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-   -   WIP: TIE Defender (http://www.lucasforums.com/showthread.php?t=133180)

mknote 08-06-2004 10:43 PM

WIP: TIE Defender
 
*sarcasam* Since everyone was dying to make a TIE Defender vehicle *end sarcasm*, I decided to try modeling out myself, and in 3 hours, reconstructed a TIE Fighter with Asteroids TIE Intercepter wings into this:

http://august.imagedump.net/xgkn.bmp

Now, it is far from complete, but I wanted to get reactions and suggestion early. Remember, it is my first attempt at modeling, so try to be kind. Thanks!

MK

LightNinja 08-07-2004 07:59 AM

Thats really nice :D

Zappa_0 08-07-2004 12:18 PM

Looking Great!!

{xg}darthVADER 08-07-2004 12:54 PM

awsome!!

cant wait till try this badboy =]

Kain 08-07-2004 01:54 PM

GODDAMN!!!

Very nice.

PR-0927 08-07-2004 01:54 PM

Wow!! This is really good!! I can't wait.

After it comes out, I may need it for a project. May I have permission to use it?!?! For the:

spoiler:
NJO Asteroids TFFA Mod


:fett:

mknote 08-07-2004 02:48 PM

Sure
 
Sure you can have permission, but first, as I am a total modeling n00b, I need to find out HOW to make fine details from scratch... I am using the latest version of Milkshape, but I have gmax.

MK

PR-0927 08-07-2004 03:58 PM

Yeah, I use GMAX too. Thanx for the permission too. I'll be sure to give you full credit for it.

Hmm, is that how you opened up the TIE Interceptor and messed with it...Milkshape? Milkshape didn't work for me!! It just crashes!!

:fett:

mknote 08-07-2004 04:27 PM

Question
 
Can I somehow import a .map file into Milkshape or Gmax? That would really help.

MK

Lil Killa 08-07-2004 04:33 PM

You can wth the Tempest plug-in for Gmax

mknote 08-07-2004 06:29 PM

How do you get that? It says something about Quake3, but I don't know what that is... is it a mod for JO/JA?

MK

mknote 08-07-2004 07:25 PM

Okay, never mind, I have it installed... and not working. When I export the .map file as a .md3, it gives me a "No UV mapping was found on this object. Writing out the texture coordinates of a spherical mapping for each vertex," error. It doesn't make any sense, so what does it mean and out do I make it take a hike?

MK

Lil Killa 08-07-2004 08:43 PM

The MD3 exporter in gmax doesn't work. you will need to find another plug-in somewhere for that that.


Also.... If they wouln't have had Quake III You probably wouldn't be editing for Jedi Acedemy.....

mknote 08-07-2004 09:27 PM

Any ideas on that plugin, Lil?

MK

CodeDrifter 08-08-2004 08:32 PM

Excellent model and it will be great to test my favorite Imperial Starfighter once you're able to finish it.

mknote 08-11-2004 09:17 PM

Update
 
All right, I have the engine part done, and I have taken it as far as I think that I can:

http://august.imagedump.net/hopu.bmp

The six boxes coming out of the thrusters need to be cut somewhat at the top, but I don't know how.

I need to send it to someone who will fine tune it, skin it, and turn it into a vehicle. Hopefully someone with good skills. It will have six slightly underpowered lasers, two per wing, two torp launchers just below the cockpit, and shields, and will be fast and maneuverable. It's downside will be that it's lasers aren't up to par, even with six of them. It's hit points are also less that others. If you are interested, please post here or PM me. Thanks!

MK

Lil Killa 08-11-2004 11:05 PM

Quote:

Originally posted by mknote
Any ideas on that plugin, Lil?

MK


once you get it instaled fire it (tempest) up and you can open map files in it and save them as gmax files.

PR-0927 08-12-2004 02:52 PM

Mknote, looking good!! One thing though, the TIE Defender should have higher-than-average health, as it is a defender. They were made to defend, not assault, meaning their weapons aren't all that good, yet their armor/shields are quite good and can take a beating.

You have to add tags to the areas where you want weapons and exhaust ports. Tags are just small triangles, with the names, like, bolt_muzzle1, bolt_muzzle2, bolt_exhaust1, bolt_exhaust2. Of course, you can set as many as you want. The TIE's have only one exhaust port however.

:fett:

CortoCG 08-12-2004 03:29 PM

Great work. Don't push too much the polycount. And post images in .jpg format, you can use larger resolutions with less kb. (just a thought).

mknote 08-21-2004 09:31 PM

Back Again
 
All right, I know I can do no more. I now want to send it to someone skilled who will skin it and make it into a vehicle. Does anyone care to do so?

MK

PR-0927 08-21-2004 10:24 PM

It is awesome!! I suggest...well, they might get mad for advertising them and getting them in a position to have to help you...because of me. But, two very cool, and good modellers are helping me with my model (maybe models).

:fett:

mknote 08-21-2004 10:54 PM

Oh, I won't force anyone to help, but I guess that I need names to at least start. If you can't tell me, point them to this thread.

MK

PR-0927 08-21-2004 11:06 PM

O.K., I'll point one to this thread.

:fett:

Andy867 08-23-2004 04:34 AM

You know, Bishop3660 or something like that had finished a Tie Defender which Mike Gummelt and the rest of the Asteroids crew had considered at one point in implementing into the TFFA Mod, but we stuck with strict OT ships only, but it would be nice to see the T/D in action .

CortoCG 08-27-2004 12:13 PM

Quote:

Originally posted by Andy867
...Mike Gummelt and the rest of the Asteroids crew...
Aaaah... Good ole Mikey is all words, period.

I would like to see that model ingame too, cuz it's looking really nice. No preassure though.

mknote 08-27-2004 04:50 PM

If I can get someone to send it to, you will see it ingame. Still waiting...

MK

CortoCG 08-28-2004 09:55 AM

tFighter pilot is really good and has a lot of experience putting new vehicles ingame, have you contacted him already???

Andy867 08-28-2004 10:21 AM

You do realize that without Mike Gummelt, vehicles in JKA wouldnt be possible since he designed the code for it. So I believe he is more than "just words, period." my friend.

LightNinja 08-28-2004 10:38 AM

Quote:

Originally posted by Andy867
You do realize that without Mike Gummelt, vehicles in JKA wouldnt be possible since he designed the code for it. So I believe he is more than "just words, period." my friend.
here comes the old question, there will be any actualization to fix that veh limit? :P

90SK 08-29-2004 09:08 PM

The model looks great! Cant wait to see it in-game.

Andy867 08-29-2004 11:45 PM

Well, the vehicle limit has been bumped up to 64 for total possible vehicles to have(up from 16), but other than that, its up to the coders for mods to do more than that.

CortoCG 08-30-2004 05:30 AM

Quote:

Originally posted by Andy867
You do realize that without Mike Gummelt, vehicles in JKA wouldnt be possible since he designed the code for it. So I believe he is more than "just words, period." my friend.
That's his job, somehow he got it, no doubt about it. I'm not questioning his skills as programmer.
Your message is clear, there's no point to corrupt mknote's thread with this unproductive subject.

LightNinja 08-30-2004 05:58 AM

Quote:

Originally posted by Andy867
Well, the vehicle limit has been bumped up to 64 for total possible vehicles to have(up from 16), but other than that, its up to the coders for mods to do more than that.
Then tell me how, i just can have 16 in base folder

Andy867 08-30-2004 09:53 PM

There are several mods, including the RGB mod, as well as most new big mods and TCs that are coming out that change the single line of code that says something along the lines of max number of vehicles x<16 /64 (max)

Someone with an understanding of the exact coding can better explain where to find the code and how to make it work.

mknote 09-13-2004 03:31 PM

I have been waiting for some time for someone to say that they would skin the Defender and .veh it. But alas, nobody wants to. So, I am digging up this thread for the purpose of asking (agian) for someone to do what is needed with it.

MK

Zappa_0 09-13-2004 03:36 PM

I know a person that would love to .veh, but not really no one to skin it. Ill ask my friend and let you know if hes interested.

Andy867 09-14-2004 06:27 AM

Well, I volunteer myself for doing the bump mapping and specular lighting for whenever the skin is finished and its in-game.

se7enraven 09-14-2004 08:44 AM

I can take a crack at the skin, but I need a uv map.

LightNinja 09-14-2004 10:27 AM

Quote:

Originally posted by se7enraven
but I need a uv map.
very clever :xp:

mknote 10-11-2004 01:19 PM

...
 
Majin Reven, do you think you could take up this project? I have been waiting for almost 2 months for some sort of request to skin and whatnot my ship, but I have not gotten one. If not you, then someone else. I just want to get this out of the way.

MK


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