITE Jedi
04-16-2003, 08:48 PM
Ooiii.

is that lighting? with the cool effect of shading? or some thing else?

master_thomas
04-16-2003, 09:24 PM
Nice. I wish I could make corkscrews like that. Why do all the mappers that are excellent with architecture map MP? We need more SP levels. (of course, I may be biased. I only map SP) I know it's much harder and more time consuming, and fps is more of an issue because of the reborn "advanced" AI. (again, sorry)

Lite, it looks like well placed light entities. Which is it? Shaders, entities, or both?

wedge2211
04-17-2003, 12:05 AM
Ahahahaha, the Cult of the Patch Mesh claims another soul...

Awesome work, man!

The Truthful Liar
04-17-2003, 12:55 AM
Originally posted by LITE Jedi
Ooiii.

is that lighting?

No, that's not lighting, that's just a fluke, I like my maps pitch black. ; )

Originally posted by master_thomas
Lite, it looks like well placed light entities. Which is it? Shaders, entities, or both?

Everything. :]

Originally posted by wedge2211
Ahahahaha, the Cult of the Patch Mesh claims another soul...

Awesome work, man!

I am the embodiement of that cult. :P

Not very long, but certainly worth the little time it should take to download since it shows everything I've done so far.

LITE Jedi
04-17-2003, 02:07 AM
Originally posted by master_thomas

Lite, it looks like well placed light entities. Which is it? Shaders, entities, or both?

yea thats what i was asking, if i was going to re-create that, thats how i would do it.

lassev
04-17-2003, 02:55 AM
This is incredible. True originality. It's not enough that one has the considerable skills to do things like the corkscrew, you also must have the imagination to even be able to design anything as surrealistic as that. I only now begin to realize that your name, The Truthful Liar, is in a certain sense very fitting to the ethereal mood of your maps. My humble congratulations.

wedge2211
04-17-2003, 11:31 AM
Uh...way too deep, there.

Eldritch
04-17-2003, 03:47 PM
*surgically removes lassev's lips from The Truthful Liar's butt*

*looks up* What? It needed to be done. :D

Kengo
04-17-2003, 07:38 PM
That's probabaly the most well-worded thing I have ever read on these forums Lassev, you're a natural born poet :)

That corckscrew style structure is a wonderful bit of architecture and lighting, very nice indeed!

master_thomas
04-17-2003, 08:19 PM
That's probabaly the most well-worded thing I have ever read on these forums Lassev, you're a natural born poet

Second most well-worded thing I've ever seen on these forums. I saw one thing in the swamp about how great video/computer games in general are. Really long and very, very, beautiful. It was incredible read. Lassev, yours is really good too.

The Truthful Liar
04-18-2003, 09:55 PM
The latest.

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot030.jpg

Eagle_e7
04-19-2003, 11:40 AM
Very cool.

Keep it up.:)

superdude201
04-19-2003, 01:22 PM
Originally posted by wedge2211
Ahahahaha, the Cult of the Patch Mesh claims another soul...

Awesome work, man!

Is there any tutorials on how to patch mesh?

The map ur making looks better than before and it was cool then to bad you wont be releasing that shadowtrooper skin anytime soon truthful :(

master_thomas
04-19-2003, 09:16 PM
Wedge has a reference thing on his site on simple creations, but nothing like that. I made my first successful simple patch mesh. An entire bathtub. Not much, but hey, it's a start.

Gohan_Trunksss
04-19-2003, 10:48 PM
ive never seen anything like this map before...... yet again a intresting map to try when it come out ^_^

The Truthful Liar
04-20-2003, 09:04 AM
Update x2 the end of the hallway.

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot031.jpg

The Truthful Liar
04-22-2003, 09:43 PM
New screenshots.

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot032.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot033.jpg

wedge2211
04-22-2003, 09:50 PM
I love the floor (catwalk) shader!

Gohan_Trunksss
04-22-2003, 09:51 PM
lol i cant help but say i love those textures!!!! i need to learn how to make moveing textures like water that swirls around >_<

master_thomas
04-23-2003, 01:42 AM
Originally posted by wedge2211
I love the floor (catwalk) shader!
That's exactly what I was going to say, if I had seen this earlier. Excellent shaders. I hope I can eventually make ones like that.

Khaza
04-23-2003, 08:35 AM
I don't really know what it is but I like it :D

The Truthful Liar
04-24-2003, 08:01 PM
More screenshots. I must warn you prior to looking at a couple pictures below - you may want to gouge your eyes out due to the brightness. I'll fix that for the next compile.

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot034.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot035.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot036.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot037.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot038.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot039.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot040.jpg

Bandwidth on NRG is going down again, don't be surprised if you see red x's.

superdude201
04-24-2003, 08:22 PM
OMG i want that map now! It looks so great and the shaders look cool.

Gohan_Trunksss
04-24-2003, 08:24 PM
looks great, what else do you have left to do on it? and just curious did you make those textures yourself or did you find them?

master_thomas
04-24-2003, 11:08 PM
I love the dome on the top of the pillar with to corkscrew around it :D. Can you climb up there?

It's not too bright. I like it.

The Truthful Liar
04-27-2003, 08:45 AM
The second hallway is almost finished, I've added a mirror under the glass floor - in one of the screenshots you can see it better than the others. Overall the map is about half done.

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot041.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot042.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot043.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot044.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot045.jpg

Wudan
04-27-2003, 12:04 PM
Great delicious textures. I know everybody loves the map - and I bet you are using q3map2 - have you tried enabling phong shading or messing with the scale of the lightmaps? The light that comes from those neon things could be 100x smoother, IMO.

Just a thought.

/me braces for impact.

Khaza
04-27-2003, 12:56 PM
Using -filter helps too.. but the blockyness appears mostly because of stupid texture compression that also controls the lightmap compression and makes all lights change color like mad. :mad:

wudan: Could you post settings for that phong shading & lightmaps scale thingy ? /me wants to test it :D

Wudan
04-27-2003, 02:38 PM
To enable Phong Shading, add "-shadeangle X" to your light compile stage - where X is a decimal value, I usually use 21 because it looks fairly natural. This will 'phong-shade' the entire map, I think that it can be done on a per-shader basis, if I remember.

To enable lightmapscaling, just add key "_lightmapscale" to your worldspawn with a value, I usually use "0.1" or if I am getting crazy-go-nuts (rather, when I just want to see sexay lighting), I use a value of "0.001" which *I THINK* is the lowest you can go. I'm not sure.

It's always best to fool around with these settings, but it takes almost al much time to get the compile settings right as it does to make the map :P

(ps - don't take my word for it, i can't map nearly as good as truthful liar can, i just read up on q3map2's forums often to keep myself up on what can be done with maps)

Khaza
04-27-2003, 04:49 PM
THX wudan !
Those settings really make difference (take a look my wip if you want :))

starunner
04-27-2003, 06:46 PM
This map is looking really slick. The architecture and texture work is impeccable. Are you deliberately trying to give Unreal 2003 a run for it's money? :p

By the way Truthful Liar, I've finally answered your Pm. I'm really sorry it took so long to reply.

Altus_Thrawn
04-27-2003, 09:06 PM
Awsome...just plain goodness.

The contrast is interesting....you have a curvy hallway ending in a blocky room...with a door to another curvy hallway...

The Truthful Liar
04-28-2003, 04:18 AM
Originally posted by wudan
The light that comes from those neon things could be 100x smoother, IMO.

I've been using the lowest compile settings for these screenshots. :-)

Originally posted by Khaza
but the blockyness appears mostly because of stupid texture compression that also controls the lightmap compression and makes all lights change color like mad.

The textures used are .tga format, no compression.

Originally posted by starunner
This map is looking really slick. The architecture and texture work is impeccable. Are you deliberately trying to give Unreal 2003 a run for it's money? :p

Am I? :P Not yet. :]

Soon...

Originally posted by Altus_Thrawn
Awsome...just plain goodness.

The contrast is interesting....you have a curvy hallway ending in a blocky room...with a door to another curvy hallway...

Trust me, this isn't the end of curvyness to the map - expect much much more. ; )

Khaza
04-28-2003, 06:57 AM
I didn't mean to diss your work at all (it's awesome) :) ...and actually I was talking about "r_ext_compress_texture" which controls "r_ext_compress_lightmaps" in mp that makes lightmaps look crap with strange colors everywhere.

The Truthful Liar
04-28-2003, 11:20 AM
Originally posted by Khaza
I was talking about "r_ext_compress_texture" which controls "r_ext_compress_lightmaps" in mp that makes lightmaps look crap with strange colors everywhere.

Are you saying you can get sp-like shading/lighting in mp? :-O

Khaza
04-28-2003, 12:02 PM
All you need to do is write this command to console & restart game and you get all those smooth shadows in mp:
r_ext_compress_texture 0

In sp that variable doesn't effect lightmaps because lightmaps have their own variable: "r_ext_compress_lighmaps" (which doesn't work in mp). I don't know what raven coders were thinking when they enabled lightmap compression for mp, but I hate how it makes all lightmaps look like puke :mad: ..also I have been wondering why doesn't JK2 menus have any buttons for compression settings ? ..lazy..raven.. ...

Wudan
04-28-2003, 12:19 PM
Lightmap compression is it's own r_ext.

On the whole, MP's renderer BITES compared to SP's. That's what REALLLLY gets me mad. There really isn't any reason for it.

fat_101
04-28-2003, 09:53 PM
if thats what pies like i LOVE pie :eek:

FATTEH

The Truthful Liar
05-02-2003, 03:25 AM
It's a shame that raven didn't apply sp like lighting into mp - it really makes a difference. (I wonder if it could be implemented into ydnar's q3map2 somehow.)

New shots, the last one is abit bright - working on that. You guys have no idea how much stress this is; I've 6 maps planned and 3 in the works right now. :|

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot046.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot047.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot048.jpg

http://www.nrgteam.com/images_previews/images_ffa_terminalvelocity/shot049.jpg

LITE Jedi
05-02-2003, 04:45 PM
Wow you are my hero, 6 maps is a lot, new hallway looks great btw, this map pack is going to be mofo 14 maps..?..

Wudan
05-03-2003, 12:16 PM
Originally posted by The Truthful Liar
It's a shame that raven didn't apply sp like lighting into mp - it really makes a difference. (I wonder if it could be implemented into ydnar's q3map2 somehow.)

Huh? Lighting looks sexier with Q3Map2, in general - explain what you want to do, I'm sure there is a way to do it.

The lightmaps seem kind of compressed - are you sure you have lightmap compression turned off?

The Truthful Liar
05-03-2003, 01:11 PM
Originally posted by wudan
Huh? Lighting looks sexier with Q3Map2, in general - explain what you want to do, I'm sure there is a way to do it.

The lightmaps seem kind of compressed - are you sure you have lightmap compression turned off?

I havn't used it yet, only briefly.

I just tried what Khaza suggested recently and (all) maps look alot better with r_ext_compress_texture 0 - just like sp but in mp, no discolored splotches. It doesn't have to do wether you compile with q3map2 or not. ; )

Wudan
05-03-2003, 08:00 PM
I am telling you, go use Q3Map2 on that map NOW.

It just plan works better than SOF2Map. I know you have a monster machine, but ... SOF2MAP times are not really a cool benchmark of machine strength - just use Q3Map2!

Please Please! Use it and pimp out the sweeetness of the map to the 10th power!

The Truthful Liar
05-03-2003, 09:38 PM
I use q3map2 to compile my maps - in fact q3map2toolz v1.15 for easier setup. I was referring to using the lightmap thing briefly ingame to see what it was like.

Wudan
05-04-2003, 03:32 PM
Oh, ok then :)

-=ReApEr=-
05-04-2003, 06:38 PM
Looking good Truthfall Liar :D Keep up the good work:)

master_thomas
05-05-2003, 01:25 AM
Still looking good, Truthful Liar. Your work is inspiring. Oooooohhh looks like it's lit with neon lights. Pretty.:p

Question: What is the actual name of the map? Is it "I Like Pie", is it mentioned somewhere in this thread, is it still undecided, or did you just not tell anyone?

The Truthful Liar
05-05-2003, 10:12 AM
Terminal Velocity

master_thomas
05-08-2003, 12:11 AM
Oh yes, I think I've heard you say that. It doesn't seem to fit the design, but the name sounds good and the level looks awesome.

MuRaSaMuNe
05-08-2003, 10:58 PM
Wow, very unique. :thumbsup:

Joetheeskimo
05-21-2003, 08:46 PM
Looks awesome! Wish I could map....:( HINT HINT....

The Truthful Liar
05-22-2003, 02:41 PM
Originally posted by joetheeskimo5
Looks awesome! Wish I could map....:( HINT HINT....

Hint what? :/

New shots coming soon...

Joetheeskimo
05-22-2003, 07:30 PM
just bein wierd :D