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Can anyone help me with JK2/JA modeling?
For a while I've been trying to edit models in JK2 and JA and all I know what to do is import the model.glm change it to what I want then export it. One of the problems is that I'm not sure what to export it to. The program I use is called Milkshape 1.7.0, if anyone can write me a short tutorial or give me a tutorial please let me know, also don't send me the one from polycount, I used it once before and didn't understand it very well, since I'm new at modeling and stuff I don't know how to use programs other than Milkshape, anyone that can give me a hand you wouldn't know how greatful I would be :D .
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You should have better luck in the modeling/skinning forums. :)
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Crow_Nest, it looks like the host(s) at Lucasforums have moved my thread into the modeling section so thanks for that :) . Now I should have more luck in getting some help! Once again, anyone who can help I would greatly appreciate it (I'm not sure if that's how you spell it.) Thanks again ;) .
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Well if it's a player model you're going to have to wait for Milkshape 2.x.x for vertex weighting...
If it's a saber model then go here If it's a weapons model then follow the above tutotrial but open a weapon up and see what tags you need to use.. |
.That's a major bummer! :mad: :mad: :mad: . I'm making a player model! But thanks for your info anyway. I wish they'd hurry up and make it. I can't wait any longer :o ! Still i was planning on making a saber model sometime so thanks for that.
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If you can get someone to get it in game for you you could have it done sooner than you think :) Best thing to do probably would be to go to the showcase forum and set up a thread showing off you model.. If someone likes it and wants to help get it in game then you could have it in game by the end of next month.
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Thanks for that, I'll give it a try sometime next week, you've been a real help thanks a lot :D ! Still it will be good when Milkshape 2.x.x actually does come out but till then I will try your theory. Thanks again.
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