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-   -   Do I have a HOM effect? (http://www.lucasforums.com/showthread.php?t=100583)

fattysbox 05-27-2003 09:44 PM

Do I have a HOM effect?
 
Hey fellas,

I have a hallway where below the floor there are some pipes. This is separated by a brush whose shader is a grate so you can see the pipes. The bottomof this pipe section is a light emmiting shader.

The problem is everytime I walk over it, I see repeated texturing of the grate which makes it unable to see through... Kinda like an ifinite drawing of the shader(grate) itself. Is this the infamous Hall of mirrors effect?:confused:

If it is, what is causing it and how do I fix it? I just want to see through the grate to the pipes beneath the floor...

Thanks in advance!

J:D

wedge2211 05-27-2003 10:23 PM

Yes, that's a HOM. Can you tell if the effect is on the grate or on the light-emitting shader beneath the pipes?

War Master 05-27-2003 10:39 PM

If you used a caulk brush textured with the grate shader don't forget to make it detail, because if underneath the grate is a sealed area you'll get a HOM effect.

fattysbox 05-28-2003 12:21 AM

Hey guys,

It is definitely the grate and not the light emmitting shader. However, I have not made them detail, and will do that now...

Quote:

If you used a caulk brush textured with the grate shader don't forget
So if originally made a caulk brush, then texture it with a shader, it still has caulk properties? Do I have that right War Master? That may need some further explanation :D

I'll let you know what happens...

fattysbox 05-28-2003 12:50 AM

War Master,

Yep, needed to be detail, that fixed it up right away... But Im still curious on my previous question

Thanks! :D

wedge2211 05-28-2003 01:14 AM

A better thing to do with shaders that are at all transparent is texture the rest of the brush with nodraw_solid.

War Master 05-28-2003 05:00 AM

I always use nodraw_solid for grates myself but caulk will work just fine in most cases. Always make your grates detail if they're not already an entity such as a func_breakable. I'm not good with technical terms and stuff but a normal brush textured with caulk, in a closed environment, acts as barrier. The compiler interpreted your hallway as 2 separate rooms and therefore wouldn't draw underneath the grate and vice versa. I don't know if I anwered your question. I'm no expert, I just know what works and what doesn't work(most of the time:D ).

fattysbox 05-28-2003 12:34 PM

Quote:

A better thing to do with shaders that are at all transparent is texture the rest of the brush with nodraw_solid.

Should I texture the sides of the brush that are not seen as nodraw_solid, or the underneath the grate where the player will never walk to...

Warmaster, you answered my question and that makes sense!!

J

wedge2211 05-28-2003 12:58 PM

Anything the player can't see. Which means, yes, the underside, too.


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