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MightyM 08-14-2003 03:13 PM

Will this texture fit?
I have a texture of 2048x2048 i'm using for the wall of a very big building, will this cause problems? Will it actually display at 2048x2048 or will the engine size it down? Thanks.

Eldritch 08-14-2003 06:41 PM

It'll size it to fit the size of the brush, regardless of the native resolution of the texture.

The reason you use generally use high-rez textures is because you plan on applying it to a large brush, and a high-rez texture will look less stretched than a low-rez one.

2048 is monstrous, though... is it really so big that you couldn't partially tile a 1024 texture?

MightyM 08-15-2003 12:18 AM

50 stories too big? ;) yea its too big :P, but my question was really how high a resolution will the engine accept? Or for that matter display? Usually 1024 or 512 is the highest...

monsoontide 08-15-2003 12:42 AM

I'm using 1024x1024 on my skybox.
Bigger than that is a waste of RAM and processor speed (The textures are loading into memory, then the poor CPU/GFX card have to reprocess them and spit them on screen), since you are planning to stretch it out over a fifty story brush, you could probably easily use a smaller repeating brush. Also - are people really going to be looking at this texture at all. I mean there's no point putting in a huge texture if people will only see it a few times or from a certain angle. Better to keep the Hi-res brushes where people can see them and use lores ones for places the players don't really go.
That said the only way to really test out the size limits on textures is to test it (Unless someone has the figures).
Still there's nothing to stop you using this size if you want unless the map won't compile with it!


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