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qrook 11-25-2000 09:48 AM

Gold at Fest
Few missions seem to have more problems to overcome than Fest:
- 4 laser turrets, in a diamond pattern, dead ahead
- a tusker, and half a dozen star troopers, hounding
the runaway doggies
- 2 laser turrets, more star troopers, and another tusker
defending the power generator
- 3 ducks that pop up just your wing-men demolish the dam
and while you are downing the tusker
- a third tusker blocking the path to the getaway
- 4 squadron of 3 ducks that turn up to attack the doggies,
just as you down that tusker
- 2 pairs of Tie bombers that arrive, just as you finish off
the ducks
- a pair of rocket launchers and more star troopers defending
the Research Centre
- another 2 pairs of Tie bombers that appear when the first
4 are downed
- a bonus box, defended by 2 more laser turrets, high above
the Research Centre
- and, sometimes, 3 more ducks at the getaway site.

For consistent Gold performance, you have to understand that not all of these are YOUR problems! Obviously, the dam isn't.

Not so obviously, only ONE of the Ties is; the second Tie in the second wave (the 6th of 8) is the ONLY one that can hit the doggies! Ignore the others.

With your boot on the accelerator, take out the 4 laser turrets; centre front, left, centre rear and right. Fly over the last of these, along the dam, curving left to come up behind the tusker. Slow down and take out as many star troopers as possible. [Ignore the nearest one. Your wing-men will pick him off soon.] Hit the gas again, bring down the tusker and fly over the dam, using its centre line as your guide.

You should have a bead on the turret on the right, as it looms out of the mist. Slow down, take it out and take out its companion on the left. Pick off as many star troopers as possible.

You might, if you're good, still have a blue shield. More likely it's depleted a lot. Here's the clever bit. Be sure to hit the generator a few times with your cannons, then stop firing and ram it! This is one of the few times when the loss of your ship DOESN'T cost time on your clock. The cut scene, showing the Research Centre's shield falling is 'shared' with your replenishment with a blue shield. You'll need it for the next phase.

Start circling the tusker from the rear. As the dam goes down, the ducks appear. When the tusker falls, hit the brake and take out the two ducks that are on your line towards the third tusker. [If you don't get these guys, they'll reappear at the getaway site later, I think.]

The last tusker is 'easy'. He doesn't even say boo as you line up on him (on your right). When he's down, slow down and swing a high left turn to point at the first (leftmost) of three ducks. Take them out, accelerate and hang a hard right to face the next three. Take them out, bear right momentarily, and swing left to take out all three of the next squadron. [If you don't make that momentary right swing, the last of the three is covered by the hill.]

Swing right and high, to face the last three ducks. You can sometimes depend on a wing-man to take out the first one, but he's not absolutely reliable. Take all three, if you can.

By now, 4 bombers are approaching. Ignore them. You are running over the hillock into the Research Centre. Get the two laser turrets, quickly and accurately. Then circle back picking off star troopers and lambasting the Research Centre. If everything has gone perfectly (unlikely!), there's now time to pick up the bonus and line up to take out the 2nd Tie of the group of 4 that have arrived. Once that's done, there should be time to finish off star troopers that are still loose, and maybe even time to return to the generator site for some extra kills.

The mission should finish at 5:29.

The Master 11-25-2000 02:51 PM

Is that it? Well, in caeses like this I would say- Got gameshark?

I didn't use the gameshark though when I beat the mission and got a gold, I am proud to say. I must say, that is the hardest existing mission.

Red 5 11-25-2000 03:24 PM

No way, I thought that the mission where you have to kill Moff Serdon was the hardest to get gold on. I could never save all f the bacta. The stupid tie fighters always dive bombed into the bacta as a last effort to screw me.

The Master 11-25-2000 05:32 PM

Ya, I had a little bit O trouble on that one, but still, not as hard as Escape on Fest.

Sky Master 11-25-2000 08:54 PM

One time a tie crashed on my last dog, (I never pull though without one dog gone)!

Sky Master 11-25-2000 08:55 PM

I men't left.

The Master 11-26-2000 03:05 PM

That's what I thought.

Sky Master 11-26-2000 11:04 PM

I only get bronze on this level.

Gold Squadron Leader 11-28-2000 03:52 PM

Excellent post, qrook. I'll use your tips next time I tackle this mission. And yes, it is one of the toughest RS missions if not the toughest. Too many targets to kill with the relatively slow speeder. Talk about a misnomer. If you are going to force me to fly a slow ship, make it the Y-Wing, at least then I could bomb the crap out of the AT-ATs. Bombs would work, wouldn't they. I know they are keeping to the same way used in the film, but why can't you use something other than the tow cables to destroy a tusker? I mean if I can get a medal with the speeder, let me take it on with a Y-Wing or another ship. Geez.

Ties are flies, swat'em!

Sky Master 11-29-2000 10:09 AM

You can speed them up though.

qrook 11-29-2000 04:20 PM

Good luck, Gold Squadron Leader. I'll be interested to know how you get on at Fest.

I agree with you. I'd like to fly something else against the tuskers. However, there IS another way to knock them over. You may know that a dead one can be blown to bit, spectacularly, by lambasting its main body. Alternatively, its head can be blown off, separately, first. Its head seems to be 'weaker' in this situation.

So, I've been round at Fest shooting all three of 'em down. It takes two long, slow runs, hosing their heads accurately, but it's not much slower than roping them. So far, I've only brought two doggies home this way, but it's an interesting try.

Oh, and another advantage of having a bomber at Fest would be that a single bomb would dispose of each of those groups of star troopers in one go! Very satisfying.

Rogue Renegade 02-02-2001 10:30 AM

Thanks for the tip! I had always tried to take out the generator first, and that makes it nearly impossible to get gold. Although I still only have a silver, I missed gold only by 3 kills. Everything else was looking good. Hopefully I'll get the gold soon!

Rogue Renegade 02-03-2001 03:32 AM

It's gold! Man, those ducks come out of the woodwork!

Rogue Renegade 02-19-2001 02:43 AM

This thread is old, but it was so helpful to me, I wanted to bring it back to the top. I think we need to keep good posts in the strategy section in order to encourage new forum members. I know I considered joining this forum a year or two ago, but didn't because it didn't seem like anyone used it anymore. Lets not let that happen again.

"I am the Alpha and the Omega," says the Lord God, "who is and who was and who is to come, the Almighty." (Rev. 1:8)

Peashooter 03-02-2001 02:00 AM

I get gold pretty much every time I fly this. Its one of my favorites. I do it often, but a bit differently...

Go straight ahead and take out the center and right gun. Ignore the left gun for later.

Go take out the first cow. As qrook mentioned, take out as many troopers as you can before hooking on. Once you hook on, make your cable run at FULL SPEED. You can usually just stay turned, but I usually straighten out for a split second on the sides to avoid hitting the legs.

Now head back to the dam and take out the guns by the shield generator. Shoot from a distance; a miss will either take out the bunker or hit the generator. As you get closer, take out a few troopers. But don't make yourself turn before you hook onto the next cow and take her down; time is of essense! Not only do you need to get all the bad guys before the pigs cross the dam, but there are lots of things to wail on you if you hang around here.

Then head over to the third cow and wrap 'er up. She truely won't "say boo".

Now turn around - that third gun is right behind you! Take it out, head over the hill, and take out the gun next to the research center.

The way I play it, I will have been hit, at most, once or twice by now. Which is good, those tank droids are swarming. Waste all the tank droids, and shoot down the bombers (you'll need the kills).

Take out the shield generator, and then start wailing on the research center - you should have taken out all the guns and a few wandering soldiers before the AT-PTs "have arrived". Get the bonus, finish off the research center (make sure to kill everyone there!) and you're done.

Good shooting.

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