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Metallus
05-13-2003, 12:09 AM
Ok, submitted for your approval, some thoughts about how some plot elements of Infinite Machine's Sam and Max space game might have been salvaged. Here's an interesting bit of concept art:

http://www.lucasarts.com/products/freelancepolice/images/concepts/2.jpg
FOOBAR International Spacestation

http://www.lucasarts.com/products/freelancepolice/images/concepts/7.jpg
Some possible zero-g action? Possibly just a Max-like bound.

Also, you should note that Max has a RAYGUN on the official page (http://www.lucasarts.com/products/freelancepolice) layout.

Any other theories?

Setion
05-13-2003, 12:15 AM
Obviously zero grav because of the tethered tools floating about.

SyntheticGerbil
05-13-2003, 09:18 AM
THere isn't enough killing in this game, I hate it.

scabb
05-13-2003, 11:21 AM
The ray gun looks just like the gun that purple tentacle has in DOTT, maybe it's just a little easter-egg?

The concept art is great though, and from what we've seen so far, I can't really think how they'd implement action-bits. Which is nice.

SyntheticGerbil
05-13-2003, 09:46 PM
ACtually I have discovered one gripe. In the trailer, there is a large authoritative yellow feline. Sam and Max are the only large fuzzy animals in their world. (Except sasquatch, but that is cleary a different ballpark. (pallbark))

static_matt
05-13-2003, 11:14 PM
congratulations on noticing something that makes no sense.

Metallus
05-13-2003, 11:22 PM
Blasphemy. Well, unless Steve said it was okay.

Setion
05-15-2003, 03:25 AM
What are you, a helmet kid? Congratulate your special ed teachers on "learnin' you how to spell close to proper", but tell your parents to dock their salary until they teach you to read more comprehensively.

What I mean is, I ran out of vodka.

SyntheticGerbil
05-15-2003, 09:27 AM
Originally posted by static_matt
congratulations on noticing something that makes no sense.

Sounds like somebody needs a job...

Jester
05-15-2003, 11:38 PM
Perhaps you're more correct than you think.