widescreen custom resolution crashes JKA
Just a heads up, setting up a widescreen custom resolution in JKA Multiplayer seems to crash the game. The custom resolution works fine in the single player game, and it works in various other quake 3 engined game as well.
The resolution I'm shooting for is 1680x1050, the default resolution of the Inspiron 8600
the cvars in the JKA MP config file involved :
r_customwidth is set to "1680"
r_customheight is set to "1050"
r_mode is set to "-1"
Using driver 44.82 and 45.28 both crashed in MP executable, but the single player game works fine with a custom resolution and a wider FOV.
And yes I'm aware of the ramifications of using a wide FOV and a widescreen laptop. But this game is truely droolworthy seeing it on a widescreen display.
I sort of figured it out - the menu where you pick your character's appearance is what's causing this part of the game to crash if you use a custom resolution.
i know this is very old.. but a little tip:
first, set your customresolution
than join a server with eg. r_mode 4 and when you´r on the server type r_mode -1 + vid_restart so you can play jk3 multiplayer with widescreen.. what happens when mapchange is .. haven´t testet this yet :)
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