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-   -   Imperial Walkers On The North Ridge (http://www.lucasforums.com/showthread.php?t=132815)

{xg}darthVADER 07-31-2004 08:40 PM

WIP batte of hoth
 
greetings
i planning on making a siege map and not jsut any siege map no
the actual battle of hoth ive already started on it and its looking good so far

i'll post screenshots tomorow when my compile is done
curently ive made a rough echo Base North Hanger wich i am still detailing, the snow field wich wil feature the snow speeder and at-at battle

also i'd like to ask tie fighter pilot if i can use his very good snow speeder vehicle and duncans amazing at-at vehicle

also if anyone knows how i can place these vehicles in a map it would be highly apriciated

screens are gonna come tomorow


:D

lauser 08-01-2004 01:56 AM

LOL! Good luck using an ATAT in your map. Snow speeders I can see. But make sure your map has minimal detail so you can ACTUALLY play the thing. I tried Duncans ATAT in a map big enough to handle it. I noticed some video lag and I only had the one ATAT in it. Duncan only has the BETA out. I think he gave up on the whole idea so it's still unfinished, although seems to work well. The battle of HOTH is just too unrealistic for a game engine such as this. Especially when it's not utilized to it's full potential. I'm doing the battle on Endor or Endor_offensive if you will. But my map only has one MAIN outside area and another small one. When the outside areas get too big, expect lag of some sort. If you plan on going ahead with this project, USE FOG as much as possible. It will help loads!

{xg}darthVADER 08-01-2004 05:46 AM

ive already tested my map with duncans at-at and with tie fighter pilots snow speeder and i can asure you its big enoegh for 4 at-at's and for a snow speeder to fly around them quite easy

and yes my map has fog in it but only for mood
the map compiled faster without them and also lag wasent an issue even without fog

so far the map is fairly stable and i know i dont have that good of a machine

i just need to know how to get those vehicles in my map via radiant

{xg}darthVADER 08-01-2004 08:35 AM

screenshots as promised

http://www.imagedump.com/index.cgi?p...id=19&warned=y

http://www.imagedump.com/index.cgi?pick=get&tp=102653

http://www.imagedump.com/index.cgi?pick=get&tp=102656

:D

http://www.imagedump.com/index.cgi?pick=get&tp=102658

http://www.imagedump.com/index.cgi?pick=get&tp=102665

http://www.imagedump.com/index.cgi?pick=get&tp=102666

http://www.imagedump.com/index.cgi?pick=get&tp=102667

http://www.imagedump.com/index.cgi?pick=get&tp=102669


note that these vehicles have been spawned ingame i still need to know how to do it in radiant

Livingdeadjedi 08-01-2004 08:45 AM

yeah ive tested this map with Alex and i get a full fps on my machine with no slowdown, even when we spawned 5 rancors 8 wampas and 12 reborns :D

lots of area outside to manouver you AT-AT :atat:

{xg}darthVADER 08-01-2004 08:14 PM

gues no one likes my idea:mad:

Lil Killa 08-02-2004 01:27 AM

Post things like the objects and maybe a few action shots....

{xg}darthVADER 08-02-2004 07:10 AM

ok wel i have tought up some objectives for the imperial and rebel side

imperials

1. Break through the main Rebel defense line.

2. Take out the shield generator so reenforcements can land.
(i wil have actual shuttle's landing with troops and in the final wave lord vader wil land)

3. secure the trenches

4. secure the command center

5.vader must survive

6. 2 at-at's must survive (out of 5)

7. prevent the remaining rebels from taking off in their last docked transport
(this can be achieved by ether destroying the transport or closing the hanger doors)


rebel

1. prevent imperial at-at's from breaking trough the defense line
(do this with snow speeders with actual tow cables;) )

2. defend the shield generator

3. prevent the imperials from overtaking the trenches

4. prevent te imperials from taking the command center

5. if all the above failed give the evacuation code signal from the secondary command center.

6. head for the last transport that is docked in the south hanger
(every one playing must be aboard for it to take off)

7. make sure all transports get out safely
(make sure they dont get shot down by enemy fire)

any sugestions on these objectives are welcome

Livingdeadjedi 08-02-2004 08:17 AM

this will be pretty cool, what with people in the trenches while atats walk towards them

i like the idea of keeping vader alive :D

Zappa_0 08-02-2004 10:05 AM

Sounds good and its looking awesome!

{xg}darthVADER 08-02-2004 01:39 PM

yeppers i have to make both hangers (north and south)
the one you see in the screens is the north hanger
the south wont be as detailed as that is gonna be since you only use the south one to escape if your a rebel

i finaly got vehicles in the game without crashing btw =]

if anyone has a blue print of the ewxact layout inside echo base can you please send it to havoc373@hotmail.com

Livingdeadjedi 08-02-2004 02:49 PM

yeah then hopefully he will send it to me after :D :p

{xg}darthVADER 08-02-2004 03:40 PM

nope i already have that

{xg}darthVADER 08-02-2004 05:43 PM

update

some action shots of the snow speeder and the new echo base north entrance

http://www.imagedump.com/index.cgi?pick=get&tp=103080

http://www.imagedump.com/index.cgi?pick=get&tp=103081

tFighterPilot 08-03-2004 08:20 PM

Me and alex had a blast dueling on Tauntauns and with Snow Speeder. I told him a lot of ideas but I pretty much forgot it all now :(

{xg}darthVADER 08-04-2004 05:32 AM

dont worry
i still know a few of them ;)

mergatroid 08-05-2004 12:43 PM

This map looks great! I've seen an other Hoth map being made but this one blows the other away! If you can pull this off, it will be better then Raven's siege maps.

tFighterPilot 08-05-2004 01:28 PM

Quote:

Originally posted by mergatroid
This map looks great! I've seen an other Hoth map being made but this one blows the other away! If you can pull this off, it will be better then Raven's siege maps.
If he'll be able to put off everything he wants to do in this map, it will be better than everything

{xg}darthVADER 08-05-2004 02:04 PM

:D :D :D :D :D :D :D
its posts like that that give me the willpower to go on =]

lauser 08-05-2004 02:17 PM

LOLL! No wonder it doesn't lag guy...theres nothing in it!
If you leave it as it is then yes you might pull it off. Now add a bunch of vehicles to it and on top of that add 10 players. Now how does it play?

Hey if you can pull it off by all means do it. Looks good so far. See how far you can push the detail limit before she starts to lag. The map looks promising. Keep it up! :D

lauser 08-05-2004 02:20 PM

Quote:

Originally posted by tFighterPilot
If he'll be able to put off everything he wants to do in this map, it will be better than everything
I have to agree. :D

tFighterPilot 08-05-2004 02:37 PM

Quote:

Originally posted by {xg}darthVADER
:D :D :D :D :D :D :D
its posts like that that give me the willpower to go on =]

That's the idea.

When people try to do something very big, they usually quit in the middle. Heck, looks like even Clone Wars TC is dead, which is really ashame, cuz I love cel shading. I will not let give up. If you'll think to give up, I'll keep bugging you through MSN to keep on going :D

{xg}darthVADER 08-05-2004 04:21 PM

thanks :)

as a thanks for suprting me :D

a new screenshot update
tfighterpilot and myself flying around in snow speeders around the atatīs

http://www.imagedump.com/index.cgi?pick=get&tp=103909

the new maintenance bridge for the x wings
http://www.imagedump.com/index.cgi?pick=get&tp=103912

i have added a new part to the hanger
http://www.imagedump.com/index.cgi?pick=get&tp=103915

http://www.imagedump.com/index.cgi?pick=get&tp=103916

ATATīs lined up at their starting positions

http://www.imagedump.com/index.cgi?pick=get&tp=103917

wadda ya think?

TK-8252 08-05-2004 05:17 PM

Looks great! Finally a real Battle of Hoth Siege. :D

But who is going to code the tow cables? It would take hella coding to get functional tow cables to work. Also, it's important that you don't put too many Snowspeeders, or there won't be enough players to fight in the trenches. Me thinks ship-camping could get bad for that sort of thing...

tFighterPilot 08-05-2004 06:18 PM

Quote:

Originally posted by TK-8252
Looks great! Finally a real Battle of Hoth Siege. :D

But who is going to code the tow cables? It would take hella coding to get functional tow cables to work. Also, it's important that you don't put too many Snowspeeders, or there won't be enough players to fight in the trenches. Me thinks ship-camping could get bad for that sort of thing...

Apperntly, unique will do it. He's a coder for AOTCTC

{xg}darthVADER 08-05-2004 06:29 PM

the coding is being done by unique1 he has or is going to get some realy good rope code with rope that actualy bend and everything from someone (cant rmemeber the name)

about ship camping
it wil be like this some players wil spawn inside the hanger and some inside the trenches
btw the trenches are also manned by rebel npc's
and dont forget the rebel turrets

lauser 08-05-2004 08:54 PM

Man...I'm telling you, you are pushing the limits of a game engine that is not even utilized efficiently. Keep going. I want to test this badboy with 6 or 7 other players when you get all that coding done.

tFighterPilot 08-05-2004 08:59 PM

Quote:

Originally posted by lauser
Man...I'm telling you, you are pushing the limits of a game engine that is not even utilized efficiently. Keep going. I want to test this badboy with 6 or 7 other players when you get all that coding done.
Rogue Squadron had tow cable, heck, even Shadows of The Empire had them!

lauser 08-06-2004 03:48 AM

Same engine? Same M/P capabilities?

{xg}darthVADER 08-06-2004 04:14 AM

Quote:

Originally posted by lauser
Same engine? Same M/P capabilities?
great way to spoil the moment

question: is it possible to make the blasters visible trough the fog??

cause right now when i'm firing the at-at's guns i dont see the lasers just the impacts
same goes for the snowspeeder's blasters

Btw
i think this map wil be pretty much able to handle what i have planned for it considering i spawn 30+ luke skywalkers and reborns and the map dropped from 30fps to 26 fps

{xg}darthVADER 08-06-2004 04:21 AM

30fps is avarage on my computer

Alegis 08-06-2004 06:43 AM

seems big, but it looks liek it will be a nice product, and oen where i can test tfighters airspeeder...

{xg}darthVADER 08-06-2004 07:37 AM

also note that tfighter's snow speeder is gonna be modified with new sounds and some other things aswel

{xg}darthVADER 08-06-2004 03:08 PM

time to feed the masses again with more screenshots

ive done some more detailing on the hanger

http://www.imagedump.com/index.cgi?pick=get&tp=104752

some early shots of the new coridors

http://www.imagedump.com/index.cgi?pick=get&tp=104753

http://www.imagedump.com/index.cgi?pick=get&tp=104754

http://www.imagedump.com/index.cgi?pick=get&tp=104755

enjoy
and yes i know the frame rate ahs dropped but thats because i ahevt added hint brushes and area portals to the new area's

lauser 08-06-2004 07:03 PM

HINT brushes yes...area_portals????

Are those platform bridge things ASE models? If they are not...they should be...WITHOUT autoclip.

{xg}darthVADER 08-06-2004 07:06 PM

why without autoclip if i may ask?

and no their not i dunno how to make .ase models if your willing to tell me i'll be more than happy to do it

Eldritch 08-07-2004 12:00 AM

Here you go - you can thank rgoer.

How to Make An ASE Model Out of Brushwork

lauser 08-07-2004 04:15 AM

Quote:

Originally posted by {xg}darthVADER
why without autoclip if i may ask?

and no their not i dunno how to make .ase models if your willing to tell me i'll be more than happy to do it

1) Because autoclip is mainly for terrain and very large simple objects. Clipping complex objects will generate a TON of extra brushes you don't need in a map of that size. Just do a general clip of the model and that's good enough. You will never notice it ingame. Clip the railing properly yes, but the rest just do a general.

2) Copy this and paste it in notepad:

"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -meta -patchmeta -subdivisions 4 -game ja "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\WHAT.map"
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -convert -format ase -game ja "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\maps\WHAT.bsp"


Replace WHAT with the name of your mapfile.

Now save it as a batch file EX: q3mapase.bat
Put the batch file in the Radiant folder...or in Q3map2 folder if you have another build of the compiler.

And THIS is a way better tutorial. rgoer is one of those guys who explains things in a way that he assumes you know how most things are supposed to work. Mslafs tutorial is much easier to understand.

Oh! and just ignore the shader part and ignore the batch file he made. :D

Pahricida 08-07-2004 08:59 AM

ah nice just please don't abandon this project!

And I suggest you use a foghull or at least multi volume fog since that distance cull looks kinda stupid.

otherwise:

Really nice I've been waiting for this !

{xg}darthVADER 08-07-2004 09:08 AM

i know i have abandoned my other projects before but people didnt realy support me for that

what exactly do you mean by fog hull?
please explain any help is welcome

(and the fact that i mapped them poorly so i couldnt compile the lights)

i wil finish this project you have my word on it

P.S. if any has some good ref pics from inside echo base please feel free to post them


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