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-   -   HUD numbers (http://www.lucasforums.com/showthread.php?t=116819)

Marker0077 11-03-2003 07:36 PM

HUD numbers
 
Due to the transparent background, the HUD numbers are very difficult to read at times, especially the health numbers.

I think the code should be changed so that the HUD numbers can have an outline of a different color around it to make it easier to read. This should be OPTIONAL ONLY. A simple CVar should suffice but do not make it so that people can not go back to the original way - that type of thing tends to piss off some people.

I am also working on my own .pk3 for Cool mods as far as this goes, however, I am not sure how it is going to end up. The actual .TGA files are white & there are no shaders for this, so it is either scripted or hard coded (which is why I brought up the CVar in the first place).

I'll keep you guys posted on how the .pk3 turns out.

razorace 11-03-2003 08:43 PM

I'll check it out the next time I'm in the game.

Marker0077 11-08-2003 02:32 AM

The number .TGAs are white colored & get colored red, green, & blue by the JK3 code, so dealing with the numbers themselves was too much of a hassle & instead I modified the background HUD & that works fine. You can check that out at http://www.lucasforums.com/showthrea...hreadid=117155. Hope you like it.


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