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milkshape or gmax?
I want to make an md3 and I would like to know from experienced modellers if it's easier to create in gmax or milkshape. Texture mapping in gmax looks like it might be a pain in the ass, it lacks some 3ds max features from what I read. Building the model isn't a problem but applying textures to a model seems tricky, unlike mapping. Any comments or suggestions (I'm a n00b so go easy).
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Sorry, but I cant help you. What I CAN say is that if you want to ue 3ds max download the trial version.
You can get an xsi exporter for max 6 here |
Thanks for the info but did you bother to check the date of the thread? I've already since learned how to model and unwrap and skin.
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No, actually I didnt, but I was on a posting role so I just posted anyway. Glad things worked out for you:D
HEY! Maybe you can help me! I need a desann body with a reborn head and a cape, could you do this for me?:quesbrn: |
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