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-   -   Hatrus WIP Thread (http://www.lucasforums.com/showthread.php?t=139661)

hatrus 11-05-2004 02:33 AM

Hatrus WIP Thread
 
Ok heres a new thread for my WIPs.

First up is the Hunter Killer Tank from Terminator 2: Judgment Day.

http://img110.exs.cx/img110/1242/hk1.jpg
http://img110.exs.cx/img110/8283/hk2.jpg
http://img110.exs.cx/img110/4660/hk3.jpg
http://img110.exs.cx/img110/6199/hk4.jpg
http://img110.exs.cx/img110/8282/hkrender.jpg

Zappa_0 11-05-2004 02:47 AM

Looks cool

ronbrothers 11-05-2004 02:47 AM

Glad to see you here. Looks good.

Neon 11-05-2004 04:13 AM

Hehe, it has something special yes

LightNinja 11-05-2004 05:03 AM

are you going to make uwmaps?

Cazor 11-05-2004 12:14 PM

cool beans.

hatrus 11-06-2004 07:54 AM

New Terminator Mod:

Along time ago in JKO I started a mod called the Terminator Mod. But I never finished it. I am restarting it and it wil lbe finished this time. I have a t800 endo skeleton from ut2 and ive asked graves and/or mongo (my mod collegue) to port it to jka. I got to say that after seen the screenshot of it ingame, I nearly wet my pants from amazment. IF we get this model it will be one of most unique player models for jka.

I have to give credit to Mongo tho. Back in JKO mongo had contacted me about the Term Mod, but after it was abandoned me and Mongo didnt tak that much. It was his idea to restart the mod, and I was very reluctant at first. But then I reminded my self how much I love the Terminator Universe.


This is what to expect:

This mod will be based from the Skynet side of the war. This mod is for the Terminator units and there will be no humans.....for now.

Map Ideas:
One of the maps will have 2 small Skynet Time Displacement Labs where the players enter a teleport to a present day section of the map. This present day section will be the primary battle field where there might be some modern day vehicles.

* = Bonus

Locations:
Battle Future Map - Large Scale Map of the battle field.
Smelting Plant - Large Map where the T800 finally defeated the T1000.

*Resistance Base - Large Scale Map.
*CRS USAF Base - Large Scale Map.

Skynet:
T800 - Player Model from UT2 used with permission.
T1000 - Player Model from JKO used with permission.
T1 - Vehicle
Arial HK Drone - Vehicle
Arial HK - Vehicle
Arial Heavy Assault HK - Vehicle
HK Tank - Vehicle
Plasma Weapons - Weapon Models
*T900 - Player Model
*T-X Leather- Player Model
*T1000 Police Uniform - Player Model
*TX USAF Uniform - Player Model
*Present Day Weapons - Weapon Models

Tech-Comm:
T800 Model 101 "Arnold" - Player Model from JKO used with permission.
John Conner (Future) - Player Model
Resistance Fighter - Player Model
Resistance Weapons - Weapon Models
Tech Pickup Truck - Vehicle Model
Tech Car - Vehicle Model
*General Robert Brewster - Player Model
*Kathrine Brwester - Player Model
*Sara Conner Player Model
*Harley Davidson - Vehicle

Misc.:
Car and Tractor Trailors - Map Objects
*UH1 B212 "Huey" Helicopter - Vehicle
*Car Sedan - Vehicle Model
*T3: Rise of the Machines Soundtrack - Map Music
*Terminator Vision & Hud - Requires Coding?

If you want yo help out or join the team let me know at themadrapper@hotmail.com

Zappa_0 11-06-2004 08:00 AM

Sure Ill help you anyway I can :D

Archonon 11-06-2004 10:12 AM

Awesome a Terminator mod. The HK looks outstanding, very authentic to the movie.

Will the Aerial HK be the variant of T1 and T2 or T3's new version?

Will the vehicles be just vehicles or will they be npcs to fight against?

Will there be a Kyle Reese future or 1984 player model?

Good luck with this project hatrus I really look forward to it.

hatrus 11-06-2004 10:34 AM

Here is half of the Arial HK (T2 Version):
http://img121.exs.cx/img121/724/arialhk_half.jpg

The list above has the Arial HK (T2), Arial Heavy Assault HK (T3), and the HK Drone (T3). So thats 3 different version of the Arial HK series. There will be 1 version of the HK Tank (T2), and the T1 from Terminator 3.

Most likely the vehicles will just be vehicles.

ronbrothers 11-06-2004 12:23 PM

Goodness, Hatrus! I was not convinced that a Terminator mod would fit with the JKA, but seeing what you've already done now and what you have planned has made me a believer!

EvillittleJawa 11-06-2004 02:24 PM

Woooaw... Cool!

hatrus 11-07-2004 03:26 AM

update:

http://img93.exs.cx/img93/7164/shot36.jpg

Nokill 11-07-2004 04:23 AM

eeek anothere invation :eek:

Thrawn42689 11-07-2004 12:44 PM

Haha, cool.

EvillittleJawa 11-07-2004 12:47 PM

:eek: ... awesome!
u've really improved

hatrus 11-08-2004 03:22 AM

Update:

http://img125.exs.cx/img125/7905/t1render.jpg

Zappa_0 11-08-2004 03:27 AM

Nice :D

LightNinja 11-08-2004 07:50 AM

wow that T1-05 is really impressive

Mongo05 11-08-2004 04:01 PM

Here is the lab, its an early WIP that i just started today. Feedback and suggestions are welcome.

http://img39.exs.cx/img39/6303/shot211.jpg

Thrawn42689 11-08-2004 04:23 PM

Cool, but it's too dark to see much.

Mongo05 11-08-2004 04:42 PM

ok, its sort of like that in the picture i got reference from. I will try to light it up a bit, but there will be opens doors which will contrast a little light into the room.

Nokill 11-08-2004 09:01 PM

its realy dark yes and the lights are even darker
and you got that litle light bug yust under the bridge :(

Mongo05 11-09-2004 02:23 AM

light bug??

hatrus 11-09-2004 07:09 AM

heres a visually enhanced copy of the pic above. hope you didnt mind mongo i just didnt want you to have to worry about doing this.

This is the CRS Lab where the HK Drone is tested.
http://img43.exs.cx/img43/3061/shot2122.jpg

hatrus 11-09-2004 10:22 AM

also i need someone to make the hkdrone and t1 into a npc that will go after the human players.

ronbrothers 11-09-2004 11:55 AM

I've done that for the hkdrone. Want me to send it to you via email?

Archonon 11-09-2004 07:28 PM

Any chance anyone will do npcs for the larger Skynet vehicles? I'd love to be able to fight against HK npcs.

And Hatrus since you're making a Sarah Connor player model will you make a Reese model, either the future Tech-Com version or the 1984 variant?

Everything looks great.

hatrus 11-11-2004 08:13 AM

mongo got a model of the t800 ingame, screenshots soon i hope. we still need good player model skins and player new player models.

hatrus 11-11-2004 02:16 PM

ron send me the hkdrone npc.

ronbrothers 11-11-2004 04:44 PM

On the way ...

Zappa_0 11-12-2004 03:46 AM

Hey ron, maybe you can make Hatrus' Probe back into npcs aswell.

ronbrothers 11-12-2004 09:40 AM

Already done that too. :p I'd like to be able to use the actual sounds from TPM and ATOC, but they currently use the probe droid sound loop.

I just sent them to pcgamemods.

The npc versions will not spawn if the vehicle version is installed due to the veh file telling the game you are trying to spawn a vehicle.

LightNinja 11-12-2004 02:58 PM

Quote:

Originally posted by ronbrothers
The npc versions will not spawn if the vehicle version is installed due to the veh file telling the game you are trying to spawn a vehicle.
just do 2 npcs like the at-st

ronbrothers 11-12-2004 03:40 PM

Quote:

Originally posted by LightNinja
just do 2 npcs like the at-st
Correct, except that you need sentry instead of at-st. With sentry, the models will hover.

Zappa_0 11-12-2004 05:22 PM

Well if you havent noticed but both the hkdrones and probes crash when being spawned.

ronbrothers 11-12-2004 09:02 PM

Yes they will if you try to spawn them in multiplayer. Any npc will do that. Try it.

Zappa_0 11-13-2004 02:58 AM

You can spawn npcs in MP, ive done it thousands of times. So there should be a way to get these working aswell.

ronbrothers 11-13-2004 05:25 AM

Quote:

Originally posted by Zappa_0
You can spawn npcs in MP, ive done it thousands of times. So there should be a way to get these working aswell.
Maybe it needs a bot file or something. I was not thinking about multiplayer. Let me look at it over the weekend. I've never written a bot file before but it can't be that dificult. It'll need an icon as well.

Zappa_0 11-13-2004 09:19 AM

Ok Cool


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