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LightNinja 12-30-2003 02:26 PM

Hi, i have developed the AT-PT (All Ter..) from rogue squadron games cuz is cooler than atst :p.
Here is the shot :P
I'm looking foward if somebody could skin it because my skills arent good at all :/, and i don't know how to get this ingame :(

tFighterPilot 12-30-2003 03:53 PM

This r0xx0rs! Weighting and animating it might be a bit hard, but sure is possible! I can try, but no promises

KHaRMa 12-30-2003 04:20 PM

Yeah, that's really like the Rogue Squadrons ATPT, ingame it will lookawesome

Zappa_0 12-30-2003 09:51 PM

Wow looks cool! You should try to do a prequal AT-ST, the picture that was on TFN looked awesome.

LightNinja 12-31-2003 08:45 AM

What prequal AT-ST? and whats TFN :confused: ill look at google lol, tfighter, wait a little cuz i have to take some uwmaps first

LightNinja 12-31-2003 08:51 AM

Ah, =p, mean this one?
Well, make the guy be there would make the atst be a swoop type instead of a vehicle i think :/

tFighterPilot 12-31-2003 11:06 AM

I always loved the AT-PT for the way he looks at moves. :)

Zappa_0 12-31-2003 11:35 AM

Yea I would say it would be a swoop bike also, but with ATST weapons. It looks awesome. I know if your able to do the ATPT then u can do that. The ATPT's are cool, I only wish that they were seen more in the movies.

tFighterPilot 12-31-2003 12:16 PM

Or any for that matter, AT-PTs were not in the movies, they were only in the Extended Univerese

LightNinja 12-31-2003 12:48 PM

Well, ill send the AT-PT now tfighter, cuz i have finished the uwmaping

tFighterPilot 12-31-2003 01:50 PM

I gave it a skeleton, and already wheightened 1 leg. I gave the legs 3 bones, is that enough? I think it will be. I'll continue with it later, I'm kinda busy now.

LightNinja 12-31-2003 03:24 PM

yah, 3 bones r right i think also be carefull with the legs weight and weight some verts to two bones, well i think that u know what i mean

tFighterPilot 12-31-2003 06:54 PM

Damn! Making a walking animation is really hard!

tFighterPilot 12-31-2003 07:01 PM

Here's the one I did before I relized he's just walking in place.

LightNinja 12-31-2003 11:00 PM

hey really nice animation!!!!!!!!!!!!!!!!!!!!!, i know is hard, thx, and happy 2004 all :D

Zappa_0 01-01-2004 12:48 AM

They are in the movies, look toward the end of the battle of hoth in empire strikes back. They show one walking out in the snow. And the picture and video looks great! Cant wait to see it in game!

Duncan_10158 01-01-2004 08:33 AM

WOW! AT-PT walker, cool!

a walking cycle for a two leged vehicle is damn difficle. to look realistic it needs to have a dynamic equipoise. if you take a look at ravens AT-ST, the "hips" are moving dynamicly sidewise to keep the centre of mass above the standing leg. and if you have such a fitting walking cycle, you have to add a >standtowalk< and >walktostand< animations on how to get from standing on both legs to this dynamic equipose movement.

on each leg the AT-PT needs at lest one ball-and-socket joint, like hips on the human body. (so we can shake our back:)) looking at the blueprints i am not sure if the AT-PT realy has such a joint, but for a dynamic equipose movement it needs to have one.

btw, make sure you dont mirrored the bones, for ex. mirroring the right leg to the left. creat every bone individualy befor starting to animate or you get hell of difficultes. believe me!

its difficlult but this will be a realy cool model!

keshire 01-01-2004 09:09 AM

Also it needs to be smoothed out. I'm hoping your not done.

The feet need bones and animating to look like gravity is effecting them.

I'd also do some research into the way mechwarriors move.

You think that is bad. Try animating the Acklay. I had to do research into bat and crab movement. And had to animate a modified alternate tripod movement.

I'm going back now and reanimating everything again because I really want it realistic. Hope Monsoontide can wait a little.

tFighterPilot 01-01-2004 09:21 AM

The Acklay is the best vehicle I ever used!

Don't worry duncan, I didn't mirror it, and yes, it does need a feet bone. I think I'm gonna start it all over again.

I searched the internet for AT PT animation, and didn't find any. Finally, I remembered I have Force Commander :)

keshire 01-01-2004 09:34 AM

I'm waiting to see if RenegadeofPhunk can do melee moves for vehicles before I get the Acklay finally finished.

Zappa_0 01-01-2004 11:33 AM

If im not mistaken there was some AT-PT's in the Rouge Squadron games also.

tFighterPilot 01-01-2004 11:57 AM


Originally posted by Zappa_0
If im not mistaken there was some AT-PT's in the Rouge Squadron games also.
You are not mistaken, but it was much easier to look at it in Force Commander (just load a game, zoom in, and tell the AT PT to move)

LightNinja 01-01-2004 04:58 PM

Tfighter here u have the info of atpt weapons type

Zappa_0 01-02-2004 02:51 AM

Well I never bothered every getting Force Commander, but have seen alot of stuff about it. Ive mostly just played the Rouge Squadron games. I hope we are able to get those weapons to work as said from the blue print of the AT-PT. I actually have that book, theres alot of neat vehicles in it. Alot would be great to make for JA.

LightNinja 01-02-2004 09:31 AM

Yeah Zappa, Duncan, you are right about the dynamic equipoise, but i've seen in Rouge Squad that the AT-PTs are fasters than AT-ST so the dynamic equipoise is not very pronuncied because the legs move quicker so it dont needs the same dynamic equipoise than AT-ST i think, but it needs one anyway lol =P

LightNinja 01-02-2004 06:37 PM

I've tryed to do the skin for 3 times and it still looks like a sh*t :/, if somebody wants to do it tell me plz.

DarkLord60 01-02-2004 06:52 PM

Wow great now we have an at-pt man this is soo cool!

tFighterPilot 01-03-2004 09:40 AM

I deleted the bones, and replaced them, because I needed that one more bone for each feet. I hope I'll be able to animate it properly now...

tFighterPilot 01-03-2004 12:38 PM

Good news! With the use of IK Solvers, I finally made a walking animation :D

LightNinja 01-03-2004 01:37 PM

tfighter, nice animation ;), also you forgot to weight something to other bone:

tFighterPilot 01-03-2004 01:41 PM

What did I forget? :confused:

LightNinja 01-03-2004 01:43 PM

Lol wait, wrong screen LOL (the one now is the good one)

tFighterPilot 01-03-2004 01:52 PM

It's a bit of a problem, since it's part of the other part of the leg.

LightNinja 01-03-2004 02:02 PM

i know, then at weighting that part add the foot bone too and weight those verts to that bone

tFighterPilot 01-03-2004 02:02 PM

Sorry, but I can't weight it right.

It's not like anyone would notice...

LightNinja 01-03-2004 02:06 PM

my enlgish is a little sucky, what did u mean? =p

LightNinja 01-03-2004 02:24 PM

also the model should move up a little when he has only one leg on the floor, i think you know what i mean, and if u cant weight that right then just make it longer and it will look like if it were weighted there (i think)

tFighterPilot 01-03-2004 02:52 PM

I think I fixed it.

LightNinja 01-03-2004 03:02 PM

nice then :D

tFighterPilot 01-03-2004 03:08 PM

How do you want the death animation to look like?

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