View Full Version : Wild Speculation Town

05-13-2003, 12:09 AM
Ok, submitted for your approval, some thoughts about how some plot elements of Infinite Machine's Sam and Max space game might have been salvaged. Here's an interesting bit of concept art:

FOOBAR International Spacestation

Some possible zero-g action? Possibly just a Max-like bound.

Also, you should note that Max has a RAYGUN on the official page (http://www.lucasarts.com/products/freelancepolice) layout.

Any other theories?

05-13-2003, 12:15 AM
Obviously zero grav because of the tethered tools floating about.

05-13-2003, 09:18 AM
THere isn't enough killing in this game, I hate it.

05-13-2003, 11:21 AM
The ray gun looks just like the gun that purple tentacle has in DOTT, maybe it's just a little easter-egg?

The concept art is great though, and from what we've seen so far, I can't really think how they'd implement action-bits. Which is nice.

05-13-2003, 09:46 PM
ACtually I have discovered one gripe. In the trailer, there is a large authoritative yellow feline. Sam and Max are the only large fuzzy animals in their world. (Except sasquatch, but that is cleary a different ballpark. (pallbark))

05-13-2003, 11:14 PM
congratulations on noticing something that makes no sense.

05-13-2003, 11:22 PM
Blasphemy. Well, unless Steve said it was okay.

05-15-2003, 03:25 AM
What are you, a helmet kid? Congratulate your special ed teachers on "learnin' you how to spell close to proper", but tell your parents to dock their salary until they teach you to read more comprehensively.

What I mean is, I ran out of vodka.

05-15-2003, 09:27 AM
Originally posted by static_matt
congratulations on noticing something that makes no sense.

Sounds like somebody needs a job...

05-15-2003, 11:38 PM
Perhaps you're more correct than you think.