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Weapons Thread
I lIke the Empire, so have been playing as a trooper.
I like the regular troopers blaster best, good fire rate, and easy to aim where I need. BUT I found I like wearing that jet pack of the Dark Trooper. Dont know much about his rifle Seems like I'll get the crosshairs on some rebel scum and they'll go red, I'll blast and he struts on by, and sometimes fires back or lobs a greneade at me. I have observed that sometimes the crosshairs look like this (( )) and other times like this ( ) Sloppy aim on the (( )) crosshairs seems to work occasionally and sometimes I dont get a kill until they go ( ) Anyone got any pointers about this, or if anyone bought the official game publications, would they please enlighten me? I really like that jet pack on the RenVar Maps and Bespin platforms :cool: Thanks for any help |
In the manual it says that when the crosshairs go like this (( )) it means you have killed and when it is like this ( ) it means you havent.
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Thanks
I wouldve thought the opposite Love the Jetpack so much been practicing with that gun, it has to be hand reloaded after about 5 shots. Wheres my old double barrel shotgun like from Doom I? Thanks Evil Dark :) |
Re: Weapons Thread
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the trooper's gun (all factions) is a very good all purpose gun (lots of ammo, fairly accurate, some of a scope) the darktrooper's gun just flat out sucks, but you could always use the pistol:D The clone JetTrooper is actually good once you get the hang of picking your fights wisely (you cant take everyone without running out of ammo very quickly)
nades are very handy for clearing out hallways like that on bespin plats as for jetpacks, the clone's is (ironically) much better because you can steer it, where the DT's is just a burst...but its supposed to be newer... |
The Clone's give a longer life
THe Bespin platform map is a sweet one to have a jet pack on Just wish for a regular grunts blaster rifle to go with my pack |
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I guess youre right TK
I went back to regular Imperial Grunt last night and loved that rifle Just blasted away and didnt have to change ammo anywear near as much If LA patches this buggy game - and the game gets any momentum in the mod community Katie bar the door |
i've made a review of the weapons, and here it is:
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Your esimation of the missle launcher's effectiveness versus infantry is definitely off but I'd agree with everything else.
I do most of my killing with direct shots to the ground with the missile launcher against infantry and strategically-placed mines. |
The Infantry's automatic rifles all have the same scope.
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Thank You
Cpt. Bannon :cool: |
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As well firing the charged scatter shot from bowcaster has a long range and great at pinning down enemies that want to live. Good example: Bespin platforms level...the main connector path between the 2 main Spawn points. If ya fire a charged up bowcaster it can reach straight across the pathway to the other spawn point. BUT..bowcaster is best in either hallways for the 1 on 1 or on open field if ya have multiple troops coming to ya. Mind you, ya better have others there to attract those enemy troops coming. Or else they will zone on ya and KOS. NOTE: Wookie extra health compared to other troops can be a lifesaver as well at times. |
You pick the Wookiee, not Wookie.
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The wookiee can (as mentioned before) charge up it's bowcaster for a multiple shot, as can the clone pilot (better range/dmg, not sure) and the imp and droid pilot (not really charging but different attack: nade doesn't explode immediately on inpact w/ ground) Also I consider the recon droids a (important) weapon. IMO the rebel pilot's gun is the best shotgun-type wpn ... i can actually kill ppl w/ it :D |
The different pistols have different rates of fire. (and damage?) For example, the Jet Trooper's pistols can shoot quite a bit faster than any of the rocket/heavy trooper's.
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