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idea for an add-on
Most battles (unless fought by a clan) are not very coördinated.
I think it would be a nice feature to have a commanding slot (for each side) in every game. The commander plays the game as an RTS; has a good overview of the battlefield, selects units and gives them orders (kill, destroy, repair, supply, etc.) and even tells them where to spawn as what. Bots will automaticly follow these orders, whereas players will see their orders (flashing) on their HUD and map (radar) as well as hear an audio message. Well that's it basically, here are some additional thoughts: - This commanding role could be aquired through a rating system (leaderboards?), (trying) to make sure experienced players, who know the maps well, get this role. - Additional options could be given to the commander, like f.i. supplying units through dropships instead of pilots. I've heard of games that work like this, but i didn't remember the names, and don't know how well this works. Plz fill me in.. |
This existed first in Savage, and will also be implemented in Battlefield 2, this february. Therefore i think there is 0 chance of them copying it, as they try (as they stated in early dev.) to differ as most as they can from the battlefield games.
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Though a good Idea the commander slot would probably cause some pritty bad argumants among players!
I also agree with Alegis |
Right, Savage ! thx !
They stated, in early development (i think you're saying), that they wanted to differ from batllefield as much as possible ? really ?? they could have had me fooled .. As far as i can see SWBF is just that: a battlefield game set a long long time ago in a galaxy far away. If i were pandemic, i wouldn't let BF2 stand in the way of implementing a great feature (EA can't say it was their idea first), but then again i'm not pandemic.. very well, guess i'll have have to wait for either a SWBF or a BF2 mod then. [edit:] armydude: point taken, but i think these arguments allready exist, as well as frustration over the fact that there's a lack of strategy in the games. Either the commanding slot or better (voice) communication (integrated ingame) could solve this. furthermore: this slot should be optional for the game-maker and you don't HAVE to obey the commander.. |
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Savage was a fantastic game, it's too bad not many played it. |
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I think that's a shame for several reasons. But , again, i'm no developer/publisher.. Quote:
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you say that as if the game is dead and buried, is it? . ... hmm..... SW mod? :) |
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