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How to get an item activated-script to fire?
Ok, I'm trying to get k_ptar_sitharmor to provide another disguise, such as Revan.
I successfully tested applying the disguise using p_pend_door01.nss and the code I found here. I compile k_ptar_sitharmor.nss to *.ncs and put it in the Override folder fine. However, when I equip the sith armor, it stays Sith, not the model I ask for. This is true whether I'm using an existing save game or a new game, so it's not related to any game states that I can see. Is it the fact that I am not on Taris? Does the Taris module need to be loaded for this script to fire properly when I equip the armor? Andargor |
What did you use to convert .nss to .ncs?
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What did you use to convert .nss to .ncs?
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What did you use to convert .nss to .ncs?
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Perhaps the fact that the original script is actually named "k_ptar_sitharm" has something to do with it?
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Quote:
I threw together a script to allow changing models easily, and made some screenshots to add to my gallery. They are at http://www.andargor.com/, if you want to take a look. (Fun Pictures are the hacked ones) Thanks for all the help guys! Andargor |
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