View Full Version : Loom 2: Forge

Zak McKracken
05-04-2003, 06:42 AM
There apparently was a sequel planned called Forge right after Loom came out. Does anyone have any idea what it was about or might have been about?

It would have been really cool i bet.

05-04-2003, 10:08 AM
I don't know but Forge was the name of the iron guild wasn't it? It was probably focused around that.

05-04-2003, 11:49 AM
Those were simply the Blacksmiths I think.

05-04-2003, 12:44 PM
Sean Clark told us at E3 2001 that he had been assigned to work on a Loom 2 at some point, but it was cancelled. I think this was before The Dig.

05-04-2003, 05:15 PM
I know Loom is a brilliant game, and one of my favourites, but in the scheme of things it isn't very highly regarded. It would be odd for them to ressurect it now.
Anyway, any information anyone had on this would surely have been brought to light by now, we've been talking about this on and off for ages.

guybrush guy
05-05-2003, 12:56 AM
i think if they ever made an other Loom, it should be a remake of the orgional....i think if they used the Grim Fandango/MI4 engine it would turn out pritty good.

05-05-2003, 05:54 PM
Actually, though I hate to keep going on about it, the magic wind-waking wand in Zelda is a bit like Bobbins distaff - you make tunes, and they make things happen. For example, you play up, left, right on the c-stick and you can change the direction of the wind. Right, left, down makes the time of day change. Loom wouldn't be so different. Example: left, up, down, up could be the dye draft.

05-05-2003, 06:22 PM
Someone should try and email Loom's creator, I'm sure he'd have plenty to say on the matter!

~ John

Zak McKracken
05-05-2003, 09:20 PM
Ok i found that the guy who made Loom was Brian Moriarty. Maybe he has some info on what Forge was about, I hope so it be really cool to just get an idea what was going to happen in the sequel.

05-06-2003, 03:32 AM
Originally posted by guybrush guy
...should be a remake of the original...
Huh? They already made a version with better graphics and voices.

A new game should really be just that. I have to confess that the idea of using another guild didn't occur to me. I always thought 'either sequel or prequel'. But what they may have done with Forge is somewhat like Half-Life: Opposing Force or Blue Shift. Re-use some locations, have cameos... sounds cool.

Zak McKracken
05-06-2003, 05:50 AM
YAY! I found some info on Loom 2: Forge. Its not much but is more then I had before.

"Unfortunately, the sequel Forge never materialized. Brian stated regarding a
Loom sequel that they didn't find the mass audience they suspected
out there by making games easier and needed to make the games harder again towin back the hardcore gamers they lost."

05-06-2003, 08:08 AM
Sean (and Mike?) were working on Forge but were re-assigned to Sam & Max. That's what finally killed off Forge I think.

It was another story in the Loom universe that centered around one of the blacksmiths (not starring Bobbin). Don't know if it was set before or after Loom though.

05-06-2003, 01:31 PM
perhaps with Rusty, who knows :)

05-08-2003, 06:37 AM
Ok, I've contacted LucasArts and as soon as the whole E3 rush is over with they're going to tell me everything they can about Loom 2.

Zak McKracken
05-08-2003, 07:21 AM
Yes!! Thank You. I'm really looking forward to see what they say.