View Full Version : JKII MP map I've been working on

04-29-2003, 02:27 AM
JO MP Level of mine. I started it yesterday afternoon, worked on it for a few hours yesterday, and a few hours today. Note that this is only a beta version, I still have some tinkering to do with texturing, lighting, and item placement, but the architecture is pretty much done. Also keep in mind that this is pretty much my first real JO/Q3 map ever (I have never touched radiant for more than 5 minutes at a time until yesterday), so dont be too harsh in your criticism...






04-29-2003, 04:42 PM
Looks good for a start, but a bit dark.

04-29-2003, 05:23 PM
Yeah, great indeed.. I think that the lighting is quite good actually :) but be sure that players can't see from base2base which kills fps VERY effectively (assuming that it is ctf map).

The Truthful Liar
04-29-2003, 05:51 PM
Use patches. :-)

04-29-2003, 08:43 PM
Originally posted by Khaza
Yeah, great indeed.. I think that the lighting is quite good actually :) but be sure that players can't see from base2base which kills fps VERY effectively (assuming that it is ctf map).

Not a CTF map... I just put in the imp insignia because it kinda fits the motif, which is generally cold and sterile. I've been thinking about CTF possibilities... and I have a few ideas but I'd like to finish the DM version of the map first. I'm going to take a crack at learning shaders sometime today or tomorrow, so I can improve the lighting.

04-30-2003, 12:02 AM
that's a day of work? :drop2:

04-30-2003, 12:02 AM
Originally posted by The Truthful Liar
Use patches. :-)

I just spent the last 2 hours learning how to use patches... it was a pain in the butt figuring them out, but damn I wish I had used them instead of using curved brushes, especially on the walkways... time to go do some deleting and copy/pasting. :)

04-30-2003, 11:31 AM
Aren't they fun? :D

You might look here (http://wso.williams.edu/~jshoer/patches.htm) for some patch ideas.

Looks like a very good start, especially for the amount of experience you claim to have...any previous game editing / engineering / design experience?

04-30-2003, 01:29 PM
Yeah, about a years worth of experience with Half-Life, and 3-4 years of experience with Jedi Knight. I'm also currently majoring in Aerospace Engineering (2nd year student @ RIT), so I have plenty of experience with 3D modeling programs. Any kind of CAD or 3D modeling program comes naturally to me.

05-02-2003, 12:22 AM
How can you have 3-4 years experience with Jedi Knight? Do you mean the original Jedi Knight? because JO has only been out a little over a year.

05-02-2003, 12:33 AM
Of course he means the original Jedi Knight. That's why the original Jedi Knight is called Jedi Knight, and Jedi Knight II is called Jedi Outcast. JO is not JK.

05-02-2003, 01:26 AM
Whoah, easy there boy. It's easy to mistake the two.

However, Eskimo should've employed some simple logic to answer that question. Obviously if he has 3-4 years experience with JK, he doesn't mean JKII (aka JO).

Bob Gnarly
05-04-2003, 10:36 PM
honost to god, i dreamt this exact map last night before i saw this thread:eek:

05-04-2003, 11:06 PM
Oh my. This makes me just want to watch some classic black and white films right away. Man that's some good stuff, and a rather distinctive look. The whole sterile B+W look was very important with the Imperial in SW, immediately made you dislike them...

05-28-2003, 10:28 AM
Good work! Nice to see a fellow RITer, too. I graduated in the illustration program in '94.

Hopefully I'll have some screens up of my MP FFA or CTF map soon. It's a recreation of sorts of an older map I did for (don't gasp) Dark Forces. It is, of course, much more complicated then the "2.5d" DF level.

The DF map can be found here, if your a fan of old-school shooters:


And there are some better views of the map then what's seen there.

05-28-2003, 12:06 PM
This map is cool, it has a purpose. Good work, hope to see some more good screenies soon.