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-   -   RhenVar Harbour AT AT start at wrong spawnlocation? (http://www.lucasforums.com/showthread.php?t=138284)

Rends 10-13-2004 04:20 PM

RhenVar Harbour AT AT start at wrong spawnlocation?
 
Since we have a few mod guys out thers able to move spawnpoints ect. i want to ask if you guys find it too that the AT AT at RhenVar Harbour spawn at the wrong place.
For me he souldnīt spawn half the way down mid the map but at the down left on the map so he needs to walk a while before he is in shooting range.
At the moment he can start shooting right from the beginning.
On the other side he is also in danger just the second he spawned on the map.

Rends

SM_drunkcow 10-13-2004 06:45 PM

I think its okay. If it was moved back it would take years to get to the enemy.

JawaJoey 10-13-2004 10:39 PM

They moved it far enough to make it so the rebels have a chance to establish themselves, and also to get in their speeders to go face the appraoching threat. But it's still close enough for the AT-AT to show up in time to actually get some action.

Pho3nix 10-14-2004 04:12 AM

yup, it's maybe abit too close to the Rebel base

LoQ 10-14-2004 03:38 PM

I think it's fine where it is. But if the spawn was to be moved, it wouldn't be that big of a deal to me. :)

insanellama 10-14-2004 03:51 PM

I think its fine but i think the imps/republic should only have 2 vehicles like an at-at and a tank. Its kind of hard to defend 3 vehicles

JawaJoey 10-15-2004 12:28 AM

Defend three vehicles? Two of those are there soley to defend the third. The tanks are there primarly for taking out the enemy's tanks, so they don't take out the BIG ship.


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