View Full Version : Need help with caps, please
04-12-2003, 12:28 AM
Hello, I am on Curves 201: Lesson 2 Corridor with a Curved Ceiling in RichDiesels tutorials. He says in the third paragraph down, "You can at this time add an inverted cap, but the problem is that texturing for caps is very difficult to do (if you want to match it up to a brush), so it's preferable (in terms of visual quality and ease) to simply to cover up the end of your bevel with a brush." I do not understand this, i know how to make the inverted bevel thing, but he says not to. He says to cover the end of your bevel with a brush, but brushes are blocks, how am i supposed to make it match up, I just don't understand what to do. If anyone could please help i would be grateful. I have been stuck on this for a couple hours. Link (http://richdiesal.jedioutcastmaps.com/tutorials/cu201lsn2.html)
04-12-2003, 02:23 AM
Actually, his comments on cap texturing have been rendered obsolete by GtkRadaint's patch inspector (shift+S), which basically gives you the same options as the surface inspector. Go ahead and use caps.
04-14-2003, 08:44 AM
he says to make 4 bevels and shape them all into a dome i found it was easier to make a cone then just shape that its quicker and easier and u dont get the chance of having the seperate bevels being 1 or 2 grids apart the i somtimes missed1
04-14-2003, 06:31 PM
Rich's version of 4 bevels is good if you want to make a dome above a rectangular room. You can easily cap bevels. Even 2 endcaps are good.
The same for cone or cylinder is not work. With those you have to make the caps by hand from patch meshes. So if you are a lazy man like Kengo, then you will use 2 endcaps for domed ceiling. :)
Otherwise you are right. :D
04-14-2003, 10:34 PM
I think I read a post of Rich himself explaining why he bothered to make the learner use four bevels, instead of the easier and quicker alternatives. He wanted the mapper to learn advanced vertex editing and he didn't want them to become lazy.
04-14-2003, 11:00 PM
Originally posted by Leslie Judge
With those you have to make the caps by hand from patch meshes.
Or just make a bevel the right size, cap it, then delete the bevel and the one extra cap, leaving you with...a cap that fits!
04-15-2003, 12:15 AM
well i first learned with the 4 bevels and i confused me for ages trying to do it that way so i end trying the cone then shaping it because i couldnt figure out how to use the vertex to get the bevels into the right shape but i do now
04-15-2003, 08:11 AM
Lol, I still haven't got the vertexes right(lthough, I haven't tried in awhile). My bevel-made domes still come out either bumby or pointy.
04-15-2003, 11:15 AM
Here's the easiest way to do it:
Make a cylinder the came diameter and height of your dome.
Move the TOP ROW OF VERTS ONLY to a point in the very center of the dome, ie the top point of the dome.
Go to the side view, select the entire middle row of verts, and then move them all straight UP to be even with the top of the dome.
The bevel method is similar: Take the 3 top vertices of the bevel and move them to the center, then move the middle row up to be even with them.
04-15-2003, 03:45 PM
Originally posted by wedge2211
Or just make a bevel the right size, cap it, then delete the bevel and the one extra cap, leaving you with...a cap that fits! Yeah, I thought of that but I am so kind that I leave you something to teach and point out that I'm not omniscient. :D j/k
Hey, sematriclen and master_thomas, take a look on my site. You can find a little tutorial on how to make dome from 4 bevels, however wedge's decription above gives you the nearly most easiest way.
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