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clu
05-16-2003, 07:00 AM
<EDIT ON 6/1/03>

Colosseum Version 1.0 has been released! You can download it from the following link:

http://www.jakekeating.com/thesis/download/index.htm

It's around 67 meg, but if your modem is up for the challenge, give it a try. Feel free to post back and let me know what you think and if you encounter any problems. To find out more informationyou can visit my site (http://www.jakekeating.com/thesis).

-clu


p.s. I've also submitted it to pcgamemods.com, jediknightii.net, jk2files.com and massassi.net, but I'm not sure when they will get around to posting it.

</EDIT ON 6/1/03>




I've been working on this for a while but I thought I'd finally post some screenies. It's a single player campaign that takes place in ancient Rome:

http://www.jakekeating.com/pub/screens_for_beta/01.jpg

http://www.jakekeating.com/pub/screens_for_beta/02.jpg

http://www.jakekeating.com/pub/screens_for_beta/03.jpg

http://www.jakekeating.com/pub/screens_for_beta/04.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0000.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0001.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0002.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0003.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0004.jpg

http://www.jakekeating.com/pub/screens_for_beta/shot0006.jpg

-clu

Kengo
05-16-2003, 08:09 AM
:eyeraise: *Checks again to make sure he didn't imagine it*
:drop2:

Well, your avatar finally makes sense! This actually looks like another game created with the Q3 engine, got to be the most completely modded (proper) SP campaign I've seen by a distance, very, very impressive! Did you create all those skins yourself or did you call in outside help for that?

This is.....way too good. Just.....very amazing. So, can you reveal details of the plot, and what do you think the ETA for this mod is, and what percent would you estimate you are completed so far on this? Wow, just wow.
:)

Pnut_Man
05-16-2003, 09:22 AM
I can't believe you converted jedi outcast into a gladiator game...That takes alot of work, i'm very impressed :)

lassev
05-16-2003, 09:32 AM
Amazing. Truly amazing to the last detail. I had no idea. Considering all those little questions of yours I should have guessed this will be such a perfect entirety. I can't wait to play this. I wonder what kind of sounds you have added?

The Truthful Liar
05-16-2003, 10:35 AM
Top notch work indeed!

Leslie Judge
05-16-2003, 01:53 PM
I know this is not a constructive criticism but...

No words... :) Whoa! And etc. :D

clu
05-16-2003, 05:47 PM
Hey thanks so much for the positive feedback.

Originally posted by Kengo
Did you create all those skins yourself or did you call in outside help for that?

I did all the models/skins myself. It's my first foray into mapping/modelling/modding etc and I just wanted to do it all to try to teach myself (with tons of help from this excellent forum of course) :D

Originally posted by Kengo
So, can you reveal details of the plot, and what do you think the ETA for this mod is, and what percent would you estimate you are completed so far on this?

It's a pretty short campaign. The last level is complete (trying to beta test (http://www.lucasforums.com/showthread.php?s=&threadid=99520) it right now) and there will probably be three total. The majority of art assets are complete (textures, models, audio, interface) so now it's all mapping and scripting.

Plotwise, you play the role of a two-bit thief named Gluteus. In the last level you find yourself on the emperor's bad side and awaiting death in the Colosseum dungeon. Wacky fun and mahem ensue. :D

Originally posted by Kengo
This actually looks like another game created with the Q3 engine?

I saw Lucasarts doing an RPG called "Gladius". Is this the one you mean or another?

Originally posted by Lassev
I wonder what kind of sounds you have added?[/B]

Lots of swords clanging, flesh slicing and crowds cheering!

-clu

wedge2211
05-16-2003, 07:53 PM
*battle music from Hans Zimmer's Gladiator score starts playing in Wedge's head*

Hey..."Gluteus"...that's definitely a play on the main character of Gladiator's name. Very tongue-in-cheek.

That map, textures, models, weapons, all look incredibly cool. I wanna play.

clu
05-16-2003, 08:05 PM
Yeah that music is excellent. I listened to that whole soundtrack way too much while making this thing. Just makes you want to go out and pick a swordfight with someone.

-clu

DarkLord60
05-16-2003, 10:20 PM
No freakin way that is JO that is awesome good work.

master_thomas
05-17-2003, 02:27 AM
I wish I could do nearly as good as that. Just...amazing.

The flower petals (those are what the red things are coming out of the sky, right?) are modified snow, aren't they?

clu
05-17-2003, 05:57 AM
Originally posted by master_thomas
The flower petals (those are what the red things are coming out of the sky, right?) are modified snow, aren't they?

It's an animated shader. Terry DeLany did an excellent tutorial on "falling leaves" available at quake3.qeradiant.com. Just substituted leaves for some rose petals.

-clu

Altus_Thrawn
05-17-2003, 10:57 AM
Wowwwwwwwwwww

__CKY__
05-17-2003, 04:44 PM
:eek: That is so awesome...Where can I get it?? lol

clu
05-17-2003, 05:13 PM
Originally posted by __CKY__
That is so awesome...Where can I get it?? lol I Am a Beta tester Pick me to Beta for you

I've got a couple people beta testing one demo level right now. If you're interested, email me at jakekeating@hotmail.com and I'll get you a copy.

http://www.lucasforums.com/showthread.php?s=&threadid=99520

(fair warning - the PK3 is about 60megs at the moment due to a couple of large video ROQ files)

-clu

Lord Glorfindel
05-18-2003, 03:07 AM
I just want to say this MOD is worth waiting for, I beta tested the demo it rocks!!! This is sure to be a great SP mod, CLU has done alot to make this mod great.

Jrob
05-18-2003, 04:27 PM
I just tested the demo and I was utterly amazed at the effort that went into this mod. This mod is definitely worth the wait. The seamless models, skins and maps is the closest I have seen in being correct to the timeline.

Great work.

clu
05-18-2003, 05:30 PM
Thanks Jrob and Lord G. I'm really glad you enjoyed playing through. Your feedback in the beta thread is going to help polish the level and hopefully shape the rest of the campaign.

Thanks again for taking the time to play through and for the valuable feedback.

-clu

__CKY__
05-18-2003, 06:37 PM
Originally posted by clu
I've got a couple people beta testing one demo level right now. If you're interested, email me at jakekeating@hotmail.com and I'll get you a copy.

http://www.lucasforums.com/showthread.php?s=&threadid=99520

(fair warning - the PK3 is about 60megs at the moment due to a couple of large video ROQ files)

-clu

Alright :) you'll probaly get an email from me in like err a minute lol. And 60 Megs is alright with me its well worth it :).

lassev
05-19-2003, 06:11 AM
Now that I have beta tested Colosseum, I can say this demo is absolutely worth every byte you download. Have a look inside the .pk3 and you'll notice it's 100% business. This is a unique level, and one you don't want to miss.

Prime
05-19-2003, 02:29 PM
Incredible!

clu
05-19-2003, 06:33 PM
Thanks again to lassev for testing (100% business...I love it). I mentioned in the beta thread that I highly recommend lassev and Lord Glorfindel for thourough beta testing. The feedback I got was detailed and informative.

Thanks again gents!

-clu

Lord Glorfindel
05-19-2003, 08:41 PM
Originally posted by clu


Thanks again gents!

-clu

your welcome! I have one question though, when will this mod be made public?

clu
05-20-2003, 01:23 AM
As soon as I get feedback from all the beta testers, I'll work on implementing some changes then just release the demo (probably a few weeks just to be conservative). The whole campaign (all three levels) is harder to predict. "When it's done" I guess!

Any recommendations where to try to post this thing when its done? I know "pcgamemods" seems like a cool site, but I'm pretty ignorant of these things. Plus I don't know if they'll take a 60meg file.

-clu

Lord Glorfindel
05-20-2003, 02:20 AM
I believe JKII.net biggest file they have on there server is the Dark Forces Demo, which is 30Megs, and thats the biggest file I can find in any JKII site

clu
05-20-2003, 02:23 AM
Oh well. Probably just end up posting it on my site if worse comes to worse.

-clu

Kengo
05-20-2003, 11:10 AM
I am pretty certain pcgamemods would allow you a file of a large size man. You'll do well to get a file on JKII.net, their file server has been down for what, 4 months? Massassi.net would also put a file that big up I'd have thought, but their file server is also down ATM. JK2Files would probabaly post it too, they like mods in particular it seems. I doubt a massive file size will stop them, think of all these 120 MEG movies of upcoming games and such...

I finished the download last night, I will now procede to give it a go, feedback later today :)

Kengo
05-20-2003, 01:19 PM
Having played it a little I can say this: The screenshots don't do it justice. This is definately worth that download, even at the 7KB/second that I get :D This is unique.

clu
05-20-2003, 09:49 PM
Hey, thanks again, Kengo. Especially considering that massive 7 kb/sec throughput you're dealing with.

<praise 4 kengo>
Again, I'd just like to say that Kengo's feedback was extremely detailed and helpful. Lassev suggested I contact Kengo and I can say he has an excellent set of eyes for reviewing maps constructively. Thanks again, sir.
</praise 4 kengo>

Originally posted by Kengo
[B]I am pretty certain pcgamemods would allow you a file of a large size man. You'll do well to get a file on JKII.net, their file server has been down for what, 4 months? Massassi.net would also put a file that big up I'd have thought, but their file server is also down ATM. JK2Files would probabaly post it too, they like mods in particular it seems. I doubt a massive file size will stop them, think of all these 120 MEG movies of upcoming games and such...[B]

Cool, I'll check them all out when this thing is finished. Thanks again.

-clu

Lord Glorfindel
06-06-2003, 03:33 AM
How is the work coming along on this mod clu?

clu
06-06-2003, 10:03 AM
Should be out soon. I actually had to take a bit of a break from it since I just graduated and am in the process of moving. If all goes well it should be out in a few weeks now. I'll post back when it's done.

-clu

Prime
06-06-2003, 02:59 PM
Can't wait!

Arkum
06-13-2003, 03:32 AM
reminds of a great movie, Gladiator. man, this looks SWEET. finally, something that'll be worth downloading. cant wiat.

Louis
06-13-2003, 12:23 PM
About the file uploading, I am somewhat a webmaster myself and just wanted to say that I think Kengo is right, definately try to get it on all 4 main servers (pcgamemods [most important IMO], jediknightii.net, jk2files.com, massassi.net), of course some are down but you will get lots of downloaders even if you just the file on 1 or 2.

It's looking great man, Kengo has told me that it's really really really amazing :)

clu
06-15-2003, 10:15 PM
Cool. Thanks for the info and comments. Something must be up with the email notification...I never seem to get notified when there are new posts on this thread.

Should be coming soon. Not much to finish, just a matter of finding the time now to sit down and do it.

-clu

clu
07-01-2003, 03:34 PM
Colosseum Version 1.0 has been released! You can download it from the following link:

http://www.jakekeating.com/thesis/download/index.htm

It's around 67 meg, but if your modem is up for the challenge, give it a try. Feel free to post back and let me know what you think and if you encounter any problems. To find out more informationyou can visit my site (http://www.jakekeating.com/thesis).

-clu

p.s. I've also submitted it to pcgamemods.com, jediknightii.net, jk2files.com and massassi.net, but I'm not sure when they will get around to posting it.

Kengo
07-01-2003, 04:32 PM
Wow, amazing news man!

Congratulations to you Clu, I very much look forward to playing this! :D

Louis
07-01-2003, 05:24 PM
WOW, I just finished this, I'm pretty much speechless...amazing, this is like a totally new game. Can't wait to see more.

One question though...on those ROQ files, what did you do to make those? Obviously you took like a movie of the scene, then created some text and rendered it, then compiled it somehow? I was just wondering, because I sorta would like to know how.

clu
07-01-2003, 05:34 PM
Hey glad you enjoyed it.

Originally posted by Louis
One question though...on those ROQ files, what did you do to make those?

Those ROQ videos are a combination of:

1) pre-rendered animations (3DS Max and Poser)

2) In-game recordings ("cl_avidemo 60" then pieced together in Premiere as quicktime files)

3) AfterEffects was then use to edit it all together, add text, transitions, etc.

-clu

master_thomas
07-01-2003, 06:52 PM
Nice job, Clu. Just played it. This is a great map.

Gluteus Maximus, nice name :lol:.

master_thomas
07-01-2003, 06:53 PM
Nice job, Clu. Just played it. This is an awsome map. I would redownload (if for some reason I needed to) this if I had to delete every other thing on my computer (except for the stuff required to play it).
Gluteus Maximus, nice name :lol:.

wedge2211
07-02-2003, 02:05 AM
clu, this thing just blows my breath away. When you first ascend the ramp and the Gladiator growls "you're next," I actually involuntarily hit the 'S' key for a second. This level is an extremely absorbing and engaging piece of work. Kudos on the learning experience...it somehow didn't seem like I was being hit over the head with stupid trivia (since I didn't have to get info if I didn't want to [but I did]), and there's even room for learning things--ie, female gladiators--if you don't go around using everything. But the real experience here is feeling that you're a part of Gladiator. This is an application of the JO engine that I think no one could have predicted--and it's done well. Amazing.

The immersiveness of this level is what really blew me away...everything from the HUD to the weapons models to the Colosseum itself, with the single exception of *ahem* "Cool futuristic binoculars." This is certainly one of (if not THE) best SP Outcast levels to date...and I think the only level that could have given this one a run for its money in atmosphere and immersiveness is the late Party Crasher.

You demonstrate considerable skill with mapping, modelling, graphics, and structuring them in a cohesive manner. If I was your thesis advisor, I'd recommend you for magna cum laude or somesuch distinction. God, I'd love a map to be a graded assignment. Send this to Raven immediately.

(PS, can I have a look at the shader code for those rose petals?)

superracer0022
07-02-2003, 03:14 AM
awesome job man, this is just amazing work, cant wait to see more from you

clu
07-02-2003, 03:13 PM
Originally posted by master_thomas
I would redownload (if for some reason I needed to) this if I had to delete every other thing on my computer (except for the stuff required to play it).

Thanks much, really glad it was worth the download.

Originally posted by wedge2211
PS, can I have a look at the shader code for those rose petals?)

I should actually include this tutorial (http://quake3.qeradiant.com/q3afiles/leaves.htm) in my readme....it was exactly what I needed to do the rose petals. Also help yourself to all my shader code in the PK3 in "colo.shader".

Hey thanks for the kind words and the little blurb on JK2review.com as well. :D I was definitely going for an immersive feel so I'm psyched you were into it. I love games where you feel like you are totally transported to another time and place. I'm a pretty huge fan of "historical shooters" like Medal of Honor and Vietcong.

-clu

Eldritch
07-02-2003, 05:06 PM
Clu releases Colluseum Beta
Community cheers as SP masterpiece heats up monitors everwhere!
New York, New York
by Eldritch, Staff Editor

7.2.2003 - Clu released his eagerly awaited SP project, Colluseum yesterday to hordes of appreciative crowds salivating to get their hands on such a tasty looking project. "I've been salivating waiting to get my hands on such a tasty looking project," one random homeless man from the crowd was quoted as saying. And tasty it is. From the falling rose petals to the exquisite textures and custom models, no expense has been spared to totally immerse players into a modification that has absolutely nothing to do with Star Wars. After playing, one fan said, "I normally kill people with lightsabers, but cutting them up with a roman sword was a refreshing change. And I like how I actually learned some useful historical information. Trivial Pursuit championships, here I come!" This reporter commends Clu for his interesting and entertaining forray into the world of Edutainment. Back to you in the studio, Bob.

Bob?

Aw, crap. This is a newspaper story, not live TV. Oh well. They'll never print this. The editor will catch it and take it out.

Kengo
07-02-2003, 06:45 PM
I think Eldritch has finally cracked...still, his words are true!

The whole level is a joy to play from first to last, unbelievably complete modification together with a really great level = awesome stuff :)

clu
07-02-2003, 07:50 PM
Nice one! Stop the presses!

Kengo, I incorporated a bunch of your beta comments into the final map. I also hacked the AI a bit (through some ugly and probably unnecessary scripting) to make it so you couldn't let your immortal allies do all the work.

Glad you both dig it.

-clu

lassev
07-03-2003, 04:48 AM
Amazing level. I knew it, when I saw the first screenshot, but I was amazed when I played the beta some time ago. Somebody just stated there's very little one can do without the source code. Well, Clu has showed us just what you can do without it, if you have the will and (considerable) skills.

The beta was so finished already there was hardly anything to suggest to be altered. Now it's perfect. It starts like a movie, and it lived like a good movie in my mind, forcing me to ponder what really had happened to Gluteus before the Colossuem, or will happen after that.

Leslie Judge
07-03-2003, 10:24 AM
Uhh! I'm still shocked. :)

I'll play it again today after work. The feeling of slashing those romans is unbelievably gooooood. Hehh, call me blood-thirsty. :D (Is there a vampire smiley?)

clu, can I call you master?

HornyToad
07-04-2003, 01:21 AM
Originally posted by clu
[B]Colosseum Version 1.0 has been released! You can download it from the following link:

http://www.jakekeating.com/thesis/download/index.htm


Friends, Romans, Countrymen, lend me your ears !


dude! you have made an incredible game ! :D

just finished it and it rocks !

solid - bro! :cool: its wicked cool !

Now this, is a Total Conversion!

i hope you do decide to make more levels and that many other mappers decide to get on board.

your use of history facts is rather a nice touch, and adds to the in-game fun.

now, it needs some beasts, lions.
A net for the one with the tridon guy (sp?)
and some shields, don't forget the shields.

Oh and of course, chariot race anyone ?


definetly a 10 out of 10 !

now, if the game companies see this, you might get a job in the industry.





OT: is there a command line option to start jk2 with the mod activated and the latest quicksave loaded ?

HT


ps: just 1 small tiny thing

i would put some victory music at the end, it would finish the level quite nicely, something with trumpets and horns and big drums like those slave ships have to maintain rythm

. Although your way is nice too ;-) hehe

Lord Glorfindel
07-04-2003, 01:34 AM
"I have said it many times, I think you are the most gifted Mapper I ever saw, I believe you will become more powerful than any other Mapper in the wide universe."

-What Palpatine should of said



This mod is what an SP mod is all about, great gameplay, great story, beautiful architecture, fantastic models, and just all around great theme, this mod is a great work! And don't leave the community because you are a greatly valued member!

clu
07-04-2003, 02:40 AM
Originally posted by Leslie Judge
The feeling of slashing those romans is unbelievably gooooood. Hehh, call me blood-thirsty. :D

Leslie Judge: poster child for videogames ratings legislation. Once a mild mannered mapping guru....now a blood-thirsty gladiator. :dev11:

Seriously, thanks for all the great feedback. It means a whole lot coming from this forum.

Lassev and Lord G: as I mentioned to Kengo, your comments after the beta test really got me in the zone to tune the gameplay. I ended up using many of your suggestions. A big thanks. :cheers:

Originally posted by HornyToad
is there a command line option to start jk2 with the mod activated and the latest quicksave loaded ?

I think something like this might work:

D:\jk2game\GameData\jk2sp.exe + set fs_game Colosseum_v1_0 + exec mysettings.cfg

where "mysettings.cfg" loaded your save (although I don't really know how to do that)

-clu

HornyToad
07-04-2003, 04:48 AM
Originally posted by clu

I think something like this might work:

D:\jk2game\GameData\jk2sp.exe + set fs_game Colosseum_v1_0 + exec mysettings.cfg

where "mysettings.cfg" loaded your save (although I don't really know how to do that)

-clu [/B]

thanks for pointing me in the right direction, i couldn't find the info in the help nor the website,

the rest of the command line is this: + load name_of_sav_file

like so: "F:\Star Wars JK II Jedi Outcast\GameData\jk2sp.exe" + set fs_game Colosseum_v1_0 + load quik

it will always load the quicksave, but if you prefer the checkpoint you can put the other names of the files in the sav folder: auto or auto_colo_lev03

cool beans !

:)

clu
07-05-2003, 02:38 AM
Hey quick question for those that have played Colosseum:

Did any of the NPCs have force powers? (grip, force jump, push, saber throw, etc)? Someone just told me that he had this problem, but I wanted to see if anyone else had it because I stripped all force powers out of the game. Hoping it's not a bug...

Anyone encounter this?

-clu

Captian
07-05-2003, 06:03 AM
i havent. but in the mission screen,(tab) your description for the electrobinoculars was hilarious!

Leslie Judge
07-05-2003, 07:45 AM
I haven't seen shuch a problem.

Kengo
07-05-2003, 08:31 AM
Only thing close was once a legionary I think jumped up from being knocked over and made that 'force whoosh' noise, but thats it.

lassev
07-05-2003, 11:02 AM
One legionary in the corridors dropped his sword (or I knocked it out of his grasp) and he just coolly extended his arm, and the sword flew through the air to his hand. I'm quite sure this is impossible to remove. Otherwise I encountered no anomalies.

I must check the electrobinocular explanation. I did not thought to have a look at it, but now I'm certainly interested...

This was a superior level, clu, and it's just awaiting a sequel, or a prequel, if you prefer. You are already a legendary mapper in my eyes, but even more so, if you continue the saga of Gluteus. So far you haven't said anything one way or another. I realise this was a part of your studies, but still it was so ultra cool that most certainly you had deeper feelings for the subject than just to finish your studies!

clu
07-05-2003, 01:45 PM
Whew, that's good news (about the force powers). This guy who had the problem must have had some conflicting mod running or something. He was saying that legionairres were doing force choke on him and stuff like that.

Actually I know the Drucillus Brothers will occasionally do windmill flips and stuff, just because they are "tavion" class (guess you can't get rid of it). A sacrifice in realism I had to make because making all your opponents "reborn" class made the game just too easy. Anyway I'm glad none of you had the force powers problem. Thanks for posting back.

Regarding sequels and prequels, I would honestly like nothing more than to sit down and do the first two levels of this thing so it could be complete. Unfortunately as I was telling Kengo the other day, I'm kind of in "job-hunt-mode" at the moment, so I may not be able to get a whole lot done on the recreational mapping front for a bit.

However, I'm pretty addicted to this stuff, particularly the "Colosseum" universe at the moment, so hopefully I'll produce more maps sooner than later.

-clu

Kengo
07-05-2003, 02:15 PM
Originally posted by lassev
One legionary in the corridors dropped his sword (or I knocked it out of his grasp) and he just coolly extended his arm, and the sword flew through the air to his hand. I'm quite sure this is impossible to remove. Otherwise I encountered no anomalies.


I can do that. Anyway, like Lassev says, impossible to remove and not really a problem IMHO.

Clu, I've been in job hunting mode for months....I got turned down for a job at a DIY centre based upon a pychological multiple choice test - I kid you not. 3/10 for 'warmth'. Hmmph :mad:

Oh, I kind of liked the electrobinocular explanation, I've never tried getting rid of them so didn't realise they were 'hard coded' in, but clearly they are. A lot of stuff you don't expect to be hard coded is in JO, sadly. Still this mod shows what you can do with the engine if you're willing to put a lot of effort in.

Lord Glorfindel
07-05-2003, 05:28 PM
Hey clu, I have not had any legionarres choke me or anything, but, sometimes the first Thraexian Gladiator, does the spin the lightsaber in mid air taunt, when I was in the supply room with the two loafs of bread. I think thats because he is Reborn Class and reborn in JO always do that when your far away, or in a place they can't reach.

-Lord G

lassev
07-06-2003, 10:46 AM
Originally posted by Lord Glorfindel
Hey clu, I have not had any legionarres choke me or anything, but, sometimes the first Thraexian Gladiator, does the spin the lightsaber in mid air taunt, when I was in the supply room with the two loafs of bread. I think thats because he is Reborn Class and reborn in JO always do that when your far away, or in a place they can't reach.

-Lord G

Why, that's no problem. You can very well spin your own sword in response. That's what all Roman soldiers were doing in their spare time... Just don't try it at home, mind you :)

Oh, yeah. A very good explanation for the electrobinoculars. Too bad they were broken in the crash, though...

EDIT: Oh, I liked very much the new sand you inserted. It really affected a lot the general feeling - in fact so much I didn't even notice it at first! And that's a lot, because it means it felt perfectly natural, unlike the sterile sand in the beta.

wedge2211
07-07-2003, 06:33 PM
Yeah, I've seen the gladiators to the saber-spin taunt and yellow DFA's (the latter is more obnoxious). But those aren't huge problems.

Ooooh...would it be possible to make the trident gladiator have a secondary fire/second weapon that throws a net?

clu
07-07-2003, 07:10 PM
Originally posted by wedge2211
Yeah, I've seen the gladiators to the saber-spin taunt and yellow DFA's (the latter is more obnoxious). But those aren't huge problems.

A guy in another forum said that maybe the sword twirling and such was just Mars and the other Roman Gods lending a hand :D

Hmm...what's "yellow DFA's"?

Originally posted by wedge2211
Ooooh...would it be possible to make the trident gladiator have a secondary fire/second weapon that throws a net?

Yeah my thoughts exactly! I wanted to try to alter "force electricity" or whatever to be a net of some sorts. Didn't know enough about efx files at the time, but I may give it a shot for a later release.

I'm keeping all of these great suggestions in a little "to do" list. :D

-clu

master_thomas
07-07-2003, 08:13 PM
The yellow DFA is when in medium stance, you flip over the person and swing down at them.

clu
07-08-2003, 01:56 PM
Ok, I see. Yeah the brothers do that flip sometimes in the game, kind of unavoidable.

Hey, does anyone know about how long it usally takes to get a file up on the files sites (jk2files, massassi temple, etc)? I submitted my level (well, a link to it) a week ago to all the big four and none of them have uploaded it yet.

Anyway, just being impatient. :D

-clu

wedge2211
07-08-2003, 02:18 PM
pcgamemods is usually pretty quick, but then, Sergio is only one guy and he's deluged with file submissions. Right now he's in the middle of a staff change/expansion, so file posting has slowed down there, but should speed up quite a bit in the coming week or so.

Eldritch
07-08-2003, 03:08 PM
Yeah, he's actually in the process of training me, and there's a huge backlog of posted files because he's so busy with finishing pcgamemods2.

I could still use some people to help me with uploading files for pcgamemods. If you're interested please contact me. Serious inquiries only. :D

clu
07-08-2003, 04:04 PM
Sounds good, thx for the info. I'll also keep my ear to the ground for people that might be able to help out as well (at pcgamemods).

-clu

Kengo
07-09-2003, 03:27 PM
In a generalising kind of way for the other 3...Massassi is impressively fast normally, JK2Files tends to be variable, and I wouldn't hold your breath for the file getting up at jediknightii.net, they haven't posted a new file for about 6 months :(

Eldritch
07-09-2003, 05:12 PM
I just thought of something, clu. The file submission limit at pcgamemods.com is only 40 megs, and as I remember it Colliseum was over that. You'd have to talk to Sergio directly about uploading it (he can give you a temporary ftp account).

clu
07-09-2003, 10:48 PM
Origianlly I just sent an email to files@pcgamemods.com (is that correct?). I asked for an FTP account if he didn't want to download it from my site.

Is there another email address for Sergio I should try?

Thanks much Eldritch.

-clu

Eldritch
07-09-2003, 11:05 PM
Hang on, I might be able to put it up for you. If it doesn't work, you'll definitely have to contact Sergio.



In the words of the immortal Strong Bad... I'm awesome. :D

http://www.pcgamemods.com/file.php?id=414e773d5b7e5c06d564f594bf6384d0

clu
07-10-2003, 01:38 AM
Eldritch, you the man. Thanks much to you and pass on my best to Sergio. I really appreciate it. :D

-clu

lassev
07-10-2003, 04:49 AM
Ranking 9.8 this morning (Finnish time) at pcgamemods. I of course voted full 10 for this map. Normally I wouldn't consider voting ten for anything, because it means there would be a map that cannot be any better, and that would mean the mapper couldn't ever again make a map still even a little bit better, which isn't good, to think the issue philosophically. But I had to vote ten for this map, because... Well, it was worth every bit of those 60 megas, and the execution was so cool...

However, Eldritch, I am by no way trying to tell you how to do your job, I'll be cursed before doing that, but I have thought that all SP missions are always labeled SP in the new items list. If that is indeed the tradition, many people might miss Colosseum simply because it's labeled mods. Of course it is a mod, if there ever was a single player mod, but still I think SP might have been better. However, you are in charge, it's your decision.

Kengo
07-10-2003, 08:49 AM
Nice one El :) I'd be with Lassev on that, on JK2Files they put Prison_Escape under SP and Occupation under Mods and the two never really tied up...but also like Lassev I fear you so consider that something he said!

Errr, what I originally intended to say was...Clu, I remember now I emailed Massassi the last few files and they didn't go through, some problem with the email server and sending from certain accounts I guess. You could email them a link to somewhere the file is uploaded, like your site or pcgamemods, and they download it and put it up on their site, normally poste haste!

clu
07-10-2003, 12:24 PM
Thanks Kengo. I sent Massassi a link about a week ago, maybe I'll try emailing again.

I of course voted full 10 for this map.

Thanks Lassev! Very kind. Regarding the mods vs. single player thing, I think Eldritch posted it under both sections. You know, I once called Colosseum a mod, and one of the guys on this forum jumped all over me ("it's just a map!" he said). I guess I really still never understood the difference.

Hey Eldritch, if you're listening, a couple of people posted some comments about problems downloading the file (http://www.pcgamemods.com/forums/showthread.php?s=&threadid=2666). Something about only getting 44 megs (instead of 67). Anyway, just thought I'd pass it on.

-clu

Eldritch
07-10-2003, 01:08 PM
Sorry about that, guys.

Sergio neglected to tell me that 44 mb is the cap for ANY file, not just submissions. So even though I uploaded the entire thing to the website, people can only download 44 mb of it.

Sergio has taken it down temporarily until we figure out a way to host it.

clu
07-10-2003, 01:35 PM
Hey it happens. I appreciate that you're even willing to host such a massive beast of a file.

Anyway, I posted a comment in the forums section in response to some queries redeirecting people to my site (http://www.jakekeating.com/thesis/download/index.htm) in the meantime if they're dying to play it (hope that's ok).

Anyway thanks again, Eldritch

-clu

Eldritch
07-10-2003, 03:47 PM
No problem, clu. The file is back up on pcgamemods now anyway.

Thanks for being patient. :)

clu
07-10-2003, 03:53 PM
Allow me to reiterate from an earlier post...Eldritch, you the man.

:D

-clu

clu
07-10-2003, 07:13 PM
Hey Eldritch, you're going to kill me, but if you see this post, would you mind changing my "author's name" on pcgamemods to:

Clu (Jake Keating)

(instead of just "clu"). Huge apologies for annoying you with another request. I tried PMing you but your inbox was full. No hurry whatsoever, just wanted the full name up there as well as the nick if possible.

Thanks again for everything.

:cheers:

- clu

<edit>

Again...please don't worry about this if it's a real pain to change. I know you're probably swamped with your new duties.

</edit>

Neř
07-11-2003, 03:20 AM
Clu, I just have to say that this is the best SP mod out there. It is superb, the only bad thing?
I want more!:p
Anyway, congrads on the GREAT work.

Hellfire Jedi
07-11-2003, 12:42 PM
My brother played it. I was loving every second! Would you kindly make those models for MP? :D
I've 2 questions for you:
1. When it says "Move forward to exit" does it actually end? It didn't for him.
2. In future versions, are you planning on adding animals for fights? More maps for more of a compaign?
Tis' all for now.

clu
07-11-2003, 02:43 PM
Thanks again for the feedback.

Originally posted by Hellfire Jedi
1. When it says "Move forward to exit" does it actually end? It didn't for him.
2. In future versions, are you planning on adding animals for fights? More maps for more of a compaign?[/B]

1) It should trigger a cutscene when you exit the Colosseum

2) Future maps are hopefully a possibility, but I may wait until Jedi Academy is released to see what's possible with that (MP too). It looks like we all may be able to use some of the skeletons in JA to do some more interesting beasts (lions and tigers are on the top of my list) :D

For those of you that tried to download it from pcgamemods, the second zip file ended up being corrupt as well (it opened in winzip, but failed on the PK3 extraction).

Sergio told me to just upload another try through the web form which I did last night (hope this is OK, Eldritch...). Massassi also said they are trying to get the file up.

-clu

Eldritch
07-11-2003, 09:26 PM
Yeah, it's no problem clu. Sorry about all the mishaps with the file, but apparently the version I had downloaded on my computer was corrupt. :eek:

Still, I think it's the highest rated file ever at pcgamemods.com.

It's got a 9.9 with 45 votes. It's definitely the highest rated JO file.

I say again, nice work. :D

The Cheat
07-11-2003, 09:36 PM
great mod, i really enjoyed it

Lion275
07-11-2003, 10:27 PM
SWEET! :eek: Dude your awsome, Best SP Mod Ever
Future maps are hopefully a possibility, but I may wait until Jedi Academy is released to see what's possible with that (MP too). It looks like we all may be able to use some of the skeletons in JA to do some more interesting beasts (lions and tigers are on the top of my list)

Awsome! Very GJ man! :thumbsup:

*runs off to play some more* :D

DarkLord60
07-13-2003, 03:13 AM
I dont like Gladiator games but....... One word awesome. This Mod is incredible.

clu
07-13-2003, 03:23 PM
Thanks for the feedback. Hey, not a big news item or anything here, but just wanted to post back to say massassi temple uploaded the level (just psyched they put it up). Colosseum 1.0 is now available at:

pcgamemods (http://www.pcgamemods.com/file.php?id=2d00f43f07911355d4151f13925ff292)

My site (http://www.jakekeating.com/thesis/index.htm)

The Massassi Temple (http://www.massassi.net)

Still no word from jk2files :confused: Although I did try submitting it to commandchamber.net at someone's suggestion. Of course jediknightii.net seems like they haven't updated their files section since the early 80's.

-clu

<EDIT>
Also, not a big breaking news item either, but I updated my site to add a feedback section (http://www.jakekeating.com/thesis/info/feedback.htm) and there are also a couple videos to download (really more for people who haven't played it yet...one of them is the intro movie from the level).

-clu
</EDIT>