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-   -   WIP: Prisoner (http://www.lucasforums.com/showthread.php?t=129970)

Styles2304 06-15-2004 05:59 PM

WIP: Halo: Prisoner
 
Well I saw RoxStar is working on a Halo themed map so I decided to show some pics of mine. It's the prisoner multiplayer map from Halo. It's not done and I'll finish soon . . . but enjoy the pics.

http://www.geocities.com/styles2304/prisoner.html

Samuel Dravis 06-15-2004 09:59 PM

Mmm, looks interesting. :)

RoxStar 06-16-2004 02:32 PM

Styles-would you be interestedi nreleasing these as a pack? With halo vehicles and such?

Styles2304 06-16-2004 07:18 PM

Well . . . we can't have vehicles that use wheels at the moment but there aren't vehicles in my map anyway. I guess we can work on releasing some type of a map pack but two maps is no where enough.

shukrallah 07-13-2004 10:54 PM

Why cant you have vehicles with wheels? If I had halo Id help you out with some mapping.. but I dont... oh well. Any updates on the maps?

MadCow1989 07-14-2004 06:21 AM

wheels would be hard to do and only work good in singleplayer since the Nose of the vehicle doesnt go up when they drive up a hill

B00mer 07-21-2004 04:18 PM

Re: WIP: Halo: Prisoner
 
Quote:

Originally posted by Styles2304
Well I saw RoxStar is working on a Halo themed map so I decided to show some pics of mine. It's the prisoner multiplayer map from Halo. It's not done and I'll finish soon . . . but enjoy the pics.

http://www.geocities.com/styles2304/prisoner.html


the page you requested was not found....


anyway, prisoner will be easier to make. just make sure all the ladders and ram ps are in the right place. good luck. ( you also might want to use some of the textures from halo.... extract them with Halo Map Tools 3.5)

acdcfanbill 07-24-2004 09:26 PM

Re: Re: WIP: Halo: Prisoner
 
Quote:

Originally posted by B00mer
. ( you also might want to use some of the textures from halo.... extract them with Halo Map Tools 3.5)

wtf, stop telling people to steal bungie textures and models. :disaprove

RoxStar 07-26-2004 02:36 PM

I just takes screenies of the map and try to import the texture or I just re-create it.


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